James McGeachie Posted February 18, 2013 Posted February 18, 2013 Mario and Luigi meets Inception. The ending of this game better be that the whole thing was dreamed by someone else, like Wario or something, who ends up extremely confused and then wonders if he existed or if someone else was dreaming of him... ...the end?
Fierce_LiNk Posted February 18, 2013 Posted February 18, 2013 The ending of this game better be that the whole thing was dreamed by someone else, like Wario or something, who ends up extremely confused and then wonders if he existed or if someone else was dreaming of him... ...the end? Make it happen, Nintendo!
Jonnas Posted February 18, 2013 Posted February 18, 2013 Maybe we'll see Mario fall asleep at one point and one of the Id!Luigis will go into his mind? That'll be true Inception fashion.
Ville Posted February 18, 2013 Posted February 18, 2013 Then i've definitely not missed one then.....maybe i never finished partners in time....i can't think how that game went past a certain point, but i definitely finished the others Well I don't blame you, it's quite boring really. Much more serious than the other two games. I'm in the lava place myself now, and no interest to continue... >_>
Rummy Posted February 19, 2013 Posted February 19, 2013 (edited) Alright, a few things. 1. It should have been called Luigi&Mario if they were truly commited to this being the year of Luigi. 2. Why the hell is the logo a rehash of the Bowser's Inside Story logo? 3. Art style looks fucking amazing! 4. Can't wait to get into Luigi's psyche after the Star Door incident in Mario&Luigi: Partners in Time. 5. Would've also loved for it to be on WiiU. Now then, I'm off to find appropriate gifs, starting with this one: All out of thanks, but thought exactly the same about calling it Luigi and Mario and the logo. Glad it's 3DS though, I like these RPGs being with me on the go(though I feel that way about most things, I guess, so I'm totally biased). Interested to see how it is, though I probably won't get it til later on down the line. They probably won't, but I really hope they rag on mario in this game. Interested in the multiple Luigi aspect too, pikmin/mass attack style things maybe? Well I don't blame you, it's quite boring really. Much more serious than the other two games. I'm in the lava place myself now, and no interest to continue... >_> I actually played PiT before SSaga(which I've barely played), and quite enjoyed it. Was short enough too, think I blitzed it in a weekend/20ish hours? It had some pretty entertaining moments I felt. Edited February 19, 2013 by Rummy
Fused King Posted April 17, 2013 Posted April 17, 2013 I am a happy man now. Good job, NINTENDO, ....good job.
Serebii Posted April 17, 2013 Posted April 17, 2013 I wasn't going to get this, mostly because I cannot stand turn-based RPG (even though this isn't really much of one), but the stuff shown today has convinced me
Serebii Posted April 17, 2013 Posted April 17, 2013 @Serebii what's Pokémon then? The exception to the rule. I serious cannot stand turn-based RPGs, but I love Pokémon. So sue me :p
Hero-of-Time Posted April 17, 2013 Posted April 17, 2013 I see we get this a whole month before the US!
-Dem0- Posted April 17, 2013 Posted April 17, 2013 Haha, wow, Japan gets another limited 3DS XL. As nice as that is (so many luigi's!!!!), it just makes me want a green 3DS even more.
Retro_Link Posted April 17, 2013 Author Posted April 17, 2013 Ahh man, yeah you're right! If this truly was the year of Luigi we'd be getting a Green 3DS/Luigi version of this...
Fused King Posted April 17, 2013 Posted April 17, 2013 I actually still cannot believe NINTENDO never acknowledged the anniversary of the Metroid series.
Aneres11 Posted April 17, 2013 Posted April 17, 2013 The exception to the rule. I serious cannot stand turn-based RPGs, but I love Pokémon. So sue me :p Off topic (I apologise) but I am exactly the same. I hate any RPG - turn based, whatever. But I love Pokeymans haha.
nekunando Posted April 17, 2013 Posted April 17, 2013 This is actually starting to look very interesting As with most of what I saw this afternoon, however, something looks a little off with the graphics.. particularly the characters
Mike Posted April 17, 2013 Posted April 17, 2013 As nice as that is (so many luigi's!!!!), it just makes me want a green 3DS even more. I'd buy a green Animal Crossing themed XL in a heartbeat.
-Dem0- Posted May 31, 2013 Posted May 31, 2013 JP Boxart. It looks nice, but not quite what I expected.
