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Everything posted by Retro_Link
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Yeah I bought both games around the time of their launch. The first game was much a much better experience, though the second had some incredible stand-out moments/action sequences. However I just couldn't get on with the lack of English voice acting in the second game and I think the subtitles made it harder to get lost in the game.
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Oh come on the other one looks awesome! :p Plus it's over another river which just looks cooler!
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Shouldn't this be funny?
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The mind boggles! :p
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Full version of F-Zero AX found on F-Zero GX
Retro_Link replied to madeinbeats's topic in General Gaming Discussion
Couldn't you unlock all the arcade tracks anyway? -
What utter bollocks.
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IGN's Single Player Review http://uk.ign.com/articles/2013/03/07/god-of-war-ascension-review-in-progress
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I still think this looks a bit clunky for a console game, more so than Resi 4, 5, 6. It just seems much better suited to the handheld.
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Yeah I thought that whilst watching. Doesn't look as good anymore, and a couple of bits like that boss at the end, look quite bad.
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Happy Birthday to one of N-E's great members, Deck for Tapes!!!
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I did. And it instantly put me off wanting to carry on the discussion. With 'Pikmin' Cammy?
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Should Nintendo have stuck with the Wiimote? (Th'rip)
Retro_Link replied to Retro_Link's topic in General Gaming Discussion
In which case should Nintendo have focused on continuity and being able to deliver the same hardware as the other manufacturers? ... Carry on Wii's 'ease of play' and all the things that made the casuals fall in love with the console, whilst at the same time delivering for the hardcore?... because currently that which they set out to do with the Wii U isn't happening. In starting all over again if anything they seemed to have lost ground with third parties. It's fine to be different and innovative, but in doing so they end up being the only ones supporting their consoles, which is fine... Just don't say you're aiming to do otherwise. And of course if your business can continue to afford/support such an approach. -
@Cube, I thought that was another new screen for a second :p I always thought the snow levels were the worst looking levels anyway. @Zechs Merquise, I'd imagine people are 'nit-picking' because they've just spent £250-300 on a new console and would like to be getting something back for their money! :p If it's still going to look like a last-gen game, well then it should have been a last gen game and Nintendo should have continued supporting the Wii for another couple of years! Game looks nice though. Nintendo are showing it off at an event this week [is it?], so maybe we'll get a new trailer, and at least some demo footage. I like that they've introduced the GamePad into it as such... however, shouldn't it not be in the game, and you see what 'Olimar' would see on the gamepad screen?... I imagine that's what will happen, and that screen above is him finding it, and will be the only time you actually see it in-game. One to think about getting in the future.
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Should Nintendo have stuck with the Wiimote? (Th'rip)
Retro_Link replied to Retro_Link's topic in General Gaming Discussion
You know there are too many controllers when you actually have to stop and work through which one you mean when you want to write about it... Wiimote, Wii Motion Plus, Wiimote Plus Classic Controller, Classic Controller Pro, Pro Controller, Circle Pad Pro BLAH! -
Made a new Kimi Tshirt and iPhone design... http://www.redbubble.com/people/retrolink/collections/174612-formula-1-t-shirts Can't believe the new season starts next weekend!!
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Lightning Storm at the Grand Canyon!
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Should Nintendo have stuck with the Wiimote? (Th'rip)
Retro_Link replied to Retro_Link's topic in General Gaming Discussion
Yeah tbh if the Gamepad wasn't standard, there would be no point including it, as it's use with developers would become even less as not all Wii U owners would have one. It would just be like the Balance Board. -
Should Nintendo have stuck with the Wiimote? (Th'rip)
Retro_Link replied to Retro_Link's topic in General Gaming Discussion
Only for multiplayer games. For everything else the focus is very much on supporting the Gamepad with the Wii U. To me it feels like the focus on the Wii U is... GamePad > Classic Controls > Wiimote -
Should Nintendo have stuck with the Wiimote? (Th'rip)
Retro_Link replied to Retro_Link's topic in General Gaming Discussion
@Captain Falcon, yeah a split able controller was something I was thinking about too. The Wiimote/Nunchuck is funny in that when you use it you pretty much hold them in the exact position/space a normal controller would take up anyway, just separated by an inch or two!... and then you have the option to lift the pointer when required. I think Nintendo could have looked down this route more. Oh it's a total bullshit excuse, no two ways about it... but one that the Gamepad/Nintendo allowed for... and I can't remember them exactly, but I think there have been a couple of other cases where developers have said, if they were going to bring their game on Wii U they'd want to tailor the experience, but they don't have the resources to do so. And yeah Zack & Wiki could be done on the Wii U, but I just think Nintendo have shifted the spotlight off of the Wiimote now... It's now probably the third control scheme for the console developers would consider; behind classic controls, or doing something with the Gamepad. And that's a real shame. Developers don't seem to think rationally like everyone else and see all options; they just seem to look at what's presented to them!... in this case the Gamepad. -
^ Yes that was a great one too! Thumb Bandits as another one, with one of the girls from Bits, and Ian Lee...