-
Posts
20725 -
Joined
-
Last visited
-
Days Won
15
Content Type
Profiles
Forums
Events
Everything posted by Shorty
-
That's good to hear. Funny thing is, the original ME was a mess too. We seemed to give Bioware a bit more of a pass for it in the past but... that game played really janky. Bugs with face models, funny running animations, clunky controls, messy combat, broken physics on abilities... and yet I still absolutely loved it.
-
The new anime and manga thread! [Use Spoiler Tags!]
Shorty replied to Shorty's topic in General Chit Chat
-
Bit too late to mention this now but for future reference, it showed a discount price of £20 or something until you logged in with a Plus account.
-
The Legend of Zelda: Breath of the Wild Wii U / Switch
Shorty replied to darkjak's topic in Nintendo Gaming
I think he hangs out at stables progressively closer to the forest the more you visit him. -
From what I understand he wasn't mistreated by his fellow main cast, that's a common misconception online. It was mostly the production staff, none of whom will be involved in this movie. I hope he'd like to put all that behind him and not let them stop him being proud of the role he played.
-
Was confused for a sec there because Tommy's actor is called Jason, he got hench because he does MMA :p The new film is out tomorrow! I've heard it's part Breakfast Club and part super goofy fun that captures the original tone. But, as usual no actual feedback at this point. I'm not expecting much but... anyone going to see it right away? I'll probably go a few weeks in on Meerkat movies, as long as its not like a 10%-er on RT.
-
The Legend of Zelda: Breath of the Wild Wii U / Switch
Shorty replied to darkjak's topic in Nintendo Gaming
Speaking of Lynels wtf is up with them. Some of them have utterly insane attacks. Met one in the South West recently with a huge club that could take 12 or so hearts in one swing and I have 38 armour. They do way more than any proper boss I've met so far. One of these things could've taken over Hyrule by itself. I could just make my way to the end of the game now but I'm determined to find the last fairy fountain. It'll probably turn out to be inside Death Mountain or the Castle, the only places I haven't been. Actually... I bet it's in DM, as a callback to OoT. Damn. -
Idk if you're serious but it's more like a game change back-er :p old raid and lighthouse reward primaries used to have elements.
-
I bought a Pro controller so fortunately haven't had an issue since :p Doesn't occur while playing Snipperclips and leaning in close to the screen, nor while connected to the tablet. So, I'll wait and let other people test-drive Nintendo UK's repair process Good thing is it sounds like it's a cheap fix. Even looks like something you could do yourself pretty easily...
-
Finally got around to seeing this. Liked it. It made for a very good movie. I liked the depth to each section, like the family at the farm, they had a backstory, individual personalities etc.. Action and acting all top notch. I'm a bit tired of super psycho badguys though. Why does every antagonist have to be a psychopathic feel-nothing murderer? It made a lot of the movie feel "gritty for the sake of being gritty".
-
Nabbed it for a tenner. Not sure when I'll get chance to fit it in :p but got it anyway.
-
Eh, Automato, Automatoe.
-
The Legend of Zelda: Breath of the Wild Wii U / Switch
Shorty replied to darkjak's topic in Nintendo Gaming
It's pretty clear to me that this game was rushed out the door before history and things like that were added. It's part of the reason I think the sequel could be incredible. They made a complete experience, but didn't have the time or budget to fill it to the brim. I think this is really apparent in certain parts of the map that go nowhere. Such as the plains in the far north. Or yesterday, I saw a spot on the map and I'm still looking for the last Great Fairy. I thought she might be there. If you want to check this place out, it's called Tobio's Hollow. The area looks like something should be there, but what do you get instead, some balloons to pop for a Korok seed. There's basically nothing important to do in Faron. There's a village in the south east that has zero purpose. Most of the houses have nothing to interact with at all. People have quests with rewards that don't match the required effort. I feel like the world was crafted to contain many things that were cut. Many of the ruins were probably originally huts with some character or lore inside them. Many empty paths and cliffsides probably had encounters or puzzles. The dungeons probably had more varieties of enemies planned. I really feel like there's a lot of evidence that this is the case. Unfortunately, like the Switch itself, they had a deadline to hit and did their absolute best. To clarify, I absolutely adore this game but I've definitely had this slight niggling feeling more than once. -
The novelty to me is "Forces", having two Sonics from different games... which was fun in generations but is generally fourth-wall breaking, putting it in a war-ridden universe suddenly. I'd rather it was just Sonic and good level design that follows the aesthetics from the mega-drive era. It bugs me when the world looks like it's inhabited by humans.... I think my big issue with Sonic actually, is I grew up reading Sonic the Comic, which did such fantastic things to build a great Sonic universe/canon, which pales in comparison to anything the games have done.
-
Turn it off at the mains, UK plugs ground the device so leave it plugged in. Hoover along the vents or use a hoover attachment with the plastic brush on the end. If you do open it up, can of compressed air or microfibre cloth. Best bet is just to keep the area around it clean by dusting the shelves or whatever every couple of days. If the area its in is clean, it won't draw as much dust in through the fans.
-
Just as a warning, don't use your hoover extension or anything, they can cause a lot of static and fry circuitboards. Same with the static in a duster. Also, don't you void your warranty by taking that part off the original PS4?
