Retro_Link Posted November 8, 2007 Posted November 8, 2007 The answer could becuase DS hardware sales than Wii hardware salesThat's what I said, the portable market is very different! But still, I hope this game sells incredibly well!
tapedeck Posted November 8, 2007 Posted November 8, 2007 A definate 'tsufufum' moment of reviewing.. Not really any spoilers and possibly up there with IGN's review... http://pressstartblog.wordpress.com/2007/11/05/review-super-mario-galaxy/
Speedysurfer Posted November 8, 2007 Posted November 8, 2007 Gamespot's review http://www.gamespot.com/wii/action/supermario128/review.html?sid=6182474&tag=topslot;title;1&om_act=convert&om_clk=topslot 9.5/10 The Good # Some of the best level designs of any 3D platformer # Beautiful, colorful graphics # Controls work just about flawlessly in nearly every situation # Soundtrack is a delight # Lots of stages and tons of stars to find and collect The Bad * A couple of Mario's special suits can be frustrating to use * Minimal amount of story doesn't tie everything together especially well.
Petey Piranah Posted November 8, 2007 Posted November 8, 2007 Gametrailers Review 9.8/10 ***WARNING: CONTAINS SPOILERS*** http://www.gametrailers.com/game/2660.html
James McGeachie Posted November 8, 2007 Posted November 8, 2007 The sales don't surprise me much, good but not amazingly stunning. The thing is from what I've noticed, among casual gamers, even ones that liked Mario 64 a lot, there's not much hype for Galaxy. I think after the Gamecube a lot of them just have this mental image that the franchise "went down the drain" and even if they see this game looks good they probably think it'll be like Sunshine. I mentioned the game to someone the other day after the first reviews came in and he was like "I think Galaxy will probably turn out poorly" as he hadn't heard much. When I first showed videos to some people after E3 2006 the reaction wasn't really positive, just more like "How does it control with THAT thing?! Isn't it hard?!" I don't really think it's Nintendo's fault with advertising or anything of the sort. Perhaps part of the issue too though is that because of the huge casual interest in the console, more systems are being snapped up by casual gamers than hardcore, with hardcore gamers that would usually buy a system on a "whim" choosing not to because they're so damn hard to find. So the main Wii audience will watch Galaxy adverts and not even think about them, yet when the Wii fit ones are rolling they'll jump from their chairs and go crazy. Anyway the game's sales are still nice enough but I have a sinking feeling they're not going to remain consistently strong and the game will plummet from the Japanese charts like every other non-casual Wii title has after the hardcore crowd has picked it up. That'd be a real shame for a title of this quality, especially a Mario game. Hopefully western sales are strong and it sells consistently well for a while. This is the very definition of a big Christmas hit, or at least it should be.
Guest Jordan Posted November 8, 2007 Posted November 8, 2007 Just read/saw both GT and GS reviews. Very, very nice.
Noku Posted November 8, 2007 Posted November 8, 2007 Dudes... the game was released Thursday. 250k in the first week's not all that bad.
James McGeachie Posted November 8, 2007 Posted November 8, 2007 I can never watch gametrailers reviews of games I know I'm buying nowadays. It's just one long chain of spoilers, they don't hold back at all with the footage they show. I did skip to see the score though! Excellent. Dudes... the game was released Thursday. 250k in the first week's not all that bad. No one said it is but if a game is one of the best ever, naturally people want it to have some of the best SALES ever. NSMB managed 900,000 first week, though of course with a larger install base and that game is honestly pretty naff in comparison to almost every other Mario. Game sales go down drastically after the first week too, so it might be that Galaxy never sells a million copies in Japan.
Retro_Link Posted November 8, 2007 Posted November 8, 2007 Dudes... the game was released Thursday. 250k in the first week's not all that bad.Sunshine sold 280k in its first week!
Noku Posted November 8, 2007 Posted November 8, 2007 Now now, even though you both give valid arguments, I wouldn't see why SMG wouldn't be a great game saleswise. This game is the first genuine must own game on the wii (or so it would seem), so it's guaranteed sales as long as the Wii's alive and kicking. Besides, saying the game flopped or something like that in this early stage of its lifecycle is just stupid. There have to have been killer apps in the past where sales picked up after release?
khilafah Posted November 8, 2007 Posted November 8, 2007 I am suprised about it selling 250,000. I mean what about the supposed 700,000 pre-orders?? Yes the DS has a bigger consumer base but I am telling you now even if Wii and the DS had the same user base NSMB would of still sold more. remember when that was released DS hardware sales went through the roof. Wii Hardware sales numbers should be released tomorrow. I pretty worried about Galaxy not shifting units to be honest. 250,000 in first week means next week will be lower as the 1st week is the strongest.
jammy2211 Posted November 8, 2007 Posted November 8, 2007 250k isn't a bad start. You guys don't seem to appreciate the legs Wii games have had, combined with the fact the whole Japanese market is on a slump at the moment (in both hardware and software). Sales are obviously going to pick up in time for Christmas, and the game will be a consistent seller probably for all of 2008, much like Wii Sport, Wii Play, Super Paper Mario and Mario PArty 8 have been in Japan. Also someone said Nintendo might use 'poor' sales of Bwii / MEtroid / SMG to justify making more casual games. Well all I can say is non of those games have sold poorly. Metroid Prime 3 will easily break 1 million and is set to become the best selling in the franchise, whereas SMG and Bwii are just too soon to tell. We all know SMG is going to kick arse in Europe and the US anyway though.
