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Everything posted by darksnowman
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Resident Evil 4, Remake and 0 heading to Switch.
darksnowman replied to Hero-of-Time's topic in Nintendo Gaming
*reloads thread from most recent save* There has been a decent eShop sale so I went ahead and got Resident Evil the other weekend as the default price is eyewatering. I wanted to dig into it immediately but had to wait overnight as the validation check kept failing after the download completed. No doubt they botched something during the Mario Strikers trials that were happening. So after getting up to date with Stranger Things 4 Vol I the next day, I was into Resi... and it was a nice continuation of the theme. Died before making a save. That got me my first achievement. Found it funny that there wasn't even a basic auto-save after the opening cutscene so I had to restart from scratch. I got grabbed by a zombie and wasted a knife in my panicked escape. I wanted a dodge move. I wanted to go first person to peek around corners. I wanted to lock on and strafe. I wanted Jill to have a tighter turning circle. I wanted I wanted I wanted. But this wasn't like my previous brushes with Resident Evil; it wasn't a borrow that I could just give back and mark the game down as not for me. I was a paying customer this time. I pulled up the map. I had access to some halls and rooms. I knew there were items to get and puzzles to solve so I started to check the immediate area for hints, comments, any morsel of information and plotted a route around the available rooms which I methodically checked as well. Bit by bit things fell into place--the zombies almost (but not always!) became secondary in the Metroidvania x point-and-click adventure rhythm I was getting lost in, with an easy-does-it Etrian Odyssey approach to exploration thrown in. When I played Resident Evil before, my goal was to clear out every zombie I came across. This time around, my goal was to clear out rooms of all pickups and squirrel everything away in the item crate for later scrutiny and use. Just wish that when I got a new key, newly openable doors would have been highlighted on the map. More game-overs came. The dog whistle brought on an attack. Dogs leapt in through the front door. Dogs were still getting me later in the game. The only time they didn't was when they eventually came through the windows as I'd been braced for it every time I passed that way with sweaty palms. Barry leaving items around for me was one of the highlights of the game, imo. Seemed like he knew just when I'd be in need. Then zombies started running and coming through doors and flopping in through windows. Some guy Richard sent me for serum which I never found a use for. It wasn't until late into the game that @Hero-of-Time had a word with me about what to do with the wooden mount, so there were definitely some things that passed me by despite how thorough I thought I was. At one point I did a run around checking doors only to realise I wasn't carrying the key. So I reset to the previous save as all I'd achieved was to get myself on death's door with nothing to show for it. There was another time or two I reset to the previous save when the progress to items/ammo used ratio didn't seem right. It was at times like this I felt like I was playing Resi the way it wanted to be played. Later, when I thought I was getting down to the business end of things, I found myself outside and the game expanded in scope. A cabin, gravestones, a residence and underground aqua ring. Thankfully, never made it to The Valley of Destruction, Cave of Hatred, Summit of Madness or Path of Revenge. After all that and getting back to the mansion I got properly stuck for the first and only time. Out in the residence I thought I understood the pool balls + lamps puzzle though I reckon I ultimately fluked it. This time I had nowhere (obvious) to go and a list of items whose examination yielded nothing. I resorted to combining items just in case... and low and behold it worked. I'm not too chuffed about brute-forcing that as I'd like to know where I missed the ingame hint. So that lead me to a battery and I was off and running again. Things fell into place (there was at least one more death to the dogs in the courtyard...) and I came to Enrico who wasn't wearing his standard-issue bulletproof vest. In the final area, I kept jumping at my own shadow on the entry staircase. I was so glad there was a save room back in the residence, and it was a massive relief that there was a second save room in the final area. Job done after a Castlevania 64-style task near the end. It felt longer than 13 hours (not in a bad way). Maybe the timer doesn't count menu/ map time or door sequences? I got squished to death in two different ways during this playthrough yet no Jill sandwich comment? Was it a schoolyard myth that you could retrieve daggers from zombie heads? Might have to ask. I've spent all these years thinking Resident Evil is unpenetrable due to the controls and obtuse puzzles, however that one time I was totally stuck aside, this was an overall positive experience. Sure, it was terrifying at times (mostly when I could hear stuff gurgling and squelching offscreen), and frustrating in moments when I was fighting the controls rather than working with them. But positive nonetheless. I even unlocked 17/44 achievements. Who'd have thought I'd be playing a game with achievements eh? Go me. -
Last year I watched several of the online presentations. Unfortunately for me, Capcom was one of them. Not making that mistake again. Tomorrow morning I expect to log in and see: - Resident Evil 2 (64), 3 and Code Veronica are coming to eShop (£40 and 40GB each) - Resident Evil RPG coming to Switch this Halloween - Dino Crisis Trilogy coming to eShop (sold individually at full price) - Breath of Fire HD rereleases coming to eShop with all the mod cons - New Breath of Fire announced for Switch - DuckTales coming to Switch - Piano 4 - Zack & Wiki: Quest for Barbaros' Treasure HD for Switch with follow-up to follow Have not been announced. Perhaps there'll be a trailer for Capcom Fighting Collection.
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Thought the game you were referring to was Jet Kave Adventure so good job I looked that up first. Let us know what you think of Kaze. Is there a demo for it?