Ike Posted June 4, 2013 Posted June 4, 2013 (edited) Make a date with the famous brothers in a new adventure - from the mysterious Pi'illo Island to the deepest recesses of Luigi's dreams! 4th June 2013 - With great success in countless quests down the years, it's as if the powerful pairing of Mario and Luigi can defeat enemies in their sleep. In Mario & Luigi: Dream Team Bros., released on 12th July for the Nintendo 3DS family of consoles, the brothers put such a theory to the test in a new adventure set on both an island near the realm of the Mushroom Kingdom, and within the depths of Luigi's own dreams! In this fourth instalment of the popular RPG series Mario & Luigi, the story opens with Princess Peach and her staff, plus brothers Mario and Luigi in tow, being invited for a sightseeing trip to the mysterious Pi'illo Island by its equally mysterious proprietor, Dr Snoozemore. But after an initially hospitable welcoming to the island - albeit with Dr Snoozemore noticeably absent - things take a turn for the worse when Princess Peach is kidnapped and pulled into a Dream World by a new enemy in the series, the ghostly bat king Antasma. To chase down this new foe and rescue Princess Peach, Mario must enter this Dream World through the dreams of a sleeping Luigi, whose brain is revealed to be on a wavelength with the population of Pi'illo Island, the Pi'illo Folk. Alternating between Luigi's Dream World and the real world, Mario and Luigi must solve puzzles, battle enemies, and even interact with creations of Luigi's own imagination in order to succeed! The relationship between the real world and Dream World plays a critical role within the game. While roaming the Pi'illo Island environment in the real world, Mario and Luigi need to combine equally to use trademark Bros. Moves, while in the Dream World, it is the power of Dreamy Luigi that is all-important in supporting Mario. For example, Luiginary Works are magical ways in which the player can interact with the Dream World environment through Luigi's sleeping form. Whether it is tweaking Luigi's moustache or scratching his nose on the bottom screen of the console, this interaction provokes a reaction in the Dream World, affecting the environment to the benefit of Mario. In the Dream World battle sequences, the power of Dreamy Luigi once again comes to the fore when a horde of Luigis power up Mario to create formidable Luiginary Attacks, moves which greatly differ from the trademark Bros. Attacks in the real world, and which make use of the capabilities of the Nintendo 3DS or Nintendo 3DS XL consoles in original ways. As an example, one Luiginary Attack comprises Mario riding on top of a ball of Luigis, with the player using the motion controls of the console to navigate the ball's course to crush the enemies that lie ahead. Whether attacking, counterattacking or dodging in battle, the 3D capabilities of the console are also critical for players to judge perfectly timed actions. When a battle is won, the levelling-up mechanic in-game follows a classic RPG formula, with experience points earned, improving common attributes such as health points and power, plus the addition of classic franchise attributes such as Bro Points - needed to perform special attacks - and STACHE - influencing the chance of Mario or Luigi scoring a critical hit in battle - remaining in this latest instalment in the Mario & Luigi series. Also following previous games in the series is a badge reward system, whereby both brothers can find or buy badges in-game that can be combined to earn the brothers useful rewards after certain actions - such as performing 'excellent' attacks - are carried out in battle. For those new to the series meanwhile, hint messages, an easy mode and a slow attack mode will help players get to grips with the battle sequences. Uncover the power of Dreamy Luigi in the latest adventure in the Mario & Luigi series when Mario & Luigi: Dream Team Bros. comes to the Nintendo 3DS family of consoles on 12th July. More details will be revealed about the game on Nintendo of Europe's official Facebook and Twitter channels - as listed below - at a later date, so stay tuned. For further details: Nintendo 3DS Guided Tour: http://guidedtour.nintendo.co.uk Nintendo 3DS (UK) on Facebook https://www.facebook.com/Nintendo3DSUK Nintendo UK on YouTube http://www.youtube.com/NintendoUK Nintendo UK on Twitter https://twitter.com/nintendouk Pi'illo Edited June 4, 2013 by Ike Added boxart
Rummy Posted June 4, 2013 Posted June 4, 2013 JP Boxart. It looks nice, but not quite what I expected. Looks very much like they're trying to continue the theme/brand of BIS, wonder if they might jazz it up over here/hope they do. I do really want this, but I'm not sure I'm gonna actually have cash for it until later in the year, given various other games being/coming out and they also sucking up my playtime, so I might leave this til more towards christmas(assuming of course I'm not sway by someone like Fused and you guys telling me how awesome it is ) - I've noticed the eShop's quick sales on both Wii U and 3DS are starting to become a bit of a subtle money sink for me!
-Dem0- Posted June 4, 2013 Posted June 4, 2013 Some sumptuous art work. The rest: http://www.flickr.com/photos/86349099@N04/sets/72157633924180569/
Jonnas Posted June 4, 2013 Posted June 4, 2013 Holy shit, that's more wonderful than I would ever expect
Ike Posted June 4, 2013 Posted June 4, 2013 Looks very much like they're trying to continue the theme/brand of BIS, wonder if they might jazz it up over here/hope they do. Best official art I've seen in years. I miss the days when we would get loads of artwork to go with the game.
Rummy Posted June 4, 2013 Posted June 4, 2013 I do like it, it's just a lot of white space for a western market imo. I do enjoy the slight sparkly edge they've thrown on; the one's Demo posted look amazing!
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