somme Posted September 17, 2016 Posted September 17, 2016 Some people are finding the space fighting quite difficult. Personally I just treated it like a fight in Battlestar Galactica, brake quickly and spin round and you can follow the ships.
RedShell Posted September 28, 2016 Posted September 28, 2016 Advertising Standards launches investigation into No Man's Sky Crazy stuff. Gotta love this GIF though:
somme Posted September 28, 2016 Posted September 28, 2016 I'm sorry for your loss. Not a very, er, mature sentiment.
bob Posted September 29, 2016 Posted September 29, 2016 (edited) Landed on an extreme blizzard planet, and this cheeky fucker started to attack me. https://gfycat.com/DisgustingSelfassuredAfricanpiedkingfisher Edited September 29, 2016 by 130131301364
somme Posted November 27, 2016 Posted November 27, 2016 General Gameplay Fixed technology becoming instantly fully charged when repaired Fixed ship appearing on incorrect pad in space station after loading Added interactable objects that required certain tech to collect Added shootable objects that require certain tech to mine Rebalanced resource availability and technology charge requirements Fixed initial game flow - where travelling to space too quickly after visiting the monolith could prevent the first atlas station notification appearing Prevented player being prompted to scan for buildings before leaving the system after visiting the monolith Prevented laser and melee attacks while in space from attempting to edit terrain Improved calculation of resources received when mining terrain Renamed Signal Scanners to Signal Boosters Signal booster objects updated to search for playable bases, suit upgrade pods, and mineable resources Removed signal booster from being distributed on terrain, as player can now build them Improved accuracy of environment detection, fixing cases where it rained inside caves Fixed galactic waypoints not loading correctly across saves Removed atlas pass v1 requirement from doors in stations Suit upgrade pods are no longer spawned in stations Suit upgrade pods can now only be used once Fixed collision in anomaly that was causing issues when exiting larger ships Increased the number of different NPC character models generated per system Fixed the game always remaining in day time for players who began their save prior to patch 1.03 Fixed a potential crash in foliage instance renderer Localisation Fixed stats page in asian languages Fixed multiple issues with asian language formatting Multiple improvements and fixes to localisation text in all languages UI Added new icons for specific types of primary resources Fixed health bars not appearing on some targets Added hazard and life support drain indicators Fixed mission messages not appearing in a timely fashion Beacons now notify the player that they will save the game Fixed crash when creature IK animations were updated under certain conditions on the discovery screen Improved navigation in discovery UI Massive speed improvements to browsing huge discovery lists Increased size of discovery storage Added option to load "Earliest" previous save in Options menu Fixed weapon naming Added icon to remind players of the reload button when weapon is empty Multiple fixes for viewing discoveries PS4 Added photo mode Large optimisations to the engine to accommodate base building PC Added support for up to 8 mouse buttons Fixed better order position history for mouse smoothing Fixed bug where setting gamma to zero gave a fully bright rather than fully dark image Fixed hard-limiting on save sizes, with appropriate warning about free space on boot Player is now notified when shaders are being loaded Fixed occasional crash on exit Fixed performance of trail renderer for some AMD cards Large optimisations to the engine to accommodate base building Generation Added biome specific plants Adopted new method of distributing resource plants on terrain, for more lifelike clumps of plants Improved distribution of plant life across all terrain types Introduced visual differentiation of red, green and blue star systems Introduced new mineable terrain resources found only in red, green and blue star systems Reduced average building frequency Introduced planets with elevated building density Introduced planets with no buildings or sentient life Increased the proportion of lush and tropical planets Decreased the proportion of lifeless planets Fixed bug where multiple ships could appear, overlapping, at the player's start scene Prevented certain building types being incorrectly placed underwater Prevented multiple buildings occasionally being placed in overlapping positions Prevented buildings occasionally being placed intersecting with the terrain Improved and altered per-planet terrain resource generation, improving gameplay and visuals Creatures Fixed elevation cache mismatches, causing errors in creature knowledge and pathing Fixed slow memory leak in creature role allocation Improved creature animation speeds Fixed issues where some creatures turns had the incorrect frame count Fixed occasional crash when interacting with creatures Atmospherics Increased proportion of vibrant blue skies Corrected cloud levels for clear skies Improved average cloud level settings Fixed cloud rendering while flying in your ship Improved atmosphere depth when transitioning to space Increased fidelity of