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Tokyo Mirage Sessions #FE Encore (16th Jan)

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No real details yet only that the two franchises are colliding on the Wii U.

Edited by Retro_Link

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I have absolutely no idea what the other series is, so was a little disappointed it's not just Fire Emblem as I probably won't play it. But guess it'll make some very happy?

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The Shin Megami Tensei series always intrigued me, even though I have little idea of what it's about.

 

But the crossover will involve all Fire Emblem games!? Fuck me! :bouncy:

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Yup never played Shin Megami Tensei, will play for Fire Emblem. Will be interesting having all the lords in one game.

 

Marth from Awakening is also in trailer I notice...

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I have absolutely no idea what the other series is, so was a little disappointed it's not just Fire Emblem as I probably won't play it.

 

I think you should read this again and ask yourself if you're being too closed-minded about unfamiliar experiences.

 

Basically, SMT is a superb franchise and it would be a shame lots of people really do think "I'm not familiar with this, so I doubt I'll play it."

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I lvoe Fire Emblem so I'm excited for this, I'm also excited that I'll get to meet a load of characters from another series I haven't played yet!

 

The real intriguing thing is how the game will look and play. We all know how Fire Emblem looks and plays - I wonder if they switch up the formula?

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Theories are starting to pop up. Since Fire Emblem involves dozens f playable characters, and SMT involves dozens of capturable monsters (a bit like Pokémon), odds are, the gameplay will connect these two similarities.

But who knows?

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I've never played/know quite little about either of these series, could it be a point to jump in for me?

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I've never played/know quite little about either of these series, could it be a point to jump in for me?

 

I thought EXACTLY the same thing! Some series that I missed out from the start seem like such a steep investment in time/getting used to that I simply pass... Really a shame but you can't play every game...

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I've never played/know quite little about either of these series, could it be a point to jump in for me?

 

I hear SMT is a bit of a mindfuck. And some Fire Emblems are better to introduce you to the series than others (difficulty is a factor for many).

 

Fire Emblem 7 (simply called "Fire Emblem" around here) and Sacred Stones for the GBA (and 3DS Virtual Console) are the best starting points. Shadow Dragon for the DS is decent (though very, very lacking) and Path of Radiance for the Gamecube would be an excellent starting point, if it wasn't so hard to find.

Radiant Dawn for the Wii is great, and easier to find, but the plot is a direct sequel from PoR, and the difficulty is unforgiving. Better for experienced players.

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According to the Atlus press release (Which was in Japanese) This is going to be a RPG. http://indexweb.jp/news/2013/10602.html

 

 Index Corporation (NASDAQ: Setagaya-ku, Tokyo, President: Yoshimi Ogawa, below, index), "Wii U game machine Nintendo home console (hereinafter, Nintendo) was released on December 8, 2012 from We are pleased to announce that developed in conjunction with Nintendo, a new RPG that "as the title for, game brand index" assuming a collaboration of Fire Emblem "series" Nintendo "and Atlas.

 

 

 

Whatever you do Rummy, don't start with Shadow Dragon. Most Fire Emblem fans view it as the worst. I'd say the best game to start with would be the upcoming Awakening for 3DS.

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Fire Emblem 7 (simply called "Fire Emblem" around here) and Sacred Stones for the GBA (and 3DS Virtual Console) are the best starting points.

 

That's embarrassing, I'm stuck on Chapter 5 of that. :blush: I'm enjoying it, but they are quite complicated. Even so, I've learned a few things about the series:

 

Swords beat axes

Axes beat lances (I imagine an axe knocking it out of the way)

Lances beat swords

 

Then there are things like "Support Conversations", where if you place certain characters next to each other for enough turns, they can develop friendships. There is so much strategy to it.

 

What throws me is when bandits appear and destroy a house/village. I have to restart the chapter. Even so, I like the game and I think it's a series I'll get into.

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That's embarrassing, I'm stuck on Chapter 5 of that. :blush: I'm enjoying it, but they are quite complicated. Even so, I've learned a few things about the series:

 

Swords beat axes

Axes beat lances (I imagine an axe knocking it out of the way)

Lances beat swords

 

Then there are things like "Support Conversations", where if you place certain characters next to each other for enough turns, they can develop friendships. There is so much strategy to it.

 

What throws me is when bandits appear and destroy a house/village. I have to restart the chapter. Even so, I like the game and I think it's a series I'll get into.

 

Woot! :grin: Another potential fan!

 

Fire Emblem can make completionists pull their hairs :heh: Just remember that Joshua won't attack Natasha if she's in range, so you don't need to lure him out, or anything.

