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Everything posted by Glen-i
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So it's not a general look? Well, that's just a massive tease. A full HD-2D look for my fave Final Fantasy is so close right there!
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That Celes sprite is still too simplistic compared to the SNES version for my liking, but Dayum! The scenery is a real step up! That's more like it! I hope it's a general look and not just something that happens for those iconic moments.
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Even in context, the Cofagrigus on the bottom left is still hilarious! Comes out of absolutely nowhere. And that tweet is even better when one of the icons displayed is anything but funny to those who played Explorers, eh, @Julius?
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You finished Paper Mario on NSO yet? Why not!? Because what do you do when Bowser socks you at the beginning of a game? Why, you halve your HP and go back, of course! Much like the last time I played the sequel, I went with a Danger Mario setup. As soon as I beat Chapter 1, I went to Chet Rippo and got him to lower Mario's HP to 5, putting him in a permanent state of "Danger". This has the weird side-effect of making Mario almost impossible to kill in the second half of the game! As long as you keep your level below 18, you can take this setup to the end of the game, and depending on how good you are at timing blocks, completely breeze through it. Like I said before, this challenge gets a lot more manageable once you beat Chapter 4 and can have Peach send over Last Stand. Once you get that, you're golden. Although Bowser's Fire can one-shot you if you don't have Flame Shield and mess up the block. I didn't, but still. It's funny how different it turns out compared to Danger Mario in Thousand-Year Door. TYD Danger Mario is all about killing everything in one turn before you get hit (Yes, even the final boss). 64 Danger Mario is all about tanking hits and dealing out way more damage in return. EDIT: From booting up the game until the words "The End" appear, my time was 11 hours, 47 minutes.
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OK, OK, you've all had your fun. Now stand aside, and lemme show how a real nutjob does things. EDIT: They suggested Just Dance to me last year as well! Stop trying to make it happen, Ninty! You can find last year's stats in this thread.
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Friend Codes, Fruit, Trading and Photo Thread For Animal Crossing
Glen-i replied to Hero-of-Time's topic in Nintendo Gaming
I've finally done it after 21 months! Every single crocodilian villager now lives on my island! Because you can take your mammals and shove it! Also, @BowserBasher and I continue to take the mick out of Brewster. Coffee is disgusting, and you all know it. -
Tonight was a real penchant for some jammy wins!
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Pokémon Brilliant Diamond & Shining Pearl (19th November 2021)
Glen-i replied to Julius's topic in Nintendo Gaming
Hello? @Julius? Have you gone into the broom closet and died? Attention, anyone in the vicinity of @Julius, kindly move his corpse and trade that Electabuzz to me! -
Pokémon Brilliant Diamond & Shining Pearl (19th November 2021)
Glen-i replied to Julius's topic in Nintendo Gaming
Ah, some random Japanese person has infiltrated the room! Gonna need a different code. -
Pokémon Brilliant Diamond & Shining Pearl (19th November 2021)
Glen-i replied to Julius's topic in Nintendo Gaming
Yeah, compared to Sword/Shield, it feels glacial. But I imagine that it's loading a lot of assets that the DS level design demands. Thankfully, all the other loading is quick. -
Pokémon Brilliant Diamond & Shining Pearl (19th November 2021)
Glen-i replied to Julius's topic in Nintendo Gaming
If you have a spare Electirizer, then sure, I can send over an Electabuzz. That works for me. Anyway, going online now. -
Pokémon Brilliant Diamond & Shining Pearl (19th November 2021)
Glen-i replied to Julius's topic in Nintendo Gaming
No problem, I'm still here. I take it you don't have an Electivire Dexed? If that's the case, then a trade-back might be the way to go. I already have a Magmortar though, so I'm also OK with just doing one trade and keeping the Electivire with you keeping the Magmortar Or you can have both. Like I said, I already have a Magmortar, and I'm only interested in filling the Dex. And then I'll give you the Yanma for whatever trade fodder you have. Anyway, I'll be online in about 10-15 minutes once I save in FF 13-2. EDIT: Oh right, yeah. Code. 1638-4387 -
Stamina matches tonight at 8pm.
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Pokémon Brilliant Diamond & Shining Pearl (19th November 2021)
Glen-i replied to Julius's topic in Nintendo Gaming
@Julius, are you available to trade rizers and get your Yanma. -
Woah, that's quite the blunder! It's This Man everyone needs to hire, not That Man!
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Nintendo Switch Online + Expansion Pack: N64 & SEGA Mega Drive (& GBA!!)
