Diageo Posted August 14, 2008 Posted August 14, 2008 It worked for the first 2-D ones and sonic adventure 2 battle. For me anyway
Guest Captain Falcon Posted August 14, 2008 Posted August 14, 2008 Looks cool and all, but I don't see how a fast on-rails game can offer deep gameplay and replayability. I think SatSR is about as deep as a traditional style Sonic game can be, what with the experience points and the skills that can't all be selected but are required for certain objectives or shortcuts. That said, the game doesn't have to be complex to offer depth and likewise, deep gameplay isn't necessarily good gameplay - it really depends on the game. The original Sonic is really quite simple (by today's standards) and yet it wouldn't be criticized for being shallow or lacking replay value. It may be on rails, but there are still splits in the path where you choose which route to take. These present you with the task of finding the route through the level with the most rings, the highest score, or quickest time. Thats where the replay value comes from for some, but for me, it's the just the sheer fun I get from playing that keeps me coming back.
That Guy Posted August 15, 2008 Posted August 15, 2008 This is actually looking much better than previous games. The controls look a lot tighter than before without any of that flying off the screen when move the stick slightly to the left, and the cameras looking better. Even the Werehog stuff doesn't look that ridiculous.
dwarf Posted August 16, 2008 Posted August 16, 2008 Maybe it's not my style of game Capt. because I like longevity and variety (not saying this is totally lacking but you'll probably understand) that you find in action and racing genres. I used to love the old 2D sonic but I need something more now.
Retro_Link Posted September 13, 2008 Posted September 13, 2008 Get ready to hold forward on that analogue stick, there's a new Sonic trailer... Great Wall http://www.gametrailers.com/player/39900.html Not liking that level as much, seemed to be way over bloomed. Still not convinced by Were-Sonic either.
CoolFunkMan Posted November 3, 2008 Posted November 3, 2008 Full intro and first level, with cutscenes, leaked!! http://www.viddler.com/explore/Zero9teen/videos/1/ http://www.viddler.com/explore/Zero9teen/videos/2/ It looks amazing! I'm glad you can switch between English and Japanese voices too. I really can't wait for this game now!!
ShadowV7 Posted November 3, 2008 Posted November 3, 2008 That is one nice intro. Looking forward to this, not too long now.
Solo Posted November 3, 2008 Posted November 3, 2008 Visually it is fantastic and finally worthy of 360/PS3 standards. But it looks awkward to play. And I really wish they would leave the human interaction bits alone
Goron_3 Posted November 4, 2008 Posted November 4, 2008 Dear god that first level is INSANELY quick! I could barely keep up with it..playing it must be even harder lol.
Serebii Posted November 4, 2008 Posted November 4, 2008 This game just looks like its going to be similar to an interactive screensaver on the day levels...it just looks like you're on auto-pilot with the occassional button press
S.C.G Posted November 6, 2008 Posted November 6, 2008 I've just seen the preview on IGN... http://uk.xbox360.ign.com/articles/927/927372p1.html looks like it could be another "7" Sonic game possibly due to the Werhog bits, the daytime levels look fucking immense and the hub serves to break things up a bit but the night-time levels... the don't look too bad but they may have just ruined the game by having Were-Sonic in it. :/ Also, in the video in that preview... WTF they have replaced the "ring loss" sound effect with the "ring get" sound effect? is that an error or just Sega being completely and utterly fucking incompetent? Shit if they just tightened up the Were-hog levels a bit more or removed them and changed the ring sound effect back to the perfect and unchanged sound it always has been (idiots it was always the one thing that was right about all Sonic game ><) then this could have been epic... I mean it still will be if you ignore the nighttime levels (which may or may not be that bad) but the ring sound effect... that would just annoy me too much. :/
Retro_Link Posted November 6, 2008 Posted November 6, 2008 Also, in the video in that preview... WTF they have replaced the "ring loss" sound effect with the "ring get" sound effect? is that an error or just Sega being completely and utterly fucking incompetent? Not sure on that one. In the IGN preview it does sound like the 'ring loss' sound effect when Sonic is collecting rings, however, in the video of 'level 1' above, the sound effects are correct. Cheeky Star Wars reference at the start of the game intro!
Guest Jordan Posted November 6, 2008 Posted November 6, 2008 They haven't its obviously an edited PR video rather than using the in game sounds. If you watch actual footage from people playing it, it has the correct sounds.
S.C.G Posted November 6, 2008 Posted November 6, 2008 Well thats reassuring to know, still though, I bet half the Were-hog bits turn out like Shadow the Hedgehog... >> a shame because the actual Sonic bits look freaking epic.
Serebii Posted November 6, 2008 Posted November 6, 2008 I seem to have the inverse view here...Were-hog bits may be fun, but the Sonic bits just seem to be a glorified slightly interactive screensaver
ViPeR Posted November 6, 2008 Posted November 6, 2008 I seem to have the inverse view here...Were-hog bits may be fun, but the Sonic bits just seem to be a glorified slightly interactive screensaver I thought that about Sonic rush to be frank *prepares for flame*. Seemed like you just ran really fast and didn't do much else, the odd jump here and there. Compared to the early Sonics which were actual platform games.
ReZourceman Posted November 6, 2008 Posted November 6, 2008 I do agree kinda Viper. To be honest.....its why I havn't EVER been particularly fond of Sonic games. Just a bit bland. (I think Black Knight looks quality BTW)
Serebii Posted November 7, 2008 Posted November 7, 2008 I thought that about Sonic rush to be frank *prepares for flame*. Seemed like you just ran really fast and didn't do much else, the odd jump here and there. Compared to the early Sonics which were actual platform games. I totally agree with you
Shino Posted November 7, 2008 Posted November 7, 2008 I thought the same about Rush, until I played it.
Goron_3 Posted November 7, 2008 Posted November 7, 2008 I thought the same about Rush, until I played it. Agreed. Rush got the balance right imo, a lot better than those Sonic Advance games..
Hellfire Posted November 8, 2008 Posted November 8, 2008 Indeed. While the classic Sonic games are about momentum and platforming, which so far only SotR managed to replicate somewhat in 3D, Rush is a blast to play. I always tried to go as fast as possible in the old Sonic games anyway :P
Hero-of-Time Posted November 11, 2008 Posted November 11, 2008 Acheivements Thanks for those, Dante. Im glad there isnt one for getting S ranks on every level
CoolFunkMan Posted November 15, 2008 Posted November 15, 2008 Empire City trailer Higher quality version, direct download (courtesy of the Sonic Show)... http://ss.sonicstadium.org/download/extras/empirecity3.mp4 This. Stage. Looks. Awesome!! It's like, SA2's City Escape x10. Oh, and as for the game playing itself; it probably just looks that way on trailers, being as it's so fast. In reality, there's probably more control.
Solo Posted November 15, 2008 Posted November 15, 2008 Wow the speed is actually pretty impressive but how did it take Sonic Team this long to realise it?
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