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Bioshock 2


flameboy

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I think the footage was reassuring, but one thing that does worry me is how many different new locations they can come up with just within Rapture. Surely they exhausted that in the first game? Granted you can go out into the ocean but really that's just going to be big and blue with little variation.

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I think the footage was reassuring, but one thing that does worry me is how many different new locations they can come up with just within Rapture. Surely they exhausted that in the first game? Granted you can go out into the ocean but really that's just going to be big and blue with little variation.

If you look out of the windows in the original you can see signs and billboards for various places you never visited, and it's not that difficult to conjure up new areas: school, prison, water/oxygen refinery, an area under construction, etcetera.

 

For all we know this could be Rapture Site B, somewhere separate to that of the original.

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For all we know this could be Rapture Site B, somewhere separate to that of the original.

 

It's been revealed that you'll see some locations from the first time (some of them you'll just see them through a window)

 

 

But Rapture is a massive city - there are loads of possible new locations.

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Looks good and story is interesting as expected. Hopefully they now add a decent game to this one and maybe even make it worthy of the Shock title. I look forward to it but i got bored of the last game half way through.

Edited by Choze
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From the May editions of OXM UK and PC Gamer

  • You're the first Big Daddy ever built, and by far the most powerful.
  • Bioshock 2's story is entirely about the Big Daddies, the Little Sisters and the lives they once had.
  • You’re the reason every other Big Daddy after you was brainwashed and crippled – you were too good, and you were involved in some unknown incidents that caused Suchong to abort his plans to make other creatures like you: “suffice it to say they decided to simplify”.
  • Tenenbaum will be your advisor over the radio, as Atlas was last game.
  • The Splicers that have survived for ten years are “apex predators”, who are at the top of the “Adam food chain”.
  • You have the option, nicknamed the “superdick” option, which is to adopt a Little Sister, carry her around on your shoulder, take the ADAM she extracts from corpses and brings to you, and then kill her and take all of her ADAM.
  • The game is nothing like the “horrible escort quest” in the previous Bioshock.
  • Single Splicers or ones in a small group will flee when they see you.
  • Whether you can go in it or not, there will be a sunken ship in the sea bed surrounding Rapture.
  • There will be more people like Sander Cohen in the game.
  • There will be more weapons you can wield than the drill and Rivet Gun, and you can upgrade all of them.
  • Once you upgrade Cyclone Trap, you can combine it with almost any other Plasmid, not just fire, e.g. "Ice Traps", "Rage Traps", and even "Security Traps".
  • When you drill a Splicer there is a large amount of blood, some of which splatters on your visor.
  • Big Daddies will still put up a fight, and can top themselves up with health, so you can’t erode them down by constantly respawning.
  • You will have “strong and unforgettable encounters with unspliced characters that you can develop genuine empathy for”.
  • There is still hacking, and you can heal security bots.
  • There are multiple endings and you’ll know which one you’re heading towards, you will make many choices that will resonate into the end-game.
  • Underwater sequences are entirely optional.
  • There will be no combat underwater, just a chance to punctuate the action and allow the art team to “go nuts”, but you can find and harvest live ADAM slugs on the seabed.
  • Some of the really moody and emotional parts of the game will happen underwater.
  • Tenenbaum is still grief-stricken ten years on, especially about the Big Sister due to her origins.
  • The Big Sister, due to her mental conditioning, tried to turn herself into a Big Daddy when she realised she was too old to be a Little Sister, and started kidnapping girls to bring to Rapture to restore order.
  • You are not on a quest to stop her, she is on a quest to stop you – you are trying to escape Rapture and to do this you use the Little Sisters for saving, killing or adopting so you can receive ADAM. This infuriates the Big Sister, as you are undoing her work to restore order to how she believes it should be.
  • Some parts of the Big Sister, like her legs, show her flesh, and she is “skeletally thin”.
  • The Big Sister has much more powerful versions of certain Plasmids – for instance a version of Telekenesis that hurls everything in the room at you in a "giant tornado".
  • Big Sister can hunt you down anywhere in a level.
  • There is an inverted form of the relationship you had with the Big Daddies in Bioshock 1. In that game, you followed around a Big Daddy until you had it where you wanted it and "jumped it". In Bioshock 2, you are the Big Daddy, and the Big Sister is doing the same to you, constantly stalking you.
  • There are special things to the prototype Big Daddy and the Big Sister we don't know about yet that will be revealed later, like how you can beat her in each fight without killing her and how you can respawn without Vita-Chambers.
  • The game will celebrate your “free will”, contrasting with the previous game.
  • It still seems the game will not be a straight sequel, may be partly a prequel.
  • Multiplayer is still not revealed, but will be in the next issue of PC Gamer.

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The Big Daddy/Little sister not being like the quest in the previous game made me sigh in relief. I could see that being hugely frustrating.

 

I'm still a little confused -- is this game set a decade after the old game, or before?

 

Both...it's been said a few times that its a sequel with prequel elements...Clearly the stuff as the original Big Daddy is earlier but then don't know what stuff we can expect in the timeline after the original game.

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I'm still not sure multiplayer is needed or not though...

 

I think it'll be fun for a short while, but nothing too great. The developers seem to be talking about it as something that they have to do, rather than want to do.

 

Still, if they can pull off 8 or more people with weapons shooting and plasmids firing (and interacting with each other) everywhere then it'll look amazing.

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  • 4 weeks later...

2103591.jpg

 

FIRST IMAGE: BioShock 2's Big Daddy has an all-new design, revealed here for the first time. GamePro's July 2009 issue is loaded with 12 pages of worldwide exclusive BioShock 2 information and analysis, including more images of the new Big Daddy and a comprehensive multiplayer report.

 

GamePro's July 2009 issue is jam-packed with BioShock 2 exclusives, including five pages of new details on the multiplayer mode and fresh insights into the game's mysterious storyline and chief villain (and no, it ain't the Big Sister).

 

But here, for the first time, GamePro unveils the new character design for this prototype Big Daddy, who you will control in BioShock 2's new single-player experience. As the original Big Daddy prototype, you're faster and more versatile in combat than the lumbering brutes you battled in the first game. Between the arm-mounted power drill, the punishing Rivet Gun, and a new arsenal of Plasmid powers, this new Big Daddy is one tough cookie.

 

But enough talk! Below, feast your eyes on the first public image of BioShock 2's new Big Daddy design. Then pick up the July 2009 issue of GamePro to see more new images and concept art, new HD screenshots, and a huge analysis of BioShock 2's new multiplayer mode (a prequel to the first BioShock).

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I'm not sure what I make of the Big Daddy look. This version of the Big Daddy is the original prototype who is of course slightly over powered when compared to the models we know from the game. I'd expect the look to represent this but instead he looks bland.

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What slightly worries me from that Kotaku article is;

 

UPDATE: Asked if the "TBA" is a sign that the game could become a timed exclusive, Take Two CFO Lanie Goldstein said, "In terms of BioShock, we're still working out what the right SKUs [versions] are and the right timing." Company chairman Strauss Zelnick quickly added: "No you shouldn't read anything into that."

 

He does say you shouldn't read into it still worries me though, I'd be gutted to not be able to get it straight away.

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What slightly worries me from that Kotaku article is;

 

 

 

He does say you shouldn't read into it still worries me though, I'd be gutted to not be able to get it straight away.

 

Yeah, seems crap to leave half of your audience without a game that is already available on another console, when you're going to give it them anyway.

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