nekunando Posted September 12, 2015 Posted September 12, 2015 I got a few nice comments for my level this morning It's basic, but it works and it isn't cheap. I haven't really had time to try other people's levels but I'm looking forward to seeing what you guys have come up with so far I'd definitely have liked to include Star Coins in my level as it gives you an incentive to take different routes or the more difficult path. I assume they're not included
Ronnie Posted September 12, 2015 Posted September 12, 2015 (edited) What's the code of yours nando ? Checkpoints and star coins, that's what's needed in a future update. I've probably played around 200 stages ( just keep playing 100 Mario Challenge ) and so far and I think about 5 of them were any good. There's zero fluidity with a lot of the stages and most of them are just annoying/troll stages that aren't really fun at all. Yes, people, we get it. You like to put enemies in ? Blocks. People seem to be obsessed with making stupidly difficult stages, rather than fun ones. I'm wondering if the Nintendo Championship stream has done more damage than good. @Serebii do you still need a stage with Mewtwo? I just unlocked him and will make a quick stage for you if you want? Give mine a go if you fancy, be curious to see what you think. Bear in mind limited tools! 59C9-0000-0015-AD50 FBE6-0000-0018-6C6E Edited September 12, 2015 by Ronnie
Mandalore Posted September 12, 2015 Posted September 12, 2015 Is it possible to make it so enemies don't walk off the edges? I'm sure I saw it somewhere before, but every time I make a single block and put a goomba on it, they just walk straight off.
Serebii Posted September 12, 2015 Posted September 12, 2015 I've probably played around 200 stages ( just keep playing 100 Mario Challenge ) and so far and I think about 5 of them were any good. There's zero fluidity with a lot of the stages and most of them are just annoying/troll stages that aren't really fun at all. Yes, people, we get it. You like to put enemies in ? Blocks. People seem to be obsessed with making stupidly difficult stages, rather than fun ones. I'm wondering if the Nintendo Championship stream has done more damage than good. @Serebii do you still need a stage with Mewtwo? I just unlocked him and will make a quick stage for you if you want? Na, @Cube did one for me. Thanks, though
nekunando Posted September 12, 2015 Posted September 12, 2015 What's the code of yours nando ? Checkpoints and star coins, that's what's needed in a future update. Give mine a go if you fancy, be curious to see what you think. Bear in mind limited tools! 59C9-0000-0015-AD50 FBE6-0000-0018-6C6E My code is 6460-0000-0019-7FE1 and is in the ID thread I'll try to give yours a go now
dazzybee Posted September 12, 2015 Posted September 12, 2015 Oh, I totally get that. It just makes the 100 Mario Challenge a little pants when all the levels are garbage. I feel only stages that reach a certain star ranking should be included in this mode. Yeah. I mentioned earlier I wish we could send levels to 100 marios. There's loads of levels I want to play, or are hard and want to play later, send them to 100 marios and it gives playing through levels a little more purpose. Can you cut a section of the level, then move everything after it earlier? I've run out of space and want to cut a huge section of my middle out and move the later stuff earlier.
Pestneb Posted September 12, 2015 Posted September 12, 2015 Oh, I totally get that. It just makes the 100 Mario Challenge a little pants when all the levels are garbage. I feel only stages that reach a certain star ranking should be included in this mode. levels need to be played to be starred though. Once all the tools are available hopefully the quality will rise a bit. I know my favourite design I made is rubbish for the time being, there are a couple of compromises for the lack of warp pipe transporting which is really annoying me
Ronnie Posted September 12, 2015 Posted September 12, 2015 Yeah the randomness of the 100 Marios challenge is a necessary evil I think. It's the only way the majority of people's courses get seen, and hopefully get starred. It stops great levels being lost and never seen.
Glen-i Posted September 12, 2015 Posted September 12, 2015 Is it possible to make it so enemies don't walk off the edges? I'm sure I saw it somewhere before, but every time I make a single block and put a goomba on it, they just walk straight off. Goombas? No. They have always marched right into a hole ever since the first game. You wanna take a Koopa, shake it around and turn it red. Red Koopas turn around when they reach the edge of a platform.
Serebii Posted September 12, 2015 Posted September 12, 2015 So tempted to just fucking download this. Yodel have pissed me off. I don't think I'll be getting it today. Tried calling them, going through their system. It said "Out for delivery today, there's nothing further I can do" and then hung up on me I am so angry
nekunando Posted September 12, 2015 Posted September 12, 2015 Creating levels is so addictive It takes me ages to fine tune things to my liking but my second level is progressing well It's shaping up to be a good step up from 'Spring to the Top', trying to make the best use of the items currently at my disposal. I certainly haven't went crazy with mixing things up so far but I suspect I'll naturally progress into more experimental things the more I unlock.
