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    • You gonna go on to Resident Evil 2 after this? If you dont own it yourself, it leaves PS+ next month.
    • Good lord, this is one hell of a game.  Finally had my first seriously long stretch of time with the game today (he says, only starting up at the start of the evening) after my previous shorter sessions with it, and have just made my way into what can only be described as a *very* secure location courtesy of a *very* hidden lift. I can't imagine there's particularly long left with how many people/things on my hit list are now crossed off, but given my experience with some other games (ahem...Yakuza) drawing out their finales to kingdom come and me feeling a bit shattered, I'm happy to come back and see the rest of this through tomorrow. And I can't wait.  In case it had to be said again, puzzles:  Spencer Mansion (the level design, environmental design, atmosphere, enemy compositions...the list doesn't end, seriously): Pretty much everything else I've mentioned before in a positive light:  Seriously, if I were taking notes - which I guess I have been, mentally - my only real "negatives" up to this point are that I could take or leave quite a few of the boss fights, and that while an excellent stylistic choice and a way to carry the legacy of the original games on PS1 (and despite the fact that I've pretty much come to terms with them at this point), this game can be tricky to get to grips with purely because of its tank controls, and I think is probably a hard sell to a modern audience/anyone who doesn't have a history with tank controls with that in mind.  I bring this up simply to say that sucks, because maaaaaaaan are those people missing out. 
    • It needs to be said, this has to win "Most stylish KO" tonight.
    • Thanks for the games. Here's a link to this week's stream... - - - - - N-Europe Saturday Smash! (21/12/2024) - - - - -
    • Merry Smashmas everyone. I think everyone won a match tonight, didn't they? Oh and thanks for the final match of the night being a good ol' Hero Fight.
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