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Dcubed

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Everything posted by Dcubed

  1. First time hearing about RVGL. That’s super cool! Always nice to see such a niche game get a cult following
  2. Pentagram eventually becomes one of the very best weapons in the game… Don’t go discounting weapons until you have a chance to properly try them out. The game really rewards experimentation, especially as the available gameplay mechanics continue to open up. Also @Glen-i is totes right about that first coffin… make getting it priority number 1!
  3. @Jonnas should be pleased
  4. So... your box art can either look good, mediocre, or outright embarrasingly terrible. Tough choice!
  5. We have a date! And it's the one you were probably expecting! October 31st 2024. https://www.gematsu.com/2024/08/clock-tower-rewind-for-ps5-ps4-and-switch-launches-october-31 Deets on the two versions that are included (the original game translated and unmodified, and another version based on a popular ROM hack called Clock Tower Deluxe). Very nice BTW, Clock Tower Deluxe does include the content from the PS1 port (which will also be included here), so that'll make @V. Amoleo V happy
  6. Haven't seen one of these in a while... But we have a new Not-Iwata-Asks Ask The Developer interview to go along with this game! https://www.nintendo.com/en-gb/News/2024/August/Ask-the-Developer-Vol-12-Emio-The-Smiling-Man-Famicom-Detective-Club-Chapter-1-2637237.html Interestingly, it turns out that the FDC Remakes only happened because MAGES were able to successfully pitch the project to Nintendo with a fully animated prototype, which in turn allowed Sakamoto to pitch a brand new FDC game afterwards (and yes, MAGES have also co-developed Emio). The possibility of getting a FDC remake or new game greenlit hadn't even crossed Sakamoto's mind until MAGES came hard at Nintendo with their prototype, by some miracle succeeded with their pitch, and opened up the door for Sakamoto to get involved. Also, the game's co-producer Kaori Miyachi (who was also co-writer alongside Sakamoto) only first played the FDC games for the first time when they came out on the 3DS VC!
  7. Perhaps more noteworthy than Croc itself, Argonaut the developer has also been revived from the dead; with Jez San back at the helm! Sunsoft Argonaut is Back! Neat
  8. So they somehow made it run worse than the original Wii & PS3 versions of the game on Switch? Only Namco...
  9. Really need to get Hybrid Heaven at some point. It’s such a bizzare and experimental game; literally nothing else like it out there! Perhaps unfairly compared to Metal Gear Solid, but that was Konami‘s own fault, because they essentially marketed it as the N64’s answer to that game.
  10. Shame it’s only cosmetic, but I’ll still be rocking those Vampire Survivors cards
  11. Insane that such an iconic version of Tetris has never been re-released until now. Probably second only to the Gameboy version in terms of how impactful it was in terms of historic significance, and the foundation for the Classic Tetris World Championships; it’s crazy to think that this is the first time it has ever been re-released officially. No VC releases, no NES Classics release, nothing until now. Hopefully this means that we’ll also get Tetris & Dr Mario SNES, as well as Tetris DS when we inevitably get DS NSO on Switch 2 when that comes out.
  12. What year is it!? Talk about late to the party here! Surprised that Switch wasn’t treated as a Wii port dumping ground sooner TBH.
  13. Seems like it’s a collection of all the Bullet Proof Software Tetris (+ Hatris. I like Hatris, glad to see it here) games. They’ve shown only 9 of the “more than 15 titles”, so that means the remaining games will probably be the following… V-Tetris, Tetris X, Tetris S, Tetris 4D, Tetris Blast and Welltris. Sick collection. Well hyped for Tetris Battle Gaiden, have wanted to play that one for years!
  14. So… it’s a remaster of a remaster then? Graces is alright, but it really is basically just a glorified arena combat game, because there’s precious little noteworthy gameplay outside of its (admittedly excellent) battle system. As an RPG, it’s incredibly threadbare; with glorified corridors for dungeons.
  15. Can’t help but feel this is too little too late. Would’ve probably have been better off just porting the whole series as a big collection during the Switch 2 launch window. Let’s hope they don’t use its commercial failure as an excuse to not port the rest of the series afterwards now. Cant help but feel that we’re looking at another Yakuza 1&2 Wii U Set-Up-To-Fail situation here.
  16. Haunted Castle is a hilarious inclusion. That game is so unbelievably shit that it's shocking that it was ever released. It's easily one of the worst games I've ever played. Massively interested in seeing how this remake turns out. It's so rare that a game developer/publisher ever bothers to attempt to remake a bad game, so I'm really interested in seeing if anything of value can be salvaged from this tirefire of a game!
  17. These are all the Naomi/Dreamcast Capcom fighters (except Tech Romancer for some weird reason), pretty awesome collection! Hyped for Power Stone 1 & 2, hope they have online play!
  18. That was a real solid couple of Directs. When you're starting OFF with Balatro? You know you have a strong show on your hands. Pizza Tower is long overdue on Switch! That game is amazing! If you like Wario Land 4 at all? You owe it to yourself to devour that one! Three big-deal collections with Castlevania, Tetris and Capcom Fighting Collection 2; Power Stone 1 & 2 with online play is gonna be rad! Good show, though somehow only getting one Yakuza game announced for Switch still feels like a slap in the face somehow.
  19. Edit: Said something dumb, Magical Tetris Challenge predates TNT.
  20. Ooh! A Double Feature! My quarterly badgering request for a Shantae Advance and Mina The Hollower release date continues!
  21. The New Tetris is actually a pretty important entry in the series, as it was where the Hard Drop mechanic was first introduced; and when the Tetris Company began pushing the series towards the modern Tetris Guideline that we have today. The rotation system and piece randomisation is a weird hybrid of Nintendo Tetris and Guideline Tetris, and while we have the Hard Drop, the Hold mechanic had yet to be introduced. Tetris Worlds was the game the crystallised the modern Tetris Guideline as we know it today (including the much maligned Infinite Rotation mechanic); which governed all Tetris games completely until TTC only very recently began allowing for deviation once again. But that wouldn’t come about for a few more years to come. The New Tetris was where it all started though.
  22. That level of performance is exceptionally good. Gives me hope that 60FPS is not off the table for Switch
  23. Concord is the perfect example of the Sunk Cost Fallacy. Literally everyone knew that it was a guaranteed bomb from the moment it was announced, but Sony/Firesprite had already poured so much money and time into chasing an Overwatch shaped fad that had already died years ago that they couldn’t bare the thought of scrapping everything; especially after Sony bothered to go as far as to acquire the studio. Sure, it would’ve been publicly embarrassing, but the game really should’ve been cancelled the moment it was clear how tepid the public reaction was. To put this into perspective, even SEGA had the foresight and good sense to cancel the release of Hyenas when it was clear that it was doomed to failure. SEGA. Yes, that SEGA; a company run by literal morons. But yeah, the Sunk Cost Fallacy claims yet another victim. And again, the GAAS sector once again proves that it is a zero sum game where it’s next to impossible to survive once a genre king with First Mover Advantage establishes itself. But oh no, that won’t happen to us because we’re SURE to be the ones who will win the lottery this time!
  24. Ok, Glen just managed to get seven stars in SM64 in the time it took you two to join… don’t make it eight!
  25. Yo! @S.C.G @BowserBasher! @Glen-i’s gonna open up an N64 NSO room at 20:30 so we can like, play some PD and junk!
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