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Posted
Since when does red ocean mean "Up to standard" It just means the primary focus of the product is different from that of its competitors. Updating the hardware to the level of at least the other current generation machines, and adding a few more features that people expect, isn't at all red ocean. Nintendo's main focus probably isn't going to be input method either this time around. Looking at what both Sony and Microsoft are currently doing that would be the actual red ocean. They're probably not even going to be going for the same market they did last time.

 

OK, than I just misread your post, my bad.

I'm agreeing with you that input method probably won't be their focus again.

I'm really curious what it will be though :)

 

Nice game industry flowchart:

 

history-of-video-game-development-studios-flow-chart-2.jpg

Guest Captain Falcon
Posted
Get Might & Magic only if you like being screwed over by the AI or your a carny and enjoy playing games of chance.

 

Still felt compelled enough to change your avatar though, huh.

Posted
Still felt compelled enough to change your avatar though, huh.

 

Not that I need to explain my actions to you but I like to change my avatar and title to indicate what im playing, I just haven't got around to changing it yet.

 

Guess i'd better sort it out now before others give me a hard time about it.

Posted

With MH3 fast approaching im after a decent keyboard for my Wii just incase WiiSpeak is as bad as it was when playing Animal Crossing ( echo and very quiet, had to turn up my TV just to hear people talking).

 

Im sure a few of you bought ones for AC, I think dazzybee even got a wireless one. Any suggestions?

Posted
With MH3 fast approaching im after a decent keyboard for my Wii just incase WiiSpeak is as bad as it was when playing Animal Crossing ( echo and very quiet, had to turn up my TV just to hear people talking).

 

Im sure a few of you bought ones for AC, I think dazzybee even got a wireless one. Any suggestions?

 

I had no problems with WiiSpeak but if others weren't using it with me, I was so quick of hand that I had no major problems typing with the remote. :cool:

 

Speaking of AC, have you seen this on GT?

 

Posted
With MH3 fast approaching im after a decent keyboard for my Wii just incase WiiSpeak is as bad as it was when playing Animal Crossing ( echo and very quiet, had to turn up my TV just to hear people talking).

 

Im sure a few of you bought ones for AC, I think dazzybee even got a wireless one. Any suggestions?

 

Yeah I bought this one:

 

http://www.play.com/Games/Wii/4-/6614942/Logitech-Cordless-Keyboard-for-Wii/Product.html

 

It's excellent, but not at that price.

Posted
With MH3 fast approaching im after a decent keyboard for my Wii just incase WiiSpeak is as bad as it was when playing Animal Crossing ( echo and very quiet, had to turn up my TV just to hear people talking).

 

Im sure a few of you bought ones for AC, I think dazzybee even got a wireless one. Any suggestions?

 

Any USB keyboard will work (not sure on wireless ones but I think they do), I use a cheap one I bought from Woolworths before it closed.

Posted

Federal Circuit Court Vindicates Nintendo in Patent Lawsuit

Today the Court of Appeals for the Federal Circuit ruled that none of Nintendo’s video game controllers infringe on a patent asserted by Anascape, Ltd.

 

Nintendo had been accused by Anascape, Ltd., of infringing on U.S. Patent No. 6,906,700. The case was tried before a jury in the Eastern District of Texas in May 2008. The jury found that neither the motion-sensing Wii Remote™ controller, nor the Nunchuk™ controller, infringes on the patent. However, the jury found that the Classic Controller™ for the Wii™ console, and the WaveBird™ and standard controllers for Nintendo GameCube™ did infringe on the patent. Today’s decision, however, completely reversed the jury’s findings of infringement.

 

“In 2008, the jury determined that the Wii Remote and Nunchuk did not infringe,” said Nintendo of America General Counsel Rick Flamm. “Today the Federal Circuit’s ruling confirmed that none of Nintendo’s controllers infringe. We appreciate that our position has been vindicated.”

 

For reference, the case is Anascape, Ltd. v. Nintendo of America Inc. and the citation is 2008-1500.

Posted

The full details can be found here.

 

 

Anascape has conceded that if not so entitled, the '700 patent claims are subject to invalidation based on the intervening prior art of a Sony "DualShock" controller sold in the United States in 1998 and described in a patent application of Goto published in 1998, and a Sony "DualShock 2" controller sold in the United States in October 2000. Anascape's response to this prior art is that the '700 patent claims are entitled to the July 5, 1996 filing date. The district court so found; this is the principal issue on this appeal.

 

The technical issue was whether the '525 spec supported multiple controllers offering six degrees of freedom, which means a single control might offer less than six. Nintendo asserted that '525 disclosed on a single controller that offered six degrees of freedom.

 

Inventor Brad A. Armstrong tried to cover his priority tracks by changing the '700's CIP to a pure continuation.

 

The district court got the claim construction right, but the priority date wrong.

 

The jury found that the '700 claims are not invalid on the ground of anticipation or obviousness or written description requirements. These verdicts all require that the '700 claims are entitled to the filing date of the '525 patent, for Anascape has agreed that if not so entitled the claims are invalid.

 

Since the '700 claims are not entitled to the '525 filing date of July 5, 1996, the judgments of validity and infringement cannot stand, for Anascape conceded that the Sony prior art anticipates the '700 claims if not so entitled. Thus judgment as a matter of law is appropriate, for "a 'reasonable jury would not have a legally sufficient evidentiary basis to find for the party on that issue.'" Cambridge Toxicology Group, Inc. v. Exnicios, 495 F.3d 169, 179 (5th Cir. 2007) (quoting Fed. R. Civ. P. 50(a)(1)). The judgments of validity, infringement, and the award of damages must be reversed.

Posted

The Onion has changed its name?

