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Playstation 5 Console Discussion


Dcubed

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I wonder if they'll do a "surprise" free to play relaunch in three months when that Secret Level TV episode comes out.

 

Although I think that episode would be kind of more fascinating if Concord is never mentioned again.

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37 minutes ago, Hero-of-Time said:

Quite tempted to pick up a copy. I imagine retailers will be ordered to return all their copies. Could be a neat collectors piece. :D

Stranger things have happened... Would you believe that NBA Elite 11 (a game cancelled so last minute that some PS3 copies actually reached store shelves prior to getting pulled) is the single rarest and most valuable PS3 game on the second hand market?

Honestly may be worth picking up.  As a now "cancelled" first party Sony release? It has a decent chance of being worth actual money in the future!

Worst case scenario? It'll be an interesting little piece of history for the collection shelf.

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Here's a good piece from Push Square about the whole thing.

Quote

In an unprecedented move, Sony will axe Concord on 6th September, just two weeks after the high-budget first-person shooter released. This multi-million dollar blunder goes beyond disaster – it’s an absolute embarrassment, and will forever be a stain on the format holder’s record. PlayStation’s always had first-party flops, but this product was so utterly rejected by its audience and the industry at large that it gives us a glimpse into an organisation utterly out of touch. It’d also probably put PS Studios boss Hermen Hulst under the microscope – if he hadn’t already been prematurely promoted to co-CEO.

As it happens, the ex-Guerrilla managing director will probably escape most of the blame here, as ire will instead be directed at disliked executive Jim Ryan, who departed the company earlier in the year. However, Ryan would have only been responsible for signing the cheques in this excruciating incident – this was Hulst’s baby through and through.

He said as much in 2023, when PlayStation acquired developer Firewalk Studios. “We continue to be impressed by the team’s ambitions to build a modern multiplayer game that connects players in new and innovative ways,” the Dutchman wrote on the PS Blog. Concord would go on to connect players in new and innovative ways, of course – as it was met with a level of disdain and indifference on a scale we’ve never seen before. Analysts suggest the title may have sold as few as 25,000 copies, undoubtedly making it PlayStation’s biggest ever bomb. Even forgotten forays like Kill Strain lasted six or so months.

It’s worrying that Sony allowed this product to reach the market at all. There would have been focus testing and extensive analysis behind-the-scenes, and apparently no one on a six-or-seven figure salary was able to pick up on the problems. The platform holder, instead, doubled down: spare a thought for poor upcoming Amazon Prime television show Secret Levels, which has an entire episode inspired by the universe of Concord. The release will have been offline for three months by the time that airs.

Pay your respects to Haven, too, the Canadian studio behind the widely disliked Fairgame$ – another title signed by Hulst. This co-operative shooter was announced alongside Concord last year, and was criticised much harder than Firewalk’s FPS. It simply can’t reach market without an extensive post-mortem; whoever has been championing these projects internally is going to need to take a long, hard look at the direction they’re steering the company because this ain’t it.

In fact, with the exception of Helldivers 2, the firm’s whole live service push looks like it’s in tatters right now. Pulling the plug on Concord this quickly, without any rescue attempt, will have consequences. Why should you trust Sony with your money and, more importantly, your time when it axes releases so ruthlessly? Yes, this underlines just how profoundly awful the sci-fi shooter has performed, but it’s a stench that will stick to all of the firm’s future multiplayer products – especially those that have turbulent starts.

Firewalk says that it’s exploring its options, but that’s a euphemism and we’re sad to say the studio will likely be shut down. While we hate to see talented developers out of work, we don’t think the developer itself can entirely be absolved of the blame. To our knowledge it made the experience it wanted to make, and that doesn’t automatically entitle it to success.

But this game is symptomatic of wider problems within the PlayStation hierarchy. Hulst’s rapid rise to the top is giving us pause, especially when his hit rate thus far includes the acquisition of self-destructing studio Bungie and the biggest flop in PS Studios history. He, along with his advisors and subordinates, have a lot of soul searching to do over the coming days.

Sony needs a cash cow, because its single player games are costing too much and taking too long to make. The mistake it’s made is trying to force the initiative on a fanbase that’s disconnected after years of being kept in the dark. For the enthusiasts reading Push Square, Concord is more than just an uneventful hero shooter: it’s emblematic of an organisation at odds with the demands of its most committed players.

Astro Bot’s inevitable acclaim will help heal wounds this week, but the soul searching must continue behind-the-scenes: PlayStation needs to find a way to fix the frayed relationship with its fans, otherwise we don’t see this tug-of-war with its most engaged players coming to an end.

Lots of good points made by Sammy.

I do hope this disastrous failure makes the Sony bigwigs take a long hard look at where they were heading with all of this GaaS nonsense and instead get back to basics. Sammy mentions how their single player games are costing too  much to make and while this is very true, Sony could do more by releasing small versions of their main IP, just like they done with Uncharted: The Lost Legacy or Spider-Man: Miles Morales. Smaller games built using assets and engines from main games. 

They could also scale back the games they make. I mean, just look at the size and length of something like Uncharted 4 or God of War 2018 when compared to the earlier games. There was a time when I would play through previous entries of a series when a new entry was due to be released but you just can't do that anymore due to how big these games are now. This isn't just a Sony problem though but an industry wide one and it has been a costly one, with developers being laid off left and right because companies can't afford to make these huge games anymore.