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Yeah, I am also very ashamed that I haven't picked up more Fire Emblem games.

 

My god, haven't even added some to my backlog yet :o

 

I'd definitely like to get the GameCube one and then the Wii one.

But perhaps Awakening first...

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I'm interested in Fire Emblem games, but have only tried out the one that came to 3DS as ambassador title. Only played trough the tutorial, so I have very little experience on that one.

 

But I'm afraid that the game is too complex for me to understand, according to what I have read from here. I'm not that much into Tactical RPG's as I never gor into Final Fantasy Tactics-games either. Then again, I have enjoyed Shining Force -games a little.

 

Right now, I have no time to start exploring the world of Fire Emblem, but I'll keep an eye out for this one. I haven't played SMT-series either, but I have Persona 4 waiting for me on the shelf. I'll play it, when I have time.

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Speaking of MegaTen, Atlus is translating the 3DS port of Soul Hackers, so that might be worth playing if it makes it over here. It's supposed to have one of the better stories in the franchise.

 

 

But I'm afraid that the game is too complex for me to understand, according to what I have read from here.

Lance beats sword, sword beats axe, and axe beats lance. ;)

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I've done Chapter 5 and 5x now.

 

Are there any Fire Emblem games where you can train outside of chapters? It seems a bit odd that you can get stuck if you haven't levelled-up the right people. Whilst I don't want to derail this thread, there is an arena in Chapter 5, yet I wasn't strong enough to even win the first battle at the time. I'd like to go back, but I can't.

 

I do quite like it, but it's very complex.

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Are there any Fire Emblem games where you can train outside of chapters? It seems a bit odd that you can get stuck if you haven't levelled-up the right people. Whilst I don't want to derail this thread, there is an arena in Chapter 5, yet I wasn't strong enough to even win the first battle at the time. I'd like to go back, but I can't.

 

Yep and funnily enough, it's the one you're playing. The only other game to let you do that is the sequel to the Famicom original I believe. I'm not sure what Chapter it is, but you'll eventually see monsters on the world map and you can challenge them and engage in fights unrelated to the main story - I think it's after chapter 10 as it marks a pivotal point in the game.

 

There are some tricks for the arena that can make it easier and some dos and don'ts you need to be aware of.

 

When you place a wager, the amount the guy offers is usually a good indication of the strength of the enemy - anything above 750 gold should be considered quite risky if your unit isn't particuarly high levelled.

 

Next, whilst the game does feature an auto save feature, it doesn't kick in until the fight starts. So when the guy tells you the enemy you are about to face, you can soft reset if you don't like the sound of the fight and it will return you back to point prior to you clicking on the arena. At this point, going back into the arena will see you face the same enemy and that's not necessarily good. So you can either use a different unit, who should be good against the enemy, or, you can force a change of enemy by wasting some random numbers.

 

Everything in FE is decided by the Random Number Generator. At the start of a level, the game creates a super long list of random numbers and no matter how many times you restart that level, the numbers will not change. Therefore, you can trick the game into showing whether these numbers are above or below 50 and then restart to and take advantage of the fact you know upcoming sequence. Everytime the game has decision to make where two options are equally valid, it uses a number from the RNG list. For more on "RNG abuse", as it's termed, head to Serenes Forest - it's a treasure trove of FE knowledge and will become your best friend in the fight against the Grado Empire.

 

Back to arena specifics though, high damaging, fast units are best for the arena. Slow units will likely get doubled by the enemy and those units with high defence see the enemy use more powerful weapons that drastically swing the fight in their favour whilst you always get stuck with the most basic of whatever weapon type you specialise in - units that have two weapons to use will always favour their higher ranked weapon type when in the arena. Fighters that are fast and hit hard will likely double the enemy meaning you get 3 attacks in before they get their second on you and that should be enough to win more often than not.

 

Try to stick to fights that give you weapon triangle advantages - it might sound tempting to go against the grain, or even same types, but you really are risking it - obvs you need to do the reset trick to make this happen.

 

Be mindful of criticals and health bars. Going in with less than full health can be the difference between surviving a critical and not. And since critical hits do 3x the damage, there are some numbers for HP that put you in better situations for surving critical hits on a first turn.

 

Brush up on your multiplication skills and don't wait for the fight unfold. Bar accounting for missed attacks, you should be able to work out how many turns it will take for your opponent to kill you and for you to kill your opponent by the the end of the first hit. Then you can take into account missed hits and judge whether you should quit. If you know you need 6 hits to kill your opponent, but they aren't going to get them in before you opponent has enough swings to kill you, end straight away and save your health.

