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Magnus

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Everything posted by Magnus

  1. It's probably Super Mario 64 DS, but since both games include the same mini games, it should be Captain Falcon's point.
  2. They seem to be called nameplates? Though it's hard to find any real information on them. Most of the non-standard nameplates were only included with special edition GameCubes, so you're unlikely to find many sold separately today. Though if you're a huge Metroid Prime fan, I found these very pricey nameplates.
  3. They're eerily similar. They both have some exploration and platforming. The battle systems are similar and require timing in both series (there's less focus on dodging attacks in Paper Mario, though). They both have a lot of humor. Other than the graphics, the differences are slight. The badge system is better/more developed in Paper Mario, and obviously you only control Mario outside battles. The Paper Mario games tend to be split into chapters with a new area per chapter and don't have the same sort of Zelda-esque overworld as Superstar Saga and Bowser's Inside Story, though you're allowed to go back and search for anything you may have missed. If you like one series, you'll probably like the other (Partners in Time and Super Paper Mario excluded).
  4. Hey, I only made two guesses! That's only a third of the screenshots. :p And no one's tried to guess the third screenshot yet, so go right ahead.
  5. What's the worst thing that can happen? ... Oh.
  6. Or maybe midgets.
  7. 5 is Ocarina of Time 3DS. 2 is Beach Spikers.
  8. It had single-screen co-op. Though honestly, it wasn't all that fun.
  9. Aw, man. Those were going to be my suggestions. Gears of War or Halo if she likes bad games likes/doesn't mind shooters. A lot of people seem to like Borderlands. Splinter Cell: Conviction is a lot of fun in co-op, though it may be a bit complicated if she doesn't play a lot of video games. Fable 2 has a not-too-impressive co-op mode. So do the DeathSpank games. They may be fun if one of you doesn't mind only helping the other player out. Alien Hominid, Scott Pilgrim, Metal Slug... Those are the ones that come to mind.
  10. Of course it'll be worth it. ReZ'll be there!
  11. Put that in your online dating profile.
  12. Hey, just because you're desperate... :p
  13. Happy birthday to Fish's mom! And to anyone else whose birthday it is today.
  14. Call her Bob. I always wanted to date a girl so I could refer to her as Bob when she wasn't around.
  15. Sunglasses outdoors? What a tool.
  16. Ebbs and flows, I guess. Stealth games have seen a downturn in recent years, too. There's also F.E.A.R. and Dead Space, which I think are supposed to be scary. And Amnesia. I don't usually find games scary. The only scary thing about early Resident Evil is the threat of having to replay large portions of the game because you haven't had a chance to save your progress. The only 'scares' in the game are of the "dogs through the window" variety, but that's a cheap way to scare people. The Scream movies do the same thing, but no one would call them scary. I like how the Silent Hill games try to build up a creepy atmosphere, but after a while you know what to expect (walk into a building, solve some puzzles, the building transforms, solve some more puzzles...). I think a big problem with scary video games is that it doesn't take long to figure out the game mechanics. Dead Space tries to scare you with background sounds and having monsters come at you from all angles, but after a while you know which sounds are backgrounds sounds and which are not, and you learn to expect from where the monsters will come and when they will attack. F.E.A.R. tries to scare you with ghosts and hallucinations, but when blood starts pouring from the ceiling, you know it's scripted and that nothing bad will happen to you. I think for a video game to actually stay scary past the opening segments, it would need to constantly reinvent itself so you never know what to expect and won't automatically know how to handle every threat. I also think having multiple paths could be a way to make the player nervous about how they play the game. If you don't choose to go back to that building, maybe that character will die, but if you do choose to go back, you're guaranteed to face more ghosts/zombies/monsters. The Silent Hill games have different endings, but I still never felt like my decisions made that much of a difference. Of course, it's probably all moot with today's forgiving game design. There's no fear if death is just a minor annoyance, but at the same time, games that are too unforgiving are no fun. So I don't know. :p
  17. Well, a two-story drop probably won't kill you, so... I think you should just earn money and buy things you don't need.
  18. Beats only getting half a thread, doesn't it? Happy birthday.
  19. Silent Hill is still around, Nintendo decided we didn't deserve Fatal Frame... Does Alan Wake count? Anyway, they're still around.
  20. Maybe he'll get lucky and some stranger will ask him to get into the back of his van.
  21. Magnus

    Lego!

    Adding to the Lord of the Rings model ReZ posted, there seem to be a whole lot more of them. It all looks very impressive, and I'm not even a Lord of the Rings fan.
  22. I've heard some very mixed things about Alpha Protocol. If it's that cheap, I think you should check it out.
  23. It's been patched, at least. The only major problem I had with New Vegas when it was released was that it crashed fairly often, so the game may work fine for you even without any patches. Well, as fine as a Bethesda/Obsidian game ever will, anyway.
  24. I used to share too much (but, like, feelings and stuff) on my blog back in the day, but I learned the hard way not to do that anymore. Most of my posts on Facebook so far this year have just been of clay figures I've made. Other than that, I mostly just comment on other people's posts. I don't need to worry about break-ins, though, since I never leave the house.
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