Ronnie Posted September 12, 2015 Posted September 12, 2015 Anyone know when does the sub-level unlock happens? I just got the underwater one. I think things unlock more than once a day but I could be wrong.
Guy Posted September 12, 2015 Posted September 12, 2015 I created my first level just now, Funghi Deliveri, would love to know what you guys make of it. It's a mushroom 'escort' level. You must have JavaScript enabled on your device to view Miiverse posts that have been embedded in a website. View post in Miiverse
Ashley Posted September 12, 2015 Posted September 12, 2015 I caved and got it. Traded in stuff at CEX so didn't actually spend anything. And ironically I traded in New Super Mario Bros Wii and U.
somme Posted September 12, 2015 Posted September 12, 2015 How does the tool unlock thing actually work then? Is it just time creating? Amount of levels made? Sounds like it starts off very simple.
Ronnie Posted September 12, 2015 Posted September 12, 2015 I can't tell you exactly how it unlocks over time but I can say that I'm very glad it does. It was a smart decision to let people start off slow and gradually build their way up. I think there'd be a lot of rubbish early on if levels were open from the start and people would probably get burned out creating after a few days.
Hero-of-Time Posted September 12, 2015 Posted September 12, 2015 I can't tell you exactly how it unlocks over time but I can say that I'm very glad it does. It was a smart decision to let people start off slow and gradually build their way up. I think there'd be a lot of rubbish early on if levels were open from the start and people would probably get burned out creating after a few days. It's not like we haven't got rubbish on the servers now. At least there would have been a variety of rubbish if things weren't locked. How does the tool unlock thing actually work then? Is it just time creating? Amount of levels made? Sounds like it starts off very simple. There's a sticky on the gamefaqs Mario Maker boards on how to unlock everything very quickly.
somme Posted September 12, 2015 Posted September 12, 2015 Cheers for the info. Still waiting for mine to arrive so have been scouring youtube for levels to watch. Found this which amused me:
Ashley Posted September 12, 2015 Posted September 12, 2015 Yeah I'd rather everything be available. I hate this misanthropic we're-all-idiots attitude sometimes taken. There's bound to be crap, but forcing people to wait (thankfully now for less time) doesn't make the situation any better. It arguably extends it (they'll be crap with the initial stuff, then more crap once it's unlocked).
Ronnie Posted September 12, 2015 Posted September 12, 2015 Personally I think I'd be a bit lost if everything was unlocked from the beginning and my levels would suffer because of it. As it is I've made three basic levels that I'm really pleased with. Being able to try and add new things every day for a week sounds like the best way of going about it I reckon
Ashley Posted September 12, 2015 Posted September 12, 2015 Personally I think I'd be a bit lost if everything was unlocked from the beginning and my levels would suffer because of it. As it is I've made three basic levels that I'm really pleased with. Being able to try and add new things every day for a week sounds like the best way of going about it I reckon I can think of a better way. Giving players the option as to how they want things unlocked. A kind of: - I want to ease into it - Give me a fair bit, but not everything - I want it all!
Ronnie Posted September 12, 2015 Posted September 12, 2015 I think there needs to be some kind of progression. Otherwise why not give people the option of starting a game from the final level. No one would pick 'start me slowly' if given those three options.
Ashley Posted September 12, 2015 Posted September 12, 2015 (edited) I think there needs to be some kind of progression. Otherwise why not give people the option of starting a game from the final level. No one would pick 'start me slowly' if given those three options. What. We're not talking about a standard game and giving people the option to skip to the end. We're talking about a user-generated game. At best I could understand having 'sets' unlocked after you do a tutorial-like thing (with design tips on best usage, what to avoid etc). At least that makes sense. The previous "let's wait an arbitrary amount of days" was just draconian nonsense. By the sounds of it you would have picked the 'start me slowly' option. And I imagine others would have as well. (and I would be playing this game if I didn't need to do a day one update and then a separate system update first...AND ANOTHER BLOODY UPDATE) Edited September 12, 2015 by Ashley
V. Amoleo Posted September 12, 2015 Posted September 12, 2015 I like the amiibo functionality but I feel like they've cheaped out a bit by only doing it for classic Super Mario Bros. I know the costs to do it for all of the modes would have been silly but still... we buy these bits of plastic, they could have put a bit more effort in. I agree that having the game unlock based on time is silly. I'd rather I have to hit achievements within the game than have an arbitrary time unlock.
drahkon Posted September 12, 2015 Posted September 12, 2015 Does this timed-unlocking-stuff-thingy start as soon as I play the game for the first time, or will I have everything unlocked when I buy the game in 2 weeks?
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