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Everything posted by Magnus
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Don't let the door hit you on the way out.
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Did you go to the website first? You need to go to the website first.
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Right now, Peeps is all, "wait, I have to type something?"
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Search for N-Europe.com. It's almost as popular as Jenny.gr!
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If Ireland hosted the Olympics, the whole thing would take place on a field somewhere and the opening ceremony would be about the thing the Irish are the most proud of: their rocks.
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It looks like someone sat on a regular 3DS.
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Whew, I was afraid that story would end with you loving Yoshi's Island DS, Nando. :p Out of the ~40 games I own on the DS, Yoshi's Island DS is my second least favorite after Puzzle Quest. It has no redeeming features whatsoever. Well, I guess the graphics aren't bad, but that's only because 90% (probably more) of the sprites are just ripped wholesale from the first game. What few new sprites there are (so, like, all five of them) don't mesh at all with the rest of the game, since apparently no one at Artoon had actually ever played the original Yoshi's Island and they didn't realize that it's a game where the graphics are known for the thick, black outlines. While I loved getting a perfect score in the levels in the first game, there are too many levels in the sequel that are just so frustrating that just getting through them is hard enough. When I got to the last part of a particularly frustrating level and realized that if I somehow managed to make it to the end (and thirty tries later, I still had made absolutely no progress at getting through the segment while collecting the red coins on the way) I'd finish the level with a score of 99 because there was no way to collect any more stars before the end of the level, it was the straw that broke the camel's back and I rushed through the rest of the game and never looked back. (Actually, I went back a couple of years later and still hated it. I was particularly annoyed by how the game has character-specific coins to collect that just disappear forever from the levels once you've collected them once. So when I was replaying levels I was confused at first by how some secret rooms were completely empty for some reason. There's a reason the New Super Mario Bros. games leave ghostly versions of their star coins behind.) Helpful things like those items in the first game that you rarely used but were a lifesaver when you really needed some more eggs to get that flower or two more stars to get a perfect score are missing, leaving you to commit suicide over and over again, only to realize that you've already messed up earlier and it was all for naught. In the original game, there were yellow and orange coins. While not all orange coins were secretly red coins, yellow coins were never red coins, meaning you didn't have to go out of your way to collect them. In the sequel, red coins can hide anywhere, so you'd better make sure to get that one coin in that corner because you wouldn't want to miss a red coin! Whoops, sorry, you've just wasted all of your eggs on collecting a regular coin. Guess you can't get that flower now. At least they added multiple characters, but that's just a great way to overcomplicate what's supposed to be a simple platformer. Every time I had to run all the way back and switch to Peach just to collect a red coin and then all the way back again to switch to Mario so I could collect another red coin, I died a little inside. The game went from being about the platforming and the action to being about boring puzzles and running back and forth a lot. Things like how only Mario can run and how only Peach's eggs bounce just serve to make the game even more annoying to play. The parts of the gameplay that aren't focused around the world's worst character-switching mechanic just feel like a retread of the first game. And I'd rather just play that instead of this abomination. On the plus side, I actually laughed out loud at how terrible the Bowser sprite is in this game, so there's that, I guess. It looks like something a fourteen-year-old made for his sprite comic. There's a reason Nintendo dropped the 2 from the name.
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ElectronicFirst.com
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Pretty much, yeah. Sucks to be you right now.
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Be careful what you wish for, Moog-Moog!
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Well, you said you prefer face-to-face interviews, so congratulations.
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Most Threads Started in 2012.
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Aw, man. You should play 999 right now. One of my favorite games on the DS. I hear Zell likes it too. Though I suppose being from the future, you're too busy gaming on your 4DS to have time for DS games.
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At least Facebook still works. Whew.
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Knowing me, I will have bought a Vita and imported the American version of Virtue's Last Reward days before Ghostlight announces that it's localizing it. Are you from the future? :p Or are you talking about 999?
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So it looks like Americans and Vita owners will be playing this in October. European 3DS owners are left cursing Nintendo's region-locking yet again.
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This discussion reminds me of a review of Kingdom Hearts 3D I read the other day, where the game got 2/5. The reviewer had two main complaints. The first was that he couldn't understand the story, which, erm, it's the seventh game in the series, so that's his own fault. The second was how confusing the gameplay was, as Kingdom Hearts 3D also throws a lot of things at you near the start and then expects you to learn how to use them as you go along. I agree that the game is really heavy on confusing tutorials when you first start playing and it's a bit daunting that there's so much information, but you don't need any of that stuff to continue playing at that moment and you can just experiment and figure everything out later. Do you know how to kill enemies? Then you can play Kingdom Hearts 3D/Xenoblade Chronicles. Besides, both games let you access the tutorials again at any time, so I really don't see how anyone could find the games hard to understand. From the Xenoblade wiki:
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The great thing about my gaming computer being on the fritz is that it finally gave me some time for my handheld backlog. Anyway, Okamiden was fun. Kiiind of wish it hadn't reused so many areas/characters/events from the first game, though. I became really addicted to the sidequest where you help a fledgling village by finding people who want to move there. That's always fun for some reason. I didn't bother to find all of the collectibles, but I'm still annoyed that some of them are permanently missable. That's just bad design. This really made me want to replay Okami.
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Well, they have to make money somehow.
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I heard the Olympics made Grindr crash.
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If they're going to have levels that are as frustrating as the mine carts in the Donkey Kong Country games, I hope that means they've gotten rid of the horrible "die five times in a row and you can never get a perfect save file" mechanic.
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I really can't take the whole "friendship conquers all" thing that Kingdom Hearts likes so much seriously when Sora tells every person he meets that they're his friend. I'm starting to wonder if he's a bit slow in the head.
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My first thought after the season premiere was, "man, was True Blood always this bad?" There are way too many storylines going on at once and I find myself not really caring about most of them. Even if the storylines weren't so stupid it'd be hard to care when most of them only get two scenes per episode. It feels like someone put the season in a shredder and then taped it back together. And the more we find out about vampires, the sillier they seem.
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Well, in that case, maybe you should limit yourself to only saving at the beginning of levels. Now wouldn't that be fun! :p
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So definitely just ~nostalgia~, then. :p I'll give it a miss.