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Showing most liked content on 04/19/24 in all areas

  1. 4 points
    Finally tried out the demo: it's pretty fun! Only did Level 1-1 and half of 1-2 (I originally intended to stop at the end of 1-1, so there's some proof of fun) The controls need some time to adjusted to (as with most 3D platformers, admittedly), but it's definitely aiming for that sort of platforming that's fast and pleasant. Like, it feels like it scratches that "Super Mario 64" itch, but with moves that have nothing to do with SM64. Penny's grounded moves are a typical dash and a sonic-style spin-dash. Her aerial moves are a double-jump, an air-dash, and a weird swinging motion that serves as a longer-reaching double jump. She also has a regular attack and a spinning yo-yo attack to fend off penguins (and solve certain obstacles). Level design reminds me of Kirby & the Forgotten Land: very linear, no camera control, some set pieces here and there, but there's always space for occasional exploration and side-objectives. Feels like a fast-paced platformer in 3D, done right.
  2. 4 points
    Argh! So many people not going into the NSO options to remove the buttons on the bottom of the screen! I hate it! Star Ocean: The Second Story R is an action RPG developed by Gemdrops, and was released on the Switch, PS4, PS5, and PC last year. It's a remake of the PS1 game, "Star Ocean: The Second Story" The game follows two characters, the first is Claude C. Kenny, an ensign of the Earth Federation (Think of it as the Federation from Star Trek). He's on a mission of some sort, when weirdness happens. Said weirdness transports him to the planet Expel, where he meets the second protagonist, Rena Lanford. Expel isn't aware of intergalactic life, so when Claude whips out a Laser Gun to save Rena from the local wildlife, she mistakes him for a hero in the local legends that wields a "Sword of Light". Word of this gets out quick, and the town mayor asks Claude to investigate the Sorcery Globe, a meteorite that has spawned monsters all over the planet. Claude agrees to look into it, but only so he can find a way off of the planet (he doesn't tell them that). Rena tags along because she wants to find her real parents, she's adopted. The framing device is interesting, you choose between Claude and Rena as the main character, and this tweaks the plot a little, as there's a number of scenes where the two are separated and you only see what happens to the character you chose. So there's naturally a few gaps in the plot. The general plot is fine, but my big issue is that for 75% of the game, the game kinda forgets that it's in a Sci-Fi setting. The planet Expel is for all intents and purposes, a medieval planet, and Claude's laser gun breaks in the first half hour, so he's stuck swinging a sword for the rest of the game. It does remember that the game is called Star Ocean in the last 25% of the game, but it's kinda too late, and it feels like a missed opportunity. The game plays similarly to the "Tales of" games, in that battles are all real time, with you controlling one character, and the AI handling the other members of the party. They're pretty dumb though, with them running towards enemies with no regard for how dangerous that might be. Luckily, there are a veritable smorgasbord of ways to become incredibly powerful, and they all come from the Speciality system. As you play the game and level up, characters accrue SP, which can be spent to improve various things, such as "Aesthetic Sense" or "Penmanship". Some of these provide immediate benefits, but with the right combination of stuff, that character develops a speciality that can be used for certain benefits. For example, leveling up Penmanship allows that character to write books that help other characters level up specialties. As well as that, there are "Super Specialties" that require mutliple party members. If multiple characters develop a talent for writing, then they can work together to write an excellent book that you can get published and start collecting royalties for, which is an excellent way to amass loads of money. It's not limited to that, you can do other stuff like doubling your EXP gains, calling some weird rabbit monster to help you travel over mountains, or even flat out steal from NPC's (Yes, @Dcubed, Octopath Traveler got that idea from this game)! It all snowballed into hilarity for me as Claude accidentally forged the best sword in the game halfway through it, and went on to apply a HP draining effect to said best sword. Add to that an accessory that triples the amount of times he hits an enemy, and he was literally invincible! For comparison's sake, the second highest ATK in my party was 2,100 I haven't played a game that heavily encourages the player to utterly demolish it like this since Bravely Default, it's loads of fun! Anyway, the second unique aspect of Star Ocean is how you build a party. Claude and Rena are the only mandatory characters in the game, but there are 13 other characters you can get, and they are all optional. You can finish the game with none of them if you want. I don't recommend it, but you can. The problem is that you only have space for 8 characters, so you can never recruit everyone in one playthrough. The ending cutscenes are determined by who is in your party, and how much they like each other. There's 99 different cutscenes you can see in the ending (!), so multiple playthroughs are encouraged. Good thing this game only took me about 30 hours to beat then. The game looks drop dead gorgeous, utilising the 2D-HD look that Team Asano games have popularised in recent times. You probably know by now, that I love this style! If only the Final Fantasy Pixel Remasters looked this good. The portraits that show up in cutscenes also look great. Incredible detail that makes the PSP versions look positively amateurish. The music is also great. You have the option to use the original PS1 soundtrack, or an arranged version. I preferred the arranged version, but I've not played the other versions before, so I don't really have any nostalgia for them. This is a fantastic remake, the only problems I have are small nitpicks with the structure of the original game, but it's not enough to affect my enjoyment. Highly recommended! Dragons, Sci-Fi, that whole connection!