 

Surely its got to be a joke article. It says "according to Fox News". That's like using the crazy man on the street with a tinfoil hat for international affairs news.

Posted

The Full GamesTM interview with Shigeru Miyamoto is online, here's some noteworthy stuff:

 

TM: Since you say that the best is still to come, do you foresee retirement in your future?

 

SM: Well, I am one of the company workers and the company has to retire me some time. So from that perspective, yes I may have to retire from Nintendo some day. But when I look around and see how aged cartoonists continue to work on their manga and how movie directors create new movies all the time, I understand that they would never retire. And by the same token, I guess I will still be making games somehow. The only question is whether the younger people will be willing to work with me at that far point in the future.

 

TM: Is there a definite sense that the type of games you enjoy creating are changing as you mature?

 

SM: Well I just don’t know, but when I look back I can tell that after I started having a family, I certainly wanted to make games that could be played with all the family members. That was definitely the big change in my life, as well as my career in making games. As I am ageing, naturally, how I want my videogames to be played must be changing. Having said that, however, I have never lost my passion for making the so-called ‘traditional’ type of games, which is why I have devoted so much of myself to the creation of Super Mario Galaxy 2. So all I can say is that the type of game I will be willing to work on must be varied and expanded in theme. Right now, I have to ask myself what kind of game I would be willing to work on right before my death. I just cannot imagine that right now, but in the near future I think the kind of themes we work in as videogame creators will be expanded, so I’m very excited to see what kind of games I can make in the future.

 

TM: Looking at the types of 3D action games that do appear on Xbox and PlayStation, they’re very violent in comparison to the games on Wii. Is there a reason that you or Nintendo prefer not to create so many violent games?

 

SM: Well, as a rule I am trying not to comment on the works of other people. But one thing I can tell you is that I really appreciate the variety of different videogames that are being made by so many different types of people. However, many people are working solely in a single genre that is concentrated on excessive violence, and the only competition there is who can come up with the most violent depictions. That’s not something that I really appreciate. And I think that when there are many people working in such a genre, the job of me and Nintendo is to try to establish to the world that there are a great many other ways to take advantage of the interactive format of videogames; to provide fun and surprise to the people around the world.

 

TM: You’re quite famous now for ‘upending the tea table’. Can you give an example of the last time you did that?

 

SM: Seriously, I don’t think that I have ever upended the tea table but some people have come out and said that secretly I have. So you might want to approach some of them and see what they have to say. However, there have been some recent incidents during the development of both New Super Mario Bros. Wii and Super Mario Galaxy 2. Because I am such a great fan of this style of videogame, I really want to start playing and get absorbed in the game as soon as I have purchased the disc. On the other hand, the young developers these days prefer to add so many frills that can prevent us from getting started with gameplay right from the beginning. So, because of that, I should say that sometimes when they present me with the planning sheets detailing those kinds of frills, I have to sometimes tear them apart and say, ‘No, let’s delete those.’

 

TM: We understand that you won’t be revealing specific details about the Vitality Sensor until later in the year but, as a videogame device, do you see it appealing more to traditional gamers or to the sort of consumers who would buy something like Wii Fit or Wii Music?

 

SM: You’re entirely right that I cannot say anything about the Vitality Sensor right now. But, certainly, whenever we are going to use any new device it is possible to expand the appeal to those who are new to the videogaming world. At the same time, however, it is also fun to think of ways in which we might apply that new technology to existing forms of gameplay just like the way we are working on the new Legend Of Zelda together with Wii Motion Plus. So maybe you might like to ask me to incorporate the Vitality Sensor into Zelda so that as you become more scared, the enemies become even tougher.

 

The full interview can be found here:

http://www.gamestm.co.uk/?p=728

Posted
Somewhere in the World, an Ubisoft and Activision Exec are sitting together sipping Champagne.

 

 

Sham-Pagun?

some choice favourites ha

 

 

zapp:in the game of chess you can never let your adversary see your pieces

 

Posted

WARNING! THIS NEXT POST CONTAINS A RANT.

 

So I pops off to the Metro Centre this morning to trade some PS3 games in at GAME thinking I could get a few of the Wii games I have missed over the past couple of the months with the credit I get. Wrong.

 

I trade my games in and then head over to the Wii section to find a shelf that has barely any titles on it whatsoever. Silent Hill? Nope. Sakura Wars? Nadda? Fragile Dreams? On your Bike! Rune Factory? Not a sniff. Endless Ocean 2? Whats that?

 

If I was looking for Peppa Pig or some other tripe game they seemed to have that in stock but when it came to these titles there were no where to be found.

 

I went upstairs to the next GAME store in the other section of the Metro and they weren't much better either.

 

After looking about for a while I managed to spot a copy of Rune Factory! It must have been sent there by mistake. :D I quickly grabbed it and a Classic Controller Pro and headed to the counter. When I get there the bloke then tells me the system for taking instore credit is down so I would have to pay cash. I told him im only using my credit and could he not just send the game down to the other store and let me pay down there? Apparently they couldn't do this, despite being the same company. Jerks. I walked out of there empty handed.

 

I then wandered into HMV just to have a look at their selection of Wii games and it was staggering. They have a huge wall full of games that range from the tripe to the core. They had all of the latest releases such as Fragile Dreams, Silent Hill and Rune Factory. I may start trading my stuff in there from now on.

 

I went back to the original GAME shop and looked for a Classic Controller Pro. I couldn't see one on the shelves, they had plenty of rubbish GAMEs own make ones on display though. I asked the guy if he had any in stock and he went and got one from the back. Why the hell they haven't got them on display is beyond me.

 

Why is it that a specialist shop, such as GAME, can't get new releases in stock and keep the shelves filled with them when a company such as HMV can? Maybe Ashley can shed some light on the situation being a former employee of GAME.

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