-
There's a couple of letdowns with Iron Fist, namely the fight choreography not being that exciting, especially with the lead as Julius pointed out. Seems a bit harsh to say but, maybe the actor just didn't git gud enough. But the main issue I have is that it's just not that gripping. Daredevil was full of epic, wow moments (a lot of the best shows lately are) and other contenders at least have smart, thoughtful dialog, but this is just kinda plodding along. It's enjoyable, but I'm a long way from being desperate to get straight to the next episode. At least it's nowhere near as boring or slow as Luke Cage though.
-
Hate to say I told you soooo... ♪ Yeah this was inevitable.
-
Why is every Sonic game built around a novelty these days? Can't they see their approach is broken? Needless to say looking forward to Mania much more than this.
-
Ok, I hope this is the last we'll need to talk about this, but I don't want to let this go. I'm really against this derailing, but feel a bit personally targeted here. For future reference, if you want me to argue in long prose with quotes and links, just insult my intelligence by likening me to the most embarrassing idiots on the internet and/or current politically challenged morons and shrug it off as a joke after. At the time, Ronnie believed (albeit erroneously) that this game was made by Nintendo, without input from Monolith. Yep, he was wrong, and anything they did deserves credit. But his original point was: All he was trying to say that this is an amazing open world game, and that other totally different developers could learn a lot from what they've done. Whether or not he was right about the makeup of the team involved in this, was not the original point. And, I believe his point still stands, once corrected, that this was the team's first open world game (to a degree), that they have done an excellent job on the mechanic, and that other games could take away a lot from this. But rather than people say "yep, you're right, they did a great job" (or even "actually, I think x does a much better job"), it was picked apart, had devolved into "actually, I think you'll find they got help from Monolith Soft, who have made open world games before, so it's not their first open world game, so you are wrong". All totally true, all not something that deserves be dismissed, but all not really what the post was about, because it was said on the basis of a misunderstanding.
-
The Legend of Zelda: Breath of the Wild Wii U / Switch
Shorty replied to darkjak's topic in Nintendo Gaming
I absolutely adore the weapon breaking system. I liken it to Halo where you would grab a needler off an enemy's body, use it til it was out of ammo, and then throw it away and grab something else. I have never once strayed from a fight (since becoming strong enough to survive) because I can finish off an enemy with my best weapon and then take theirs. Also there are weapons to be found with high durability, or that counter an enemy in a single blow, and thus don't go down too fast. Only thing is, I would've liked a way to repair a weapon you got really attached to. But instead, I find myself extra happy to see an opportunity to get another of those. -
Listing things as facts irrespective of the bigger picture doesn't make for a good discussion... you haven't countered any points in my post, or even given evidence that you read any of my post at all. I specifically said that Ronnie was mistaken in claiming that Monolith was not first party and that he should've stated "this team" originally rather than Nintendo. I'm reminded of this joke:
-
I'm going to have to sell some games so I can buy this sooner than I would've otherwise
-
Okay wow, sidestepping being basically accused of being a far right Donald Trump supporter, since you mentioned facts.... The Monolith team, a team owned by Nintendo but with its own developers, management, directors etc, entirely built XC and XCX but on Zelda provided an undisclosed quantity of support to an otherwise completely separate team of hundreds, described by director Aonuma merely as: (emphasis mine) On the other hand, when describing why they didn't use help on level design in Skyward Sword (and highlighting the fact that it's not considered the same team internally): (emphasis mine) Source: Interview from Gamekult http://www.gamekult.com/actu/eiji-aonuma-un-zelda-ou-lon-prend-plaisir-a-se-perdre-A172637.html Translated by Nintendo Everything http://nintendoeverything.com/aonuma-on-zelda-breath-of-the-wild-full-gamekult-interview-translation/ Whilst they may have assisted, this doesn't make it a Monolith Soft game, it's still the first Open World game built by this team, following their own direction. They were brought on board to provide assistance in layout and physical creation of the world, however, it will have fallen under the BotW team's direction. They will have said "thanks but no" to anything that did not fit their vision of Hyrule, of the world they wanted their game to take place in. Nothing that the people from Monolith Soft will have provided will have shaped the ultimate experience that makes this game what it is in a way that overrides the original "Zelda" vision. In my opinion, this leaves us with a creation which is completely the product of this, individual team of game developers, and thus, a final entity which can be considered this individual team's first entry into this department. To break down the detail of the level of assistance for further discussion, This is a list of game designers from Breath of the Wild Credits And this is a list of Landscape Modelers Bolded are names that also appear on the credits for XC and/or XCX. So at most (not counting for people that may have actually changed teams or just have the same names) we're look at a 12/77 involvement in these departments.
-
Can we get back to discussing Zelda please Ronnie made a mistake and perhaps should've just said "this team's first shot...", that point still merits discussion, even if there was a technical inaccuracy, there's no need to spend a page batting it back and forth. On topic: I can't believe how long I've been playing and I've still only done two of the main objectives. There's so much to do and discover. Despite that I've found a few flaws and bits lacking, enough to dock this to a 9/10 rather than 10/10 experience, but nothing that stops it being a wonderful game and the best Zelda in years. It's found me thinking longingly already about the things they could do with a sequel, now that they've established a world and method that works. BotW could really make for an amazing OoT->MM style second outing.