  3. 3 points
  4. 3 points
    I suppose Pokémon is an RPG with more than 100 playable characters (150 even!), and that still works, so just choose the characters that look cool. You can always change your mind later and release them back into the wild.
  5. 2 points
    That’s Falcon Mk2 unlocked! Just Fighting Comet left to go now…
  6. 2 points
    Thanks for the games. Here's a link to this week's stream... - - - - - F-Zero Maximum Velocity on the Nintendo Switch Online Expansion Pack - N-Europe Multiplayer (19/04//2024)
  7. 2 points
    Baby girl #2 due on Monday..! We're both wishing she were here already given how tough a pregnancy it's been. I'll have even less time to visit NE!
  8. 2 points
    Joke's on you, I'll be getting the Switch version! Unless the achievements are also in-game, like Rising... Oh God! What if they're in-game, like Rising!?
  9. 2 points
    Hey look! Another arcade port! These are rare for the platform I swear!
  10. 2 points
    Cruis’n World PAL release: 25th June 1998 NA release: 30th September 1998 JP release: N/A Developer: Midway, Eurocom Publisher: Nintendo N64 Magazine Score: 38% While still nowhere near a good game, Cruis’n World has significant improvements over Cruis’n USA. It’s still an arcade-style racing game with a lot of courses, although this time it’s based across the world instead of just the USA. This gives us a much bigger array of visual variety. The visuals of the levels are very stereotypical, but it means the locations are very easy to identify and they all stand out from each other. The track design is also much more varied and isn’t almost entirely 4-lane roads. With the amount of tracks – including one on the moon – it’s certainly one of the stronger N64 racing games when it comes to tracks. There’s also a really nice variety in cars, mostly knock-offs of real ones, but also fun ones like a double-decker. Unfortunately, it’s all let down by the handling. One slight touch of the analogue stick and you swerve wildly across the road, with a drift that makes it even harder to control your vehicle. Winning is also very difficult because the other racers are so bad – they’ll often crash and you’ll end up in the pile up (well, more a bunch of cars spinning wildly in the air) as they block the road, letting the cars up front get ahead in such a way that you can be perfect for the rest of the race and not be able to catch up. I got fed up of this pretty quickly and resorted to using cheats. Strangely, the only track I won legitimately was one of the “expert” ones. It’s a shame because with better handling, it would be a very enjoyable game. Remake or remaster? A collection of the tracks and vehicles from these games with some better gameplay and handling would be an interesting package. Official ways to get the game. There is no official way to get Cruis’n World
  11. 2 points
    Bayer Leverkusen have now gone unbeaten for a stretch of 44 games in all competitions – breaking the previous record (43, set by Juventus in 2012) for the longest unbeaten run by a team in one of Europe's top five leagues. Actual insanity; they're less than 10 games away from an invincible treble. (& I've totally just jinxed them, haven't I?)
  12. 1 point
    Oh wow! Haven’t heard of this one before. Looks quite cool and fairly robust for the time! Pretty early attempt in the “Maker” genre too. Surprisingly ahead of its time. I can see why this never made it out of Japan, what with the traditional shooter being a dying/dead genre by this time outside of Japan, but it’s still a shame that it didn’t get the chance to garner a wider audience.
