Dcubed Posted January 21, 2016 Posted January 21, 2016 So the Wolf Link "Dungeon" is basically the Cave of Ordeals but with Wolf Link only. Cool, a nice bonus The Ganondorf Amiibo damage is INSANE though! Now THAT difficulty is more like it! Along with Hero Mode, it's nice to have Twilight Princess offer an actual challenge this time around!
Serebii Posted January 21, 2016 Posted January 21, 2016 No reason for all the complaints then haha Love the use. Ganondorf mode will always be on for me
david.dakota Posted January 21, 2016 Posted January 21, 2016 The main problem for me is it just really doesn't feel like this sort of thing should be in a Zelda game. Have you thought of not using amiibo in the game?
Hero-of-Time Posted January 21, 2016 Posted January 21, 2016 Miiverse stamps spotted. In addition to new amiibo information, this week’s Famitsu article on The Legend of Zelda: Twilight Princess HD contains another set of screenshots. We’re able to see the inventory screen for the first time (shown above, blurry after making it bigger), and it contains an interesting secret. The very last box has an icon… but not an ordinary icon. This is actually the very same image used for Miiverse stamps. So while not officially announced by Nintendo, Twilight Princess HD should make use of those.
Serebii Posted January 21, 2016 Posted January 21, 2016 (edited) If the only way to heal hearts and get new arrows was through scanning amiibo, then I'd agree that it was horrific and be moaning too, but this is a 100% optional thing for those who may want things to be a tad easier. Simple. I'm personally looking forward to stacking Ganondorf and Hero Mode. Yowzah. One thing I'm disappointed about? Twilight Princess HD doesn't come with Link's Crossbow Training HD. For shame... Edited January 21, 2016 by Serebii
Kounan Posted January 21, 2016 Posted January 21, 2016 Is there a way to see the video as now it says it's private?
Serebii Posted January 21, 2016 Posted January 21, 2016 Is there a way to see the video as now it says it's private?
Kounan Posted January 21, 2016 Posted January 21, 2016 Thx . I need to find a balance, Xenoblade first, then Zelda WW, then Xenoblade Chronicles X, by the time I am finished I will probably be able to get TP..... I just don't have time for other type of games (I only get to play 3D World, as you can finish the stages quickly and save it).
Agent Gibbs Posted January 21, 2016 Posted January 21, 2016 What if you could switch on an Amiibo only hard mode? where you can only replenish arrows and hearts with the Amiibo and once per day, oh and had to use Gannondorf too? ?Tempted to try and play thorough like that I'll give in before i'm out of the tutorial no doubt
Blade Posted January 21, 2016 Posted January 21, 2016 I am looking forward to playing through the game again but that beginning section does fill me with dread.
Hero-of-Time Posted January 21, 2016 Posted January 21, 2016 I am looking forward to playing through the game again but that beginning section does fill me with dread. Agreed. It's horribly paced.
Glen-i Posted January 21, 2016 Posted January 21, 2016 (edited) The Ganondorf Amiibo damage is INSANE though! Now THAT difficulty is more like it! But King Moblin's attack took 3 hearts originally. It's only double the damage. He gets hit at 1:04. Still, 4X damage with Ganny amiibo and Hero Mode. The game will still be too easy. Suppose you could always equip yourself with the Zora Tunic so you have an utter heart attack if hit by a fiery arrow... That would be 8 times the damage! Technically, if you did all that and then jumped into lava, you'd lose 80 hearts! Edited January 21, 2016 by Glen-i
Kav Posted January 21, 2016 Posted January 21, 2016 It's funny, I never really minded that beginning section as it helped forge bonds to each of the characters, which in turn helped me enjoy the game all the more. Granted this could've been done a different way but I still didn't mind.
Glen-i Posted January 21, 2016 Posted January 21, 2016 It's funny, I never really minded that beginning section as it helped forge bonds to each of the characters, which in turn helped me enjoy the game all the more. Granted this could've been done a different way but I still didn't mind. It's fine the first time. But it always deters me from playing it again.
Kav Posted January 21, 2016 Posted January 21, 2016 It's fine the first time. But it always deters me from playing it again. I've only played through it twice so I can't say it's effected me so. Although if you're doing multiple playthroughs I can see it getting annoying.
