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Virtual Reality


Daft

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Someone on Neogaf just mentioned that of course theres the potential to start selling different themed rooms etc to watch stuff in. If real effort was put into these different locations I'd be willing to pay for stuff like that. To me those are nice cosmetic features that I wouldnt complain about seeing sold.

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Personally I'm still not convinced by any of it. ::shrug:

 

I'll wait and see but at this point, nothing will make me want to part with that amount of money on what could quite likely be the next gimmick rather than the future. ;)

 

There's nothing wrong with being cautious towards unproven technology, just as there's nothing wrong with being excited about the possibilities it might bring with it. : peace:

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The cabling situation is pretty hilarious as well...

 

K5LRlP8.jpg

 

I doubt that I'm the only one who's reminded of this when looking at PS VR's wiring...

 

AVGN%2032X_zpsogkcjfek.png

 

Best bit is that that diagram doesn't include the PS Camera in that as well, so there's actually even more wiring required than it suggests :laughing:

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Preordered my PlayStation VR this morning. I'll keep my Oculus preorder and decide once I have that if I'll need to keep my PSVR order as well. I expect I would though as my gaming time is usually pretty evenly split between PC and PS4 so I'd like to see what both have to offer.

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PSVR not sold at a loss.

 

During a conversation with Sony vice president of publisher and developer relations Adam Boyes, our discussion turned to pricing of the PlayStation VR. Sony has managed to undercut Oculus and HTC, bringing virtual reality to consumers this fall for an all-in price of $810 for the console, headset, and sold-separately camera.

 

Boyes mentioned to us that, while he doesn't know the specifics of how Sony managed to cut that price down, the company didn't sacrifice its bottom line. Sony will not be selling the PSVR as a loss leader (a subsidized piece of hardware that will recuperate losses on companion software sales). Most consoles launch below cost to create an install base, with the difference made up in software sales and licensing.

 

"I think for us, we weren't really looking at the other guys," Boyes says. "The same goes for the price point. It wasn't predicated on anyone else's prices. Obviously we need to make money on the unit, but we've been in the consumer electronics business for a long time, so our ability to source great, high quality parts is a big part of it."

 

We clarified that Boyes wasn't talking about making money from the whole VR ecosystem. He was, in fact, directly referring to the hardware being sold in the black.

 

"Every device we've sold since PlayStation 4 has been in the black," Boyes confirmed. This also gives Sony room to bundle other components, like Move and Camera, in the holiday season when PlayStation VR launches in October at $399.

 

Boyes believes that in the VR race, there is also a last-mover advantage which Sony can take advantage of. "There's an advantage on both sides," he explains. "Being the first one out there, the cutting edge is great. Watching how the market evolves and changes and what works and doesn't is helpful."

 

Sony will have approximately six months to make minute adjustments to its marketing strategy before PSVR launches. It will benefit from Oculus and HTC making the case for VR as a whole, before it markets a specific, more affordable product to people who may be more accepting of VR.

 

The Year of VR is still just getting started, and with Sony now fully in the ring, it's going to be fascinating to watch the market evolve and consumers get their first experiences with the medium

 

Given the price, I think that's very impressive.

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By all means, I hope that all of you who are adopting the hardware on day one enjoy it, I just don't quite feel like it's worth investing in for me personally at this point in time. : peace:

 

....Urrrm, thanks for your blessing?

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I'm still not convinced on the benefits of this for games, but the price is at least closer to mass market. I'm curious to give it a go.

 

I'm still far more excited for VR uses outside of games. For games, I just don't see it.

 

PSVR not sold at a loss.

 

 

 

Given the price, I think that's very impressive.

 

Given the price, that makes me worried about the quality.

Edited by Serebii
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I'm still not convinced on the benefits of this for games, but the price is at least closer to mass market. I'm curious to give it a go.

 

I'm still far more excited for VR uses outside of games. For games, I just don't see it.

 

 

 

Given the price, that makes me worried about the quality.

 

You should try Oculus with some Nintendo games. I've played F-Zero GX and Wind Waker (albeit briefly) with VR and they are both incredible <3

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