  13. 1 point
    Dezaemon 3D JP release: 26th June 1998 NA release: N/A PAL release: N/A Developer: Athena Publisher: Athena N64 Magazine Score: 82% For the N64’s first sci-fi scrolling shooter, this is a bit of an odd one, as it isn’t a specific game, but rather a creation kit for making you own sci-fi shoot-’em’-up game. The software itself is quite complicated and isn’t easy to use, even with a translated manual and Google Lens – although I don’t think it’s the game’s fault. There is a whole host of editing features, you can modify textures, modify models, modify the level layouts with effects and enemies and even design your own music. There are a bunch if icons and I imagine you can do a fair amount with it once you got used to how it worked. The best I could do was do was some kind of takeaway food (the model is already in the game) shooting above water that moves around in waves. I did try to do a bit more, but I somehow accidentally reset all the custom data. Dezaemon 3D does come with a couple of built in games, presumably made using the creation software of the game as examples of what you can do. This is a vertical scrolling shooter and near the start you come across a boss and an immense amount of bullets, but the detail is quite impressive. The second game changes viewpoint depending on what stage you’re on, with a top down view on stage one and a side view on stage 2. This is rather fascinating software, and it seems like it could do a lot. Remake or remaster? I don’t really know enough about games creation software to see how this sits now of if there’s anything similar available. Official ways to get the game. There is no official way to get Dezamon 3D
  14. 1 point
    Huh, now that I notice it, Second Story R doesn't force that Square Enix trademark on screenshots like they do with almost every other game. Weird, but appreciated.
  15. 1 point
    Nintendo have curated an expectation of quality of gameplay over fancy shmancy graphics as soon as they realised they wouldn't be able to compete directly with Sony and Microsoft after the Gamecube, and it's paying off in spades. Now that graphical leaps are subject to huge diminishing returns with inflating costs, Nintendo are coasting along relatively smoothly on their reputation of "Hey, our games function at launch, and you know they'll be fun". Very much, the long con, there.
  16. 1 point
    Yep, I'm about now, if you all want to play F-Zero for a bit.
  17. 1 point
    Just a heads up for @BowserBasher and @S.C.G if you're still up for some F-Zero tonight.
  18. 1 point
    Aye, saw this going around the other day. Based on my time with Suikoden I can't stress enough, if you're trying to get everyone, even if you track down a guide to do so: there are 20 save slots besides your auto-save slot; use them! Yeah, it looks mighty rough on Switch at the moment, and that feels like a massive understatement; definitely makes some sense why they originally had it labelled as gunning for the Switch successor until it decided to not turn up to the party. A few updates have dropped throughout the week as I've been chipping away at it, don't mind the locked 1080p at all on PS5. Important to remember that some people who have their hands on the game might have got them a bit earlier than the devs expected, but in the case of the Switch, physical copies obviously are being saved until next month, so what we're seeing on the Switch is people who likely got the game in the last day of so via their digital Kickstarter code. Very unlikely anyone (besides maybe press?) got that code early. Fingers crossed they've been plugging away and some of the early updates at it's official launch put the game in better shape, but man, this blows HARD for people who backed the game on Kickstarter and decided to pick up a Switch version of it in particular.
  19. 1 point
    Yeah, he teamed up with me for my first run of this. We took the 10,000 dollars, because it was funny! The Special K.O. system is very cool. It's a very a good way to encourage you to spend that Special bar regularly, luckily, it refills relatively quickly. I can already see the potential for some awesome combos when I get some practice in. The difficulty slider is a very cool idea. Easier modifiers get you less tokens There are a couple of problems though. The loading times are really long. They're not as long as the initial load, but it does slow the pace a bit. Also, the leaderboards are not as good as I'd hope. Unless I'm missing something, it only shows the top 50 players, and there's no way to compare your scores to friends. Which means it'll never be any good for me. But yeah, it's great. Would love to do some more 2 player runs with other people here.