EEVILMURRAY Posted January 21, 2016 Posted January 21, 2016 Oooh, I've got a Sheik and Link Amiibo, so that's nice. Good thing about the extra "dungeon", now that it's revealed as a load of crap people should start piping down. Fuck the Ganondorf Amiibo though One thing I'm disappointed about? Twilight Princess HD doesn't come with Link's Crossbow Training HD. For shame... Noooo... They need to stop doing this HD shit with old games whilst they've got other games ready. Send them bitches to the Wii U Zelda Mine, there's surely something they can do.
Ronnie Posted January 21, 2016 Posted January 21, 2016 People piping down about amiibo? Ha, that'll be the day.
Falcon_BlizZACK Posted January 21, 2016 Posted January 21, 2016 (edited) Main thing that's detracting me from replaying this, aside from the long intro, is the unbearable and badly aged mechanics for Link's animations - watching those sword skill learning moments just brings back the clunky feel of controlling him and that awkward paddle run as if his trousers are falling down. This game needed a fix than merely boosting the graphics. Kind of sad that it may never be remastered to the level of the Wii U demo shown in 2012. TP is the second least replayed Zelda after SS - and its likely because both have over bearing intros and tutorials at the start, whereas OOT and MM got straight to the point and if you needed to learn controls, they were optional in kokiri and Clock Town. Edited January 21, 2016 by King_V
Ronnie Posted January 21, 2016 Posted January 21, 2016 The main thing that's bugging me about Zelda U is how Link looks animated exactly as he is in Twilight Princess and Skyward Sword. I wish Nintendo would just go back to child Link for console entries, which is by far the best version of Link IMO. That way they can use the fantastic character animation in Wind Waker as a template.
EEVILMURRAY Posted January 22, 2016 Posted January 22, 2016 People piping down about amiibo? Ha, that'll be the day. Not Amiibo on the whole, just the whole dungeon thing. Bollocks to toon link!
Dcubed Posted January 22, 2016 Posted January 22, 2016 Count me amongst the people who loved the intro to Twilight Princess. I loved the wealth of things to do in Ordon Village before you set out to the first dungeon and the sleepy atmos that was set up and quickly dashed by the onslaught of Twilight! Zelda is more than just dungeons, combat and puzzles. It's also about the world you explore, the people you speak to and the various side quests and minigames scattered throughout. Lots of people seem to think that the game doesn't start until you get to the first dungeon, but what they don't seem to realise is that there's much more to Zelda than that and that begins as soon as you take control of your character!
Hero-of-Time Posted January 22, 2016 Posted January 22, 2016 (edited) Count me amongst the people who loved the intro to Twilight Princess. I loved the wealth of things to do in Ordon Village before you set out to the first dungeon and the sleepy atmos that was set up and quickly dashed by the onslaught of Twilight! Zelda is more than just dungeons, combat and puzzles. It's also about the world you explore, the people you speak to and the various side quests and minigames scattered throughout. Lots of people seem to think that the game doesn't start until you get to the first dungeon, but what they don't seem to realise is that there's much more to Zelda than that and that begins as soon as you take control of your character! I think many know there's more to Zelda than that, doesn't change the fact that the opening in TP is stupidly slow. It also doesn't help that I personally find the cast of characters very boring and underwhelming. They lack the wackiness of the Majoras Mask NPCs and have zero charm compared the Wind Waker NPCs. Like the overworld, I find the NPCs in TP bland and empty. Edited January 22, 2016 by Hero-of-Time
Goron_3 Posted January 22, 2016 Posted January 22, 2016 Count me amongst the people who loved the intro to Twilight Princess. I loved the wealth of things to do in Ordon Village before you set out to the first dungeon and the sleepy atmos that was set up and quickly dashed by the onslaught of Twilight! Zelda is more than just dungeons, combat and puzzles. It's also about the world you explore, the people you speak to and the various side quests and minigames scattered throughout. Lots of people seem to think that the game doesn't start until you get to the first dungeon, but what they don't seem to realise is that there's much more to Zelda than that and that begins as soon as you take control of your character! The intro of Twilight Princess is one of the worst intro's in gaming that I've ever seen. It's paced terribly (even worse than Skyward Sword) and it doesn't feel like it gets going until the first dungeon. I agree that Zelda is about more than just dungeons, but that doesn't excuse poor content outside of the dungeons at all.
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