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Everything posted by drahkon
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I decided to finally continue the first Crash Bandicoot. Currently trying to get the coloured gems (i.e. collect all boxes in certain levels without dying). It's fair to say that I shouted at the god damn motherfucking screen a few times. Can't wait for the relics... ...
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Woot? The combat was very technical and refined on higher difficulties. Can't say much about normal and below, though. Agree with DMC 5 not being a follow-up to DmC. Didn't think about the number.
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Source Pretty cool.
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The new anime and manga thread! [Use Spoiler Tags!]
drahkon replied to Shorty's topic in General Chit Chat
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I hope Devil May Cry 5 (if the rumours of it being announced) is a follow-up to the reboot. DmC was incredibly good.
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Yes. I would like to hear some FURURE BASS. Nice. I donÄt know. Noob.by the way, @Nolan,how much more details can you remember about that one night at Tao bell? yup. that's not it. Anyway, youÄ're awesome. Dude. this A umlaut fuck this.
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Phew. I donÄ really give a shgit about pokemon. So. Fuck everthing.
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I mazi be drunk. Mauybe. But the night has just begun. @Nolan you noob. WhatÄs hinn going on? @martinist dude. Hey. @Glen-i Do you still like Pokmon?
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Games for June 2018: XCOM 2 (PS4) Trials Fusion (PS4) Tom Clancy’s Ghost Recon Future Soldier (PS3) Zombie Driver HD Complete Edition (PS3) Squares (PS Vita) Atomic Ninjas (PS Vita) Nice. In every recent sale I've been tempted to buy XCOM 2 but held off. Thank God Already have Trials Fusion, might give this a whirl again if my mates enjoy it Edit: Suck it @Hero-of-Time. I'm faster than you
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But there is a woman in this game. How is this historically accurate? FUCK THIS SHIT. Wait...what were we talking about? What if the Let'sGo games sell more than the "real" core games? I don't even know if that's at all likely, but it would be interesting to see with regards to the Pokémon games' future.
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I'm not the best person to talk to about that, because I think every Pokémon game after Gold/Silver was bad
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Think about it this way: They got all the shitty ideas out of the way with these two games and that mobile spin-off. The next real core game can only be great, right? ...
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Holy shit, those Pokémon designs are ugly... Anyway, here's my reaction to the game itself: Meh Not what I want, not what I need.
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Workout A Squats 5x5 with 77.5kg Bench Press 5x5 with 50kg Pendlay Row 5x5 with 42.5kg Workout B Deadlift 5x5 with 75kg Shoulder Press 3x5 and 2x4 with 37.5kg And some curls Now, as many of you have predicted 5x5 Deadlifts have become too exhausting. Gonna switch things up: Workout A stays the same Workout B Squat 3x5 (with weight from Workout A) Shoulder Press 5x5 Deadlift 1x5 Curls I don't want to do 5x5 squats and increase weight every workout because I play football once every week and want to start running again. Not sure if it would be too taxing on my legs. We'll see how it goes. Pretty satisfied with my progress so far. Had to take the occasional week off from lifting due to illness, or no time so I'm not as far as I would've liked, but still.
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Haven't been interested in Pokémon in years and everything I've seen just now makes sure it stays that way. However, I am interested in that Pokéball thingy...going out, asking ladies "hey, you wanna see/touch/stroke my balls?"
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Vita 2... ...
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That PS4 does look sexy.
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Put a little more time into it today. I'll say it again: Music and visuals are wonderful. Upgraded my store, bought a new bed, brought a blacksmith and enchanter to town, bought a bow, headgear and a huge sword. Dungeon crawling is pretty cool. Everything about it reminds of the first The Legend of Zelda. I mean, it's clear where Moonlighter got its inspiration from regarding the dungeons. Combat is slow but deliberate. You have to time your attacks and dodges or you get hit. It's nice. Still haven't reached the first boss. Actually, I have yet to venture deeper than level 2 of the first dungeon. Once you're back in town with your backpack full of loot it's time to tend to your store. But first: Check which materials you need for buying new equipment. Ready? Alright, place items on the shelves, set their prices and open the store. Customers come in and check the merchandise. If the prices are reasonable, good. Money, money, money If they are too high, you can adjust them while the store is still open. I usually manage to clear my whole inventory. Sometimes thieves try to steal your wares, but so far it's been pretty easy to catch them. The game as a whole feels "slow", and I don't mean that as a negative. It's just a fact. Keeping that in mind: the pacing is great. Dungeon crawling and store-management are perfectly balanced.
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General Gaming Sales/Charts Discussion
drahkon replied to Hero-of-Time's topic in General Gaming Discussion
UK Sales Charts: Week Ending 26th May, 2018 Detroit: Become Human State of Decay 2 Dark Souls Remastered FIFA 18 God of War Far Cry 5 Overwatch Destiny 2 Fallout 4 Mario Kart 8 Deluxe All of this is insane. -
Oh my God.
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Played this for 25 minutes...love it The music is amazing, visuals are lovely, gameplay so far (very early stages, of course) seems great. The menus are a little cluttered, but it's not too too bad. Took me a couple of minutes to get used to them, though. That's all I can say for now. Sadly, I'm too exhausted from football and I need to sleep...but hey, I took tomorrow off. Plenty of time to play
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This will be @Hero-of-Time's favourite thread. Anybody other than me interested in this?
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Fair points. Developing those games is not as easy as it sounds, though, as you have to account for possible fuck-ups in level/world generation, enemy interactions, item interactions, etc. Testing must be a right pain. There are games that use this mechanic as an easy way out, and those devs can fuck right off, but games like Binding of Isaac, Crypt of the Necrodancer, Enter the Gungeon and hopefully Moonlighter get it just right. Indeed, but the good games of that genre always give you a way to succeed either way. And then skill and adaptability are important to overcome some bad luck. I do enjoy thought out stages/levels, too. For the same reason as you: I grew up with them. You are probably older than me, though, and in turn have a longer history with those types of games) which means I'm not as closed-minded () opposed to randomness in level generation as you
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Always wanted to ask: Why exactly don't you like rogue-likes?