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Everything posted by Dcubed
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It actually was reworked! It was being reskinned into an Xbox game that was going to be called Sabreman Stampede before it was cancelled mid-development…
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Well, not every launch title can be a winner.
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Split Fiction (6th March 2025; Switch 2 – 5th June 2025)
Dcubed replied to Julius's topic in Nintendo Gaming
GameShare always works with Switch 1. It works like the Wii U Gamepad, it just streams a video file to the target console and accepts button inputs from it.- 18 replies
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- ps5
- series x|s
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(and 3 more)
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https://www.nintendo.com/us/gaming-systems/switch-2/transfer-guide/compatible-games/?srsltid=AfmBOooZ_p19QPdYysqt7l4dTMWkCxSrEULJvo6ydqWFrulSRM9sa4xm The Switch 1 on Switch 2 compatibility list has been updated. Looks like they're currently doing monthly updates on this...
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Split Fiction (6th March 2025; Switch 2 – 5th June 2025)
Dcubed replied to Julius's topic in Nintendo Gaming
Game Share support is nice to see. A perfect fit for this game- 18 replies
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- ps5
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The series really lost its sense of prestige amongst the public after FF13. That game really did tremendous damage to the brand as a whole. For me personally though? I’ve always seen it as a very hit & miss series. Even before FF13, there were as many mediocre & bad entries as there were truly great ones.
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CRISIS AVERTED!! https://www.nintendolife.com/news/2025/04/gamecube-games-on-switch-2-will-support-an-optional-crt-filter The article really buries the lead on this one, but the photograph doesn’t lie. You can select the NTSC or PAL versions of the games… … interesting how the app has a separate option to display only EU or only US versions… no other NSO app does that. I wonder if that means that the app will only download the versions you select in order to save space?
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This game was such a step up from the original Rogue Squadron in every respect, it’s crazy. I love the mission design in this game with how varied it can be, and there are just so many secrets and unlockable stuff it’s nuts. It blew my mind that you could unlock developer commentary audio tracks and video interviews! It was like the stuff we only just started seeing on DVD for the first time a couple years prior; to see this stuff in a video game was incredible! I still have no idea how on Earth Factor 5 pulled it off. What a game! And to have it available on launch day!? Bloody hell! We’ll never see such an impressive launch title again.
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It’s just a menu option that boots you straight into the multiplayer character selection screen, instead of having to start up the game and then have player 2 coin-in. The collection already supports offline local VS, in the same manner as the OG arcade cabinet. These are arcade ROMs that already support offline local play, this is just a more console friendly way of starting up a local VS game.
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And I thought the two I had was excessive!
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It's exactly the same as with Switch 1. The console comes with a non-charging grip, while charging grips are sold seperately. Note that only the charging grip comes with the extra mappable Gr and Gl buttons, not the one that comes in the box!
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TBH, the new Pro Controller feels like a superfluous purchase to me. I reckon the new Joycons & Charging Grip (which comes with the extra mappable back buttons) is good enough really.
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The first game on a Nintendo console from Black Box Games, a noteworthy studio because after making a little known game called SEGA Soccer Slam, a large chunk of the development staff would splinter off to form a little studio called Next Level Games; yes, THAT Next Level Games. First in a long and storied line of OTT sports games and excellent first party Nintendo titles to come!