  20. 1 point
    DK must've slipped on a banana or something, because the opening of the Donkey Kong Country section of the park at Universal Studios Japan has been delayed to "late 2024". As Miyamoto once totally and famously espoused:
  21. 1 point
    Just to add some context from Suikoden to what @Glen-i said, there were a number of times in those games where temporary members would join your party for certain story beats; I think there were times that as many as 4 slots (including the main character) were essentially determined for you, other times you might need a certain trio in your party when talking to a recruitable character to recruit them, and so on. I'm not deep enough into Eiyuden to comment on how smoothly it's done it yet, but I'll be shocked if it doesn't use a heavy EXP multiplier like the early Suikoden games did, which made it a breeze to bring a new recruit joining you at, say, Lv 5, up to Lv 50 in just a few battles. This allowed for constant reconfiguring of your party and testing out new characters, which worked even better if you threw the new recruit in one of the back corners of your setup. This is also super important considering that mastering the game's battle mechanics is going to depend on having a setup which produces the most potential Hero Combos. For Suikoden and Suikoden II, outside of story beat-assigned characters, I would generally stick to a main trio based on how the story evolved (typically MC and childhood/family friends), fill the party in a little with Hero Combos in mind, and then in the last slot or two throw in some of the cooler looking or heavier hitting characters. I'm planning to do the same here Also just seen the full trophy list @Hero-of-Time, looks like it'll definitely take a bit of a grind (max out weapons for all characters). I'll be going for recruiting everyone but I think I'll pass on grinding that out especially with how long some of the other mini-game related trophies will probably take!
  22. 1 point
    Yeah, I feel pretty much the same. I can't see it getting any better either. There's only Shu that's left who seems to resonate with the PlayStation community. The rest just seem like a bunch of suits trying to nickel and dime the user base. As you said, the 3rd parties have done a lot of the heavy lifting and it's going to be interesting to see how things play out once the new Nintendo console arrives. If it's has enough power under the hood, I can see a lot of developers using that as their main platform, especially if it sells as well as the Switch. Apparently it's being worked on by the same guys who remade the first game.
  23. 1 point
    It's on my list of things to watch. It is supposed to be quite good though. It will be interesting to see what they kept or cut from the book, because that shit was strange.
  24. 1 point
    Yeah I have. It was fine but nothing special, a bit basic and by the numbers. If it's cheap it's probably worth a read but nothing near the quality of the regular Power Rangers or Godzilla comics.
  25. 1 point
    Nice write up, @Glen-i. It's a game I certainly want to play but I would like to go through Star Ocean First Departure R before doing so. That, along with a bunch of other SO games have been in my backlog for many moons now.
  26. 1 point
    Just the one highlight from me this week, but it’s a good ‘un… Fun night as always
  27. 1 point
    I've been watching the new Fallout series on Amazon and it's pretty good. I think its on of the best shows i've seen in a while. I know next to nothing about the games, as I've only played Fallout 3 for about all of half an hour. So I'd say its worth watching even if you know nothing about games series, as it stands on its own feet
  28. 1 point
    The Circle is back @Beast @WackerJr @darksnowman go go gooo
  29. 1 point
    Mortal Kombat 4 NA release: 23rd June 1998 PAL release: 15th September 1998 JP release: N/A Developer: Midway, Eurocom Publisher: Midway (NA), GT (PAL) N64 Magazine Score: 84% The big Mortal Kombat game for this generation of consoles, and this one brings the graphics into full 3D. After experimenting with a few styles of graphics and gameplay with their earlier N64 fighting games, Mortal Kombat 4 settles on polygon models that manage to capture the spirit of the 2D sprites pretty well. The gameplay also feels quite solid to me. It sticks to working from a 2D point of view with some slight 3D movement from dodging. One new feature is the ability to use items like rocks to throw at opponents, and each person can bring out a weapon with a special move (which the opponent can also use if dropped). There’s a few modes such as an endurance mode fighting random opponents, the standard arcade mode and some tournament options for multiplayer. The practice mode also gives you a move list, but this is only on a static screen and you can’t pin one to try. This seems like the N64’s most solid fighter so far, although it doesn’t try to do anything special either. Remake or remaster? A Mortal Kombat collection would be good. Official ways to get the game. The PC version of Mortal Kombat 4 is available on GoG.
  30. 1 point
    Happy birthday!
  31. 1 point
    As if chess wasn't complex enough...
  32. 1 point
    Really wishing I had one of the NSO N64 controllers right now as Super Kiwi 64 gets an update to add N64 controls, and upcoming title, Corn Kidz 64, will have it when it launches this Friday! https://www.n-europe.com/news/super-kiwi-64-gets-n64-controller-support/ https://www.n-europe.com/news/corn-kidz-64-launches-this-friday/
  33. 0 points
    Looks like one of the characters you can recruit is currently bugged and it’s possible to lock yourself out of the ability to recruit them… Fortunately someone seems to have found a workaround here. Also, the PS5 version is locked into running at 1080p only and the Switch version seems to run really badly currently… Let’s hope those patches come in thick and fast.
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