Glen-i replied to Julius's topic in Nintendo Gaming
It's a fair point, but if they went too fast, they'd blow their load in less then a year. And then they'd get complaints that the library dried up so quick. It's a no win situation as far as the N64 games go. And it'd be weird if Mario 64 and Ocarina weren't there. Of course, while I think one N64 game a month is an acceptable pace, there's no excuse to not have some Genesis games added alongside it. That's what bugs me. (Also, the EarthBound games are still missing for some weird reason) -
Right, time to catch up with my (mostly) completed games before I finish one which I want to dedicate a whole post to. First of all, quick and easy link to a review I did. Pokémon Brilliant Diamond and Shining Pearl N-Europe Review Cool, now some older gaff. Sin & Punishment was originally a Japan exclusive N64 title made by Treasure in 2000. It eventually made it's way over here on the Wii Virtual Console in 2007. But it took until the recent Switch Online Expansion Pak for me to finally play through it. It's a rail shooter that employs an... interesting control method to grant analog aiming that's independant from character movement on a controller with only one control stick. The game follows Saki, I think? He and his group of friends are fighting against some mutated creatures, I think? Also blood is important, somehow? Yeah, I have no clue what actually happens, but it's a Treasure game. Just run through levels, make everything go BOOM, and it'll all work out in the end. Luckily, that aspect of the game is solid. There's a bit of a learning curve with the unorthodox controls (The D-Pad moves Saki, the control stick moves the aiming reticle, L button jumps) and the game is quite punishing at times, even on Easy difficulty. Expect Game Overs, because you'll get loads of continues anyway. While I much prefer the control method of the Wii sequel, pointer trumps stick aiming any day, the game doesn't get as crazy as the sequel, so the stiffer aiming is compensated for. Not much else to say, it's a proper fun arcade shooter. If you have the expansion pak (And an N64 controller), give it a go, but maybe play the tutorial first. Mario Tennis. You know what it is, I know what it is. I beat the Star Cup in Singles and Doubles, which unlocks both of the secret characters, so I count that as completed. NEXT! I went back to Hyrule Warriors: Age of Calamity to play the DLC that was released recently, the thing is, my overpowered Level 100 death machines were too powerful for me to really enjoy the much lower level story chapters. So I started again. Trust me, people have wasted far more time restarting BotW. The game is still as much fun as it was at release. That combat is just oh so satisfying. Anyway, got 100% again, including the DLC stuff! Anyway, enough of games I enjoy. Let's talk about Metroid Dread. I love Metroid games, they really can do no wrong as far as I'm concerned, at least until this game. Metroid Dread makes me sad, because I know it's a well made game, the movement feels so good! But those damn E.M.M.I's suck all the fun out of it. It got to the point that I booted up the game, play 5 minutes of Metroid, then spend the next hour trying to get past an E.M.M.I and dying over and over again. It stopped being fun and I never got to the second boss. Bad games I can live with, great games ruined by one aspect are utterly depressing. I just youtubed the cutscenes, which I've never done before. Anyway, not gonna end on a down note. It's the closest I'm getting to playing Kingdom Hearts on Switch... Yes, I'm still salty about the collections being cloud versions... KH3 I can understand, but the Switch could totally handle the collections... Anyway, I played through World of Light in Super Smash Bros. Ultimate again, with some restrictions. Only DLC characters allowed. (Piranha Plant onward) No spirits from series that never got a DLC character Each Character can only use spirits from their series Resetting all of the adventure skills at the start of the playthrough Each character rescued allows me to restore one adventure skill This provided a weird dynamic. Because I limited myself to matching characters with their spirits, it meant that each character had a role. Piranha Plant was my go to when status effects were in play, unless it was poison, because Banjo was basically invincible in poison thanks to the Gruntilda spirit, and so on. Anyway, when it came to the final boss, there was only one choice of character.
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Nintendo Switch Online + Expansion Pack: N64 & SEGA Mega Drive (& GBA!!)
Glen-i replied to Julius's topic in Nintendo Gaming
A month and two weeks, but yes. -
Nintendo Switch Online + Expansion Pack: N64 & SEGA Mega Drive (& GBA!!)
Glen-i replied to Julius's topic in Nintendo Gaming
Only confirmed for Japan at the mo, but likely to be the same for all regions. Considering the sparse library of games that the N64 has (Not counting unrealistic stuff like Goldeneye, because that's not happening), one a month seems like an OK pace. Kinda wish that the three other consoles would get some stuff alongside it though... Boy, that Japanese box art sure does suck, huh? Now we know where Mario Sunshine cribbed the idea from. EDIT: No, wait, there it is. Still gonna keep the Japanese tweet, so we can compare box art. -
Then I just have to question their woeful sense of taste.
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Nope, you're talking to the guy who made threads all about stupid gaming questions that will never get an answer! You knew this was a lost cause! I'm assuming that the reasoning for this game having Poké Balls is the fact that the series has already established that they used apricots to make them back in the olden times. (I assume that's what's going on anyway, admittedly, I haven't been following this game that much) Anyway, Sun/Moon has also established that evolution (actual Darwin evolution) exists in this universe. So, my big issue is how the hell does Voltorb evolving to look like a modern Poké Ball help it to survive? It just makes it more likely to be touched, get angry, and then explode.
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So wait, Voltorb in this region and time period just happens to look like the handmade Poké Balls they use there? I have many questions!
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Pokémon Brilliant Diamond & Shining Pearl (19th November 2021)
Glen-i replied to Julius's topic in Nintendo Gaming
Got a Yanma, @Julius! Want me to breed one for you? -
Pokémon Brilliant Diamond & Shining Pearl (19th November 2021)
Glen-i replied to Julius's topic in Nintendo Gaming
Pokémon Brilliant Diamond and Shining Pearl N-Europe Review Thanks to @S.C.G for getting this up, @RedShell for the site graphics, and @Jonnas for proofreading. -
Pokémon Brilliant Diamond & Shining Pearl (19th November 2021)
Glen-i replied to Julius's topic in Nintendo Gaming
@Julius, I've got a Magmarizer. Took me ages to find a Magby, but the first one I found had one, which I yoinked with Thief. I also caught a Nosepass yesterday, in case you're still looking for one. I take it you're up for a Rizer trade this weekend?