atmosphere rendering on nearest planet Improved atmospheric fog as you fly to a planet Improved fog method for planets seen on the horizon Terrain Improved terrain generation algorithms Improved and extended blend areas between different terrain noise types Terrains now generate more open spaces Smaller features now appear at nearer lods to improve visuals in the distance Fixed objects being placed on incorrect terrain material types Improved resolution of distant planet terrain Decreased differences between planet as seen from space and actual planet terrain Fixed seams on planets when seen from space Improvements to terrain material selection and terrain material blending Terrain generation priority and cost calculation improvements Fixed terrain generation angle calculations, which would previously prevent nearest region being generated first We now generate caves on lower terrain lods to decrease visual differences in lower detail terrain Introduced more varied and vibrant colouring to terrain for each biome Decreased frequency of brown terrain colour selections Changed texture scales to improve transition between terrain lods Improved terrain colour combinations to add variety and better match terrain contouring Improved terrain texture blending method to better retain vibrant colours Improved settings for hue, saturation and value noise variation on terrain Fixed a number of issues causing holes to be seen in the planet terrain Fixed occasional crash when mining terrain Visuals Fixed colour of muzzle flashes on player weapons Added muzzle flashes to ship weapons Added cockpit lighting for damage and weapon firing Added debris to freighter explosion effect Improved freighter cargo explosions Improved photon cannon hit and space explosion effects Improved turret explosion effect Improved grass colour selection Improved grass colouring method to match underlying terrain colour Improved grass placement to match gradient of terrain, and rocky terrain slope patches Improved lighting on grass Improved alpha cutoffs and blending for grass in the distance Improved colouring method for on-planet buildings Fixed "pop" in lighting when flying between planets Fixed incorrect lighting seen in shadow areas Improved lighting method when rendering tree leaves Fixed procedural texturing on objects with multiple overlapping textures Fixed size of certain texture atlas normal maps Fixed texture scaling on asteroids Zinc plant is now more obvious when it has been gathered Fixed occasional rendering errors due to precision on cockpit during warp Fixed pulse lines not appearing when pulse driving out from planet atmosphere Fixed shadowing artefacts on imposters Space Improved asteroids to allow much denser fields Improved explosion effects Fixed scale of moons on the space map Added freighter groups to the space map Changed distribution of resources in asteroids AI ships will now clear asteroids in their path Planets are now scannable from space to see their resources Space Combat Fixed bounty targets warping out too soon Improved HUD indicators in space combat Added damaged ship effect on AI starships Added formation flying Improved locking on passive starships Improved AI combat flight patterns Added new ship weapon technology Holding brake whilst turning now activates drift for fast turns Improved AI ship freighter attacking Improved freighter targeting code when under attack by enemy ships Freighters Fixed pulse drive to prevent travel through freighters Improved docking code Added hangar to the lead freighter Added docking in freighters Added icon to accessible freighter hangars Added colouring to cargo drops to identify what is in them You can now only pick up cargo drops that will fit in your inventory Added auxiliary freight ships to freighter groups Added alert lights and alarm audio for when freighters are in combat Improved turret lights and explosions Improved muzzle flashes on freighter turrets Added indicator of cargo contents Freighter Commanders now give rewards for rescuing them from pirate attack Fixed collision on freighter cargo containers Audio Updated the lush ambience to make the wind sounds less noisy Ambient background fauna now checks for the presence of creatures Added rain on foliage Added rain on ship Added freighter specific footsteps When on a dead planet, no music will play Round table prop now plays an appropriate sound Added more music to the loading sequence and game start Added audio to new base building props Created sounds for new base building props Added audio to freighter doors and internal freighter ambiences Added freighter explosions Added freighter alarm Added ambient radio comms when approaching a freighter Fixed missing sounds when in a space station due to the mix settings Multi-tool upgrades now affect audio Lots of minor mix changes Changed some compression settings for PS4 audio to make the sub-channel audio play more reliably
drahkon Posted November 27, 2016 Posted November 27, 2016 (edited) Survival mode which makes base building a necessity? Could be a game changer. And since I didn't get the Platinum before trading my copy in I'll be happy to give it another go. Ebay, here I come Looking forward to what 2017 has in store for No Man's Sky. There's a lot of potential and the Foundation Update seems like a small step in the right direction. I'm still very annoyed with