James McGeachie Posted November 8, 2007 Posted November 8, 2007 I think the hardware estimates were like 45000 Wii's or so, which isn't really much of a drastic increase. Could be because of lack of hardware though. You guys don't seem to appreciate the legs Wii games have had The only Wii games that have had legs in Japan are Wii Sports and Wii play. Even Fire Emblem dropped like a stone from the charts. Also no one is really saying the game has bombed or had a "bad start", this is being read wrong. The thing is it's just disappointing that with the already pretty large Wii install base, the game didn't have a FANTASTIC start and wasn't massively hyped and queued for.
Owen Posted November 8, 2007 Posted November 8, 2007 Just read IGN'S review (well skimmed read) 9.7 WOW! One thing which worried me, but i'm probably over-reacting...The game only has 40 Galaxies?! Thats fine if they get much bigger and more challenging...but i've seen at least 5 which are quite small... I don't know why i'm worried, Mario/Nintendo have never let me down! I just don't want it to end and thats even before playing it!
rokhed00 Posted November 8, 2007 Posted November 8, 2007 methinks Rokhed should go to GAME next Thursday evening, dressed as Peach. I don't really suit blond, besides I like to show off my legs.
Hero-of-Time Posted November 8, 2007 Posted November 8, 2007 Just watched the GT review and my hype for this game has gone through the roof! Just over a week to go!!!!
khilafah Posted November 8, 2007 Posted November 8, 2007 I think the hardware estimates were like 45000 Wii's or so, which isn't really much of a drastic increase. Could be because of lack of hardware though. The only Wii games that have had legs in Japan are Wii Sports and Wii play. Even Fire Emblem dropped like a stone from the charts. Also no one is really saying the game has bombed or had a "bad start", this is being read wrong. The thing is it's just disappointing that with the already pretty large Wii install base, the game didn't have a FANTASTIC start and wasn't massively hyped and queued for. so Wii got a roughly 25,000 increase in Wii sales due to SMG. Not really sure if that is bad or good. could be worse I suppose, look at Zack & Wiki. I think that bombed. http://www.cubed3.com/news/8958 1.) Super Mario Galaxy (Wii) - 256,000 2.) Ace Combat 6 (Xbox 360) - 67,000 3.) Final Fantasy Tactics A2 (NDS) - 52,000 | 210,000 4.) Nishimura Kyotaro (NDS) - 21,000 | 96,000 5.) Super Robot Wars Scramble Command the 2nd (PS2) - 20,000 6.) Pokémon Mystery Dungeon Time / Darkness (NDS) - 19,000 | 1,030,000 7.) Nintendo Literature Collection (NDS) - 19,000 | 79,000 8.) Wii Sports (Wii) - 17,000 | 2,074,000 9.) Wii Play (Wii) - 16,000 | 1,632,000 10.) Ar Tonelico II (PS2) - 14,000 | 82,000 12.) Kanken DS (NDS) - 13,000 16.) Dragon Tamer - 10,000 18.) Kanken DS 2 (NDS) - 9,000 | 98,000 20.) Ghost Squad (Wii) - 8,300 | 25,000 21.) Dragon Ball Z (PS2) - 7,600 | 281,000 22.) My Housekeeping Diary (NDS) - 7,200 | 267,000 26.) Mario Party 8 (Wii) - 6,800 | 877,000 29.) Sangokushi DS 2 (NDS) - 6,600 30.) Crisis Core: Final Fantasy VII (PSP) - 6,200 | 72,9000 G1 Jockey (PS2) - 5,900 Idolmaster (360) - 5,600 G1 Jockey (PS3) - 4,500 Moto GP (PS2) - 3,800 Oneechanbara (360) - 3,300 Gears of War (360) - 3,100 Opoona (Wii) - 3,000 Dead Rising (360) - 2,100 Gears of War (360) - 2,100 Dead or Alive 4 (360) - 900 Lost Planet (360) - 700 Dead or Alive X2 (360) - 700 Project Sylpheed (360) - 600 hardware Nintendo DS - 80,000 PlayStation Portable - 57,000 Wii - 41,000 Xbox 360 - 17,000 PlayStation 3 - 16,000 PlayStation 2 - 11,000
ShadowV7 Posted November 8, 2007 Posted November 8, 2007 Zack and Wiki got to 29 in it's first week. God knows for the second. Don't care much about the Mario sales, i'll care and question the Japanese if it drops out the charts fast. I bet any money Wii Fit will do better than Galaxy.
Zelda_Rulez Posted November 8, 2007 Posted November 8, 2007 I think Mario will have legs and will probably stay in the charts for a while.
Blue_Ninja0 Posted November 8, 2007 Posted November 8, 2007 Wow! 9.7 from IGN, 9.5 from Gamespot and 9.8 from Gametrailers? Those are some awesome scores. Now we'll have to deal with the legion of dissapointed fans. It would be better if it got 8.8:laughing:
DCK Posted November 8, 2007 Posted November 8, 2007 What a GT review! Without having played a single jump in it, this game looks legendary... It's absurd to think about it, but the game seems of such quality that it's something that may never be surpassed.
BowserBasher Posted November 8, 2007 Posted November 8, 2007 Got my subscription copy of NGamer mag this morning and they gave Mario a 97. Graphics 10, Audio 10, Gameplay 10, and Innovation 9. I only looked at the score and skipped the rest.
flameboy Posted November 8, 2007 Posted November 8, 2007 Is the GT video review spoiler free or not? Just found out this has a metroid style achievement system....woohoo.
Zelda_Rulez Posted November 8, 2007 Posted November 8, 2007 Is the GT video review spoiler free or not? Just found out this has a metroid style achievement system....woohoo. I've heard that it contains spoilers, like new areas and stuff. So I'm not watching it. :p
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