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Sega takes ages.
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Mario Strikers: Battle League Football
darksnowman replied to darksnowman's topic in Nintendo Gaming
Sounds legit--we've seen this kind of performance where the opposition keeper at Anfield saves everything that's thrown at them, right down to them punting it up the other end for a tap-in to nick the points. And people say 2-0 is the most dangerous scoreline in football... The CPU manager in the post-match interview: I can imagine. Hyper strikes and that malarky were the reason I skipped the Wii version. Tbh, never thought I'd be waiting so long for the next entry or I might have got it in hindsight. Which one was it had the pitch tipping? That was a decent idea for an option of how to make it more frantic. In the GameCube original, you could enjoy a good game of (violent) indoor footy and bend in some shots from the halfway line if you were able to work the time and space, much like how past golf and tennis games were Nintendo's take on the sports. And that's still all I want from the Mario sports games: a colourful, over-the-top take on the sport in question--crazy curve shots!--underpinned with a foundation of rock-solid gameplay mechanics that aren't made a mockery of by the last gasp whims of the CPU. Winning and losing shouldn't be down to who can hit the jackpot. Why not put in a Vanilla Cup, Hyper Strike Cup, etc to test you on these different aspects. Anyone played enough Battle League Football to know what options are included? Like, if we wanted, could an N-E Vanilla Lake League be set up? -
That could be what it was. Last weekend I moved heaven and earth to clear the ~10GB required for Resident Evil so another 8 or 9 wasn't happening.
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Even with that, it still means they're asking people to shell out £20+. Fingers crossed it delivers. https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/Teenage-Mutant-Ninja-Turtles-Shredder-s-Revenge-1951281.html Hero in a red shell! Should provide some bodacious summer fun.
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I've been wondering about it too this past week. Can you go ahead and take a punt on it as H-o-T suggests and report back? I started looking through this yesterday. Once you filter out the garbage, there seems to be some decent reductions. Anything catching your eye? I might get around to nabbing the Contra Collection this time.
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N-E Mario Kart 8 DX Get Together (Theme Night this week)
darksnowman replied to Glen-i's topic in Nintendo Gaming
Nice racing. Haven't seen some of those tracks in a while and thought new cups had been added or we were in mirror mode a few times. Thanks for waiting at the beginning. Before the start time when I said "let's wait for more players!" that was me really saying I need a slash, brb! I did my part but it isn't a democracy so... -
I got around to watching Book of Boba Fett a few weeks ago and enjoyed it plenty. Nice to see I'm not as alone on that as I thought because I made the mistake of having a look online to see what the general consensus was and was shocked to see the volume of negative feedback. I found the so-called slower stuff to be interesting and preferable to the finale. Why does everything always have to devolve into a destruction-fest?
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Mario Strikers: Battle League Football
darksnowman replied to darksnowman's topic in Nintendo Gaming
"Here are some rough and tumble tactics to get you started." -
Keep refreshing the South Korean Youtube page just in case.
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Could be that there's a last-minute announcement coming of a Direct + Treehouse in the usual slots but personally, I'll be happy enough if Nintendo gives this Summer Games Fest fiasco a wide berth and put out a mid-year Direct at some other time when SGF is caught unawares and can't piggyback off it. Hardly think they'd take the hump over Silksong. If Nintendo opts to do smaller and more frequent news reveals and updates, that might be cool too. No reason why they shouldn't experiment a bit with E3 not happening. We all know they're apt to Tweet out a trailer at any moment for a never-seen-before game that's set to release in three weeks or something. Nintendo is a bit of a loose cannon.
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My Nintendo ( Club Nintendo Successor )
darksnowman replied to Hero-of-Time's topic in Nintendo Gaming
ONLY 27 DAYS LEFT TO GET BLUEBEAR!! -
https://www.videogameschronicle.com/news/summer-game-fest-schedule/ Just came across this handy looking roundup. Reckon I'll make a note to catch up with the Wholesome Direct as I gave it a look last year and it was games I wanted from start to finish. Probably be better off rewatching last year's to see what's made its way to Switch from that in the last 12 months. Otherwise, I'm sure if there's any Switch news from the rest I'll hear about it one way or another.
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The Legend of Zelda: A Link Between Worlds
darksnowman replied to Hero-of-Time's topic in Nintendo Gaming
I noticed this with Link's Awakening. Could be a feature of Hero Mode. Excellent game. It's familiar yet different. The first time I played I remember my perspective of the environments gradually changing as I got in tune with thinking about how walls could be navigated. I've fired it up a few times over the years just to play a bit and try things in different orders. It's compact and like you say there, strikes the perfect balance between Zelda 1 freedom and guiding the player. I'd love BotW 2 to take note! Though for some reason, ALBW doesn't directly spring to mind when I'm thinking of the best Zeldas but when it does, I remember it's up there with the best. -
N-E Mario Kart 8 DX Get Together (Theme Night this week)
darksnowman replied to Glen-i's topic in Nintendo Gaming
In which slot are we to nominate it? The grand finale in GP3 race 4? -
Further evidence that one man's trash is another man's treasure: I genuinely have fond memories of Rival Turf so I'm very pleased to have it available through NSO.