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Monster Hunter Wilds (28th February 2025)


Julius

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@Hero-of-Time go on and get in here, this thread's for you :laughing:

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The next generation in the genre-defining series. 

More details to come in Summer 2024, but for now, a word from Series Producer Ryozo Tsujimoto:

Currently announced for PS5, Xbox Series X|S and PC...all with Switch 2 details and potential compatibility pending, of course :p

Edited by Julius
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Based on the logo and the open world looking landscape, it seems to be billing itself around Monster Hunter World's gameplay; rather than Rise's...

Will be a hard pass if that's the case, as I did not like World at all, but at least it seems that Palamutes (or at least the new flying Griffen replacement for them) are here to stay for the series proper though :)

I also would suspect that Sony have paid for it to not be made available for Switch 2 as well, given that they seem to have paid for the marketing rights to Wilds (and that they pulled this exact stunt with World before), so don't hold your breath for a Nintendo console version...

... at least it'll finally stop the mouthbreathing fanboys from screaming for Capcom to announce "Monster Hunter 6" already (Wilds is actually MH7).

Edited by Dcubed
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  • 3 months later...

I was there day 1 for its Western release and it became one of my favourite ever gaming franchises.

So many good memories from playing the game online back on the PS2. The servers were split and so it was just a small group of Europeans playing, so much so that you would always run into the same people time and time again. This built up some pretty solid friendships which in turn made for some great hunts. The way hunting online works in the newer games is far faster but it lost that community feel and became more impersonal.

Crazy to see just how far the series has come from those humble beginnings. :heart:

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  • 3 weeks later...
37 minutes ago, drahkon said:

Seems to be fully open-world, if you can believe a leaker:

qo3yjyr.jpeg

H-o-T in shambles.

Makes complete sense to me, and I thought the TGAs trailer pretty heavily implied that would be the case, what between the title, showing one massive flat open area (a staple of all open worlds :laughing:), and especially with the different ways your mount would interact with the environment. It's the only way I really think you could go "bigger and better" than World from a more objective technical and marketing POV (but not necessarily from an actual quality POV, jury's out on that I guess), I don't think you could make those zones much bigger without it being a bit confused about what it wants to be. I do think it's the right move for Capcom after World purely because of how big that game got sales-wise, but if that wasn't the runaway surprise success that it was, then I would think this sort of move would be super risky.

Still, though, sucks for those that aren't fans of open worlds in their games if it's not handled the right way (will always struggle to understand the "all open worlds are bad" tribe though). I do think that there's a way to do it right here in the same way that I think there is a way to make a great open world Pokémon game, but ultimately the quality level it reaches relies on Capcom, as there's some great potential hunts to evolve between biomes, new environmental hazards turning up and phases, like imagine chasing a critter into one biome vs another and them adapting to that biome in a way that is unique, would add tremendous replayability. I will say I think it's going to be easier for them to plug more MTXs and the like into an open world vs with zones, though.

Curious about how an eventual DLC works if it's going to be open world, though, is it just going to be an alternative open world, a massive zone accessed through a menu, or haphazardly taped onto this one? 

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3 minutes ago, Julius said:

will always struggle to understand the "all open worlds are bad" tribe though

Hey! Don't lump me in with that.

Lil Gator Game is great!

...That's all I've got. They're generally big for the sake of being big, and get rid of more intricate level design to do so.

Also, my favourite series are slowly morphing into one big blob of empty fields, and it's depressing.

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  • 2 months later...

First gameplay trailer (because apparently our look at the game at the TGAs doesn't count) from last night's State of Play:

Still listed as coming in 2025. 

Some additional details courtesy of the official site:

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CHANGING ENVIRONMENTS
Each hunting locale features an environment with two dynamically changing identities: one in which the region is harsh and unforgiving where ravenous monsters fight for limited resources—and another in which the region is vibrant and brimming with life. Changes in the environment also means changes for the monsters and wildlife that live there, so you'll be running into new surprises around every corner.

MONSTER HERDS
In the Forbidden Lands, you'll encounter not only herds of small monsters—some of the large monsters of the region may also form packs. Each group has its own place in the ecosystem, with its own unique movements and behaviours.

NEW MOUNT
The Seikret is an animal mount whose exceptional agility will provide the hunter with crucial support out on hunts.
Its well-developed sense of smell allows it to guide you automatically to your current objective, or any location you select on the map.

You can also use your slinger and certain kinds of items while mounted, allowing you to comfortably restore your health,
sharpen your weapons, or even gather materials while on the move.

Your Seikret isn't just for travel, though—you can also stash an extra weapon in its weapon sling, allowing you to switch between two weapons of your choice while out on hunts.

NEW ECOSYSTEMS
As a member of the Research Commission charged with investigating the Forbidden Lands, the Windward Plains is the first new hunting locale you'll visit. The Plains are a diverse region filled with sandy deserts, swaying grasslands, twisting rock formations, and other natural wonders.

Still looking good, though I don't think this was a great showcase of the game in a weird way? Felt like it barely expanded on the footage we saw at the TGAs. 

Anyways, I'm going to make a point to be there Day 1 for this (assuming it doesn't pop up at the same time as some other big game). Still have regrets over not going back to World but having started the game with friends and them not being willing to get back into it (despite loving it themselves!), as well as with everything else there is to play, I don't see myself returning to it before Wilds drops. 

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  • 2 weeks later...

Hands-off previews have dropped:

Easy Allies also got an interview:

Interestingly, as pointed out in the written IGN preview and these previews -- the game's zones are 2 to 3 times larger than those found in World, but this is seemingly not a truly open world game. 

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  • 1 month later...

Another video, this time on the Heavy Bowgun:

Seems like we'll be getting these daily, I guess leading up to Gamescom at the end of the month and Tokyo Game Show next month? 

This game's marketing strategy has been really weird so far :p

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2 hours ago, Julius said:

They just keep coming...

I mean...

On 8/6/2024 at 10:14 PM, Julius said:

Seems like we'll be getting these daily

Are you surprised? :p

Can't wait for this game to ruin my life. I need it now :(

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Posted (edited)
25 minutes ago, drahkon said:

Are you surprised? :p

Of course not :p doesn't make the trickle any less painful though :cry:

25 minutes ago, drahkon said:

Can't wait for this game to ruin my life. I need it now :(

Aye, I've finally got my friends back on World, though we did start over after such a long time out. I'm ~30 hours into it and assuming I continue to enjoy it as much as I have done, have to imagine I'll be picking Wilds up on Day 1 :peace:

...with or without my friends this time, though :p

Edited by Julius
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