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Ok. I’ve had a mediocre sleep and I’m bum rushing my way into work; perfect time to throw out some coherent thoughts on the Switch 2 London event! First off, the system itself. It’s lighter in the hand than I expected! Despite being about 25% heavier than a Switch OLED (which was already heavier than the OG Switch model due to the glass panel), the weight has been distributed in a manner that makes the device feel light in the hands. The hardware architect dudes clearly spent a lot of time on this aspect and I reckon they’ve done a cracking job here! The new Joycons are also a lot more comfortable to hold, with a proper controller sized analog stick this time. Gone are the little nubbly control sticks of the current Switch and instead you get a stick that I believe matches the new Pro Controller. It feels much better than the current Joycon stick, and it has a very smooth, almost gliding motion to it. If I had to liken it it any particular control stick? I’d say it feels most like the one for the Xbox One/Series controllers. Likewise, the buttons and (especially) the triggers are quite a bit bigger and have a nice matte finish to them that makes them feel nice to use, the zL/zR triggers and the sL/sR buttons see the biggest upgrade in that respect though; as they have just that little bit more travel to give them a nice satisfying click. The console, the Joycons, the charging grip and the new Pro Controller are all given a lovely matte finish that feels both comfortable in the hands and very premium. These controllers won’t feel like they’re slipping out of your hands for sure. The screen is also striking with how large and bright it is. The bump in screen size is immediately noticeable, even coming off the OLED (which had a bigger screen), and the svelt bezel allows the screen to feel impactful. I only got the chance to play Mario Kart World in handheld mode myself, but the colour and motion reproduction looks very good; it doesn’t obviously feel like a downgrade from the Switch OLED. Though that being said, I would’ve liked the chance to see some other games running that had darker scenes to better examine the black levels (they did have TOTK and BOTW available to play in handheld mode, but I didn’t get to try them myself). Speaking of the new Pro Controller, the new handle shape is very nice. The Ask The Developer article for the Switch 2 hardware notes that the handles were modelled after the GCN controller and that checks out with the final product. The handles do indeed feel quite similar to the GCN controller, and feel very nice in the hands, though the matte finish is obviously quite unlike the GCN controller of yesteryear. BTW, the new Joycon grips also feature a GCN inspired set of handles! As for the NSO GCN controller? Yup, it’s a GCN controller alright! And yes I can confirm that the analog shoulder buttons/digital click all work just like the original (dunno who started the stupid rumour that they wouldn’t be included, but rest assured, that person can safely be thrown into the bin). That’s about all I can say regarding the hardware itself. All of the Home Menu and OS features were locked off (as you would expect), so it’s time to talk about the games! Actually, I lied, because there’s two more hardware features to talk about, but I didn’t lie because they both involve Super Mario Party Jamboree + Jamboree TV Lex Luthor’s Revenge. First up is the official Switch 2 USB-c Camera. We played the silly Bowser TV mode, the one that uses the camera for eye toy esc minigames, and we had a good time with the mode (naturally my team won, because I was the craziest lunatic there ); but I’m not here to brag about that, I want to talk about the camera itself, because it impressed the hell out of me! So we were playing Bowser TV in 4 player mode, with four of us stood in front of the camera against a bright red Nintendo coloured wall… Turns out that one of my friends just happened to come along wearing a one piece bright red Nintendo coloured dress; one of those little bits of sitcom that you couldn’t write if you tried. Except as it turns out, the joke’s on us because the camera had no trouble keeping up! Even with the matching colours! If any of you have ever worked with green/blue screening and chroma keying in video production, you’ll realise how incredibly impressive that is! We also had a chance to try out the mouse mode minigames, which were mad fun and all worked very well. The Joycon 2 works like a high quality optical mouse and the ergonomics worked pretty well, much better than I expected; and a lot better than my attempts to try using a Joycon 1 as a makeshift mouse… at least with a Right Joycon, since I’m right handed, I did find it easier to use a Right Joycon than a Left one… something to keep in mind for future multiplayer games. I particularly liked the minigames that combined mouse mode with the gyro tilt sensing, they were very cool and worked really well. The Joycon does a great job of detecting when you pick up the mouse as well. Mouse mode is a true killer feature, and I do reckon it’ll make for quite a few new gameplay experiences, as the combination of optical mouse and gyro/accelerometer motion controls opens up quite a few new doors. Anyway, that’s all I’ve got time for right now. After work? Maybe I’ll be able to talk about some actual Switch 2 games? Wouldn’t that be nice!
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DOA. You're looking at Concord 2 if it's launching as a paid game and not F2P. There is no market for a premium priced retail multiplayer only game unless you're COD.