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Thanks to Vampire Survivors I put Nex Machina on hold.

But about 60 minutes ago I decided to boot it up again and tackle Arcade Mode on Veteran once more.

image.png

I played like a madman, completely in the zone. Didn't even have to use a continue. 
Funnily enough, I didn't need practice for worlds 4, 5 and 6. After getting my ass kicked once by the third boss I was afraid I needed more practice but not this time.
Beat the third boss with ease and blasted my way through the remaining worlds without any major difficulties :cool:

Well, that's the most difficult trophy down.

Now I gotta beat the first world on Master, and beat it again on Experienced in under 5:45 (hate speed-run trophies :p).
After that it's a matter of achieving 100 feats!

That's gotta wait until after Astro Bot, though. Priorities and all that :D

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PS5 Pro time is upon us, with Mark Cerny himself hosting the PlayStation 5 Technical Showcase tomorrow (10th September) at 16:00 BST. 

Given that it's just 9 minutes long, figured it didn't warrant its own thread :p but I'll be tuning in, love a Cerny breakdown! 

Edited by Julius
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Really interested to see where the price is gonna land with this thing…

Crazy that we’re getting a PS5 Pro before a Switch 2 (crazy on Nintendo’s end for being late, not Sony’s for being early), but there ya go!

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1 minute ago, Dcubed said:

Really interested to see where the price is gonna land with this thing…

Crazy that we’re getting a PS5 Pro before a Switch 2 (crazy on Nintendo’s end for being late, not Sony’s for being early), but there ya go!

I'm guessing $599. The base model is still a high price and so I can see them charging a premium for this.

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1 hour ago, Dcubed said:

Really interested to see where the price is gonna land with this thing…

Crazy that we’re getting a PS5 Pro before a Switch 2 (crazy on Nintendo’s end for being late, not Sony’s for being early), but there ya go!

Yeah, I think I agree with @Hero-of-Time in that it's going to be in that $599/£579 sort of region, not only is it premium but the fact that prices have only increased for the base model since launch means they're likely going to struggle to keep the price down. $549 or lower would be very competitive but also nuke the base PS5 sales, and I doubt they'd consider going that low. I think the absolute top end of this at retail has to be £600 over here, so that'd be like $629 or something like that? 

I'm still not quite sure there's a market for it, but I mean, the same was said for the PS4 Pro and it seemed to do fine, I think it was being sold at a 1:4 ratio compared to the base model PS4, which considering the Slim, the price drop, the many bundles the base PS4 had, wasn't too shabby. 

What I think is going to be perhaps more interesting than the price is how Cerny and PlayStation are going to try to sell this thing. With the Pro, it heavily featured Horizon Zero Dawn in its marketing despite releasing 3 or 4 months ahead of it, but that game was stunning and did a great job of singlehandedly showcasing why people should at least be considering a Pro model.

Here? We have no idea what the next big game is from PlayStation which could sell this thing, and GTA VI - which I think is going to really be what drives this thing's sales - is 12+ months away, PLUS whatever delays Rockstar inevitably adds on. It's a really hard sell for now and I have to think that they want to get a launch out of the way here, however quite it might be, so that it and the base PS5 have a chance at a price cut 3-6 months ahead of whenever GTA VI launches. 

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Accidental double post, but what can you do: name confirmed as PS5 Pro in an unlisted video on PlayStation's own YouTube channel. 

Shocking, I thought the PS5 AddPlusTripleDeluxe rolled right off the tongue! 

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27 minutes ago, Ike said:

Curious if it will eliminate the need for separate performance or high quality options.

Apparently Sony has increased the RRP of the Dual Sense by £5. Sauce: https://www.eurogamer.net/sony-quietly-increases-price-of-playstation-5-dualsense-controller

I'm baffled why they keep raising prices on their PS goods. Don't components usually get cheaper as time goes on or is that just a thing of the past now? It's crazy how we don't really get cut price consoles at the end of a generation anymore. :(

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3 minutes ago, Hero-of-Time said:

I'm baffled why they keep raising prices on their PS goods. Don't components usually get cheaper as time goes on or is that just a thing of the past now? It's crazy how we don't really get cut price consoles at the end of a generation anymore. :(

It's a very complex issue with many factors to consider, but first and foremost it's down to Sony/PlayStation needing to search for a way to make profits to please shareholders despite the incredibly weak yen, which has depreciated significantly and consistently since COVID hit back in 2020; in mid-March 2020 the JPY was valued at 0.0077 GBP, whereas today it is valued at 0.0053 GBP, and it seems that search has started to even extend to their accessories, which really sucks. I imagine it's also been factored into Nintendo's reasoning for not reducing the price of the Switch. 

It sucks but Japan has had it really rough the last few years, I remember hearing during the COVID recovery phase (2021/2022, can't remember exactly when because so much of the early 2020s are a blur) that at one point they were literally giving away vouchers worth hundreds of £s worth of ¥ in an attempt to boost their domestic tourism, seeing as they made the decision to keep their borders closed to tourism much longer than many other countries around the world and their typically strong domestic tourism was rocked by people being afraid to move around because, well, COVID.

Rock and a hard place and all that :(

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