 

The only chance you take when using the arena is to use the arena itself - once inside, always play with maximum caution.

 

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Not to mention some of the best cut scenes ever:

 

 

Note though, some spoilers in there if you haven't played the GC game!

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Ahh, this collaboration actually makes sense now!

 

From the newly released Fire Emblem Awakening Iwata Asks...

 

http://iwataasks.nintendo.com/interviews/#/3ds/fire-emblem/0/0

 

Iwata: What kind of proposals were you making?

 

Yamagami: (laughs) A game called Fire Emblem 2011.

 

Iwata: 2011?

 

Higuchi: Yeah. (laughs) We made proposals that were a complete departure from the medieval worldview so far—like Fire Emblem completely in the modern world or the one which has the sense of an fairy tale. But they were too far out, so we couldn't get started. (laughs)

 

Iwata: Maeda-san, do you remember what the other suggestions were like?

 

Maeda: One idea that came up within the team was, well, it was Mars.

 

Iwata: Mars?!

 

Maeda: Yeah. Fighting on Mars.

 

Iwata: Fighting on Mars?!

 

Kusakihara: Now I know why Yamagami-san was like, "That's too much!"

 

Everyone: (laughs loudly)

 

They wanted to make a FE game that broke away from the series norm by changing it to a modern setting, but they couldn't make it work in a way that still felt like Fire Emblem.

 

That's probably why they chose to do a collaboration, to take the characters and gameplay out of its comfort zone and join with a series set in a modern setting!

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It almost sounds like they've forgotten about Advance Wars, which lends itself pretty well to a futuristic setting.

 

Though perhaps another team of Intelligent Systems usually works on that franchise.

 

I have a friend who'd buy a WiiU just for Advance Wars, so I keep telling him that Intelligent Systems has got to be working on this behind the scenes after having completed Paper Mario: Sticker Star and Fire Emblem: Awakening, but then another Fire Emblem game comes along...

 

BUT DAMN! A new Advance Wars on the WiiU would be the best thing since Little King's Story.

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like Fire Emblem completely in the modern world

 

I'm pretty sure this already exists.

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I'm pretty sure this already exists.

 

SRPGs games set in the modern world? Yeah, sure, but none of them actually are Fire Emblem games. Every game in the series sports a medieval fantasy setting.

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I'm hearing rumours that this has been cancelled. It's only a rumour as of now but it's not outside the bounds of possibility. IGN are supposedly going to confirm it tomorrow. Nothing has been heard of this game since it's original announcement. There's been no screens or videos and it has no release date for next year. There's no news whatsoever about it. It's a bit of a phantom at this stage. We've heard more about Sadness in the time since than we have of SMTxFE. Like I said, take it with a grain of salt at this point.

 

Found this:

 

Rumour: Has Shin Megami Tensei X Fire Emblem Been Cancelled?

 

Online rumblings seem to suggest so, but have your pinch of salt ready

 

Remember Shin Megami Tensei X Fire Emblem? The Wii U crossover was announced back in January 2013 to great fanfare from followers of both franchises, but since then information on the title has been scarce.

 

At E3 this year Nintendo producer Hitoshi Yamagami confirmed that the game was still on schedule, but no new footage or screenshots were shown — quite a strange turn of events when you consider how long it has been in development.

 

Rumours are now circulating online that the game has been completely abandoned, and although the source — 4chan — is somewhat questionable, its posters have been right on other (admittedly rare) occasions.

 

Here's the general gist from the original post, which we've tweaked to incorporate better language:

 

  • Development was difficult because of differing viewpoints on how the project should be handled story-wise. Apparently the SMT team was possessive and difficult around the story, and the FE team was frustrated because it was being bossed around, which created tension and overall awkwardness.
  • The project was restarted 5 times, which lowered the team's morale.
  • TBA at last E3 was only because Nintendo still had faith in the project.
  • Atlus was more optimistic, but the first point worried them.
  • The only version the developers put out wasn't approved by Nintendo/Atlus due to lack of quality, which further decreased morale.
  • Both Atlus and Nintendo were frustrated with their respective teams upon cancellation. Expect some shuffling of employees due to "conflictive" behaviour.

 

The author also said that IGN will be posting the official news on the cancellation tomorrow (5th December).

 

http://www.nintendolife.com/news/2014/12/rumour_has_shin_megami_tensei_x_fire_emblem_been_cancelled

 

4chan? :laughing: :laughing: :laughing: Now we can take it with a mountain of salt. At least we only have to wait until tomorrow to find out if it's BS. But at the same time they're rather specific about details and their bluff can be called within a day so why make it up?

Edited by Wii
Automerged Doublepost

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