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Surprised you enjoyed Madden so much. I don't think I could muster up enough interest to actually play it, but I have to admit that you two make it sound somewhat interesting.
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More detailed impressions about the Switch 2 event to come, but I just want to get this out of the way now; because I'm pretty sure this is World Premiere info... At the London Switch 2 event. They had demo stations set up to play four games on GCN NSO (F-Zero GX, SoulCalibur 2, Mario Smash Football and The Wind Waker). This was a timed demo where you could play any of the four games for up to 10 minutes before the app reset itself. I highlighted MSF in particular because this was specifically the EU version of the app demo... I immediately noticed that the games are locked to 50hz. It was incredibly obvious as soon as I grabbed the controller and started the game. So me and @Glen-i tried to back out into the GCN NSO menu and then rebooted F-Zero GX and held down the B-button on startup (which is how you bring up the in-game 60hz option in the original GCN EU disc release)... No dice. Nothing. There is no way to access the in-game 60hz option in this demo. Also, this demo only allowed you to select EU versions of these games... We did not see any NTSC versions of any of the games made available. Now, the organising attendees wouldn't let us access the NSO GCN options menu, so I don't know if there is a specific option in the menu to toggle the US versions on & off like in the other NSO apps, or if there is a system-wide toggle for 60hz in compatible games; but as things stand with this initial demo version? There is no way to activate 60hz in any of the games in the EU version of GCN NSO, even if the EU version disc version of any given GCN game originally supported 60hz. Now. This is of course, a limited demo, that we weren't even given the option to fully explore during our time there; and may not be representitive of the release version of the GCN NSO app here in Europe. So I'm not going to bring out the pitchforks just yet. But that would be a major bummer if true... Worst case scenario though? It should be possible to just download the US version of the GCN NSO app instead and play the NTSC versions that way; but really, we shouldn't have to be doing that to avoid playing gimped versions of these games.
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I’m not saying that I went to the Switch 2 London Experience event today and came first in all four games I played (including two 24 player Knockout tournaments), but… BTW, how did that Suddenly Bombs taste @Glen-i?
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Thanks for the heads up. Very helpful!
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Interesting hardware insight from a dude on Resetera who Apparently attended a recent NVidia developer event… https://www.resetera.com/threads/cyberpunk-2077-on-switch-2-will-be-cross-progression-with-other-platforms.1159077/page-3#post-138297678 Sounds pretty believable and makes a lot of sense. Lovelace is a lot more power efficient than Ampere and the original info about the T239 is almost 3 years out of date at this point
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I love seeing Crazy Taxi in the arcades, but I’d say that it’s one of those rare arcade racing cabinets that I actually prefer playing with a controller. I just find it quite awkward pulling off the moves like Crazy Drift and Crazy Dash with the arcade wheel & pedals, and quite uncomfortable & unreliable. I find it much more natural to play with a controller; which makes it the big outlier as far as SEGA arcade racing game cabinets go.
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Bit late responding to the thread (have been super busy), but man! GameCube really did have a killer launch lineup! I don’t think we’ve ever seen a launch lineup as good as the western GameCube launch before or since (with the sole exception being the western Dreamcast launch; which is the best launch of all time, but also a massive cheat because the console had a nearly 1 year delay in the west from its original 1998 Japan launch). Really puts the Switch 2’s anaemic launch lineup into perspective (especially when GCN NSO is amongst the most exciting parts of the Switch 2’s launch lineup ). Also, as an aside, the GameCube version of Crazy Taxi is the only one that matches the Dreamcast original in terms of both content and performance. The only meaningful difference is the fact that they use voice samples from Crazy Taxi 2 for the passengers instead of the originals; for whatever reason. But as @Glen-i pointed out? I’d argue that this is actually an improvement
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Ha ha! What a creative solution! Reminds me of the homemade pre-launch dev kit solution that Alphadream used for Partners In Time
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https://venturebeat.com/games/nintendo-hardware-developers-talk-about-designing-the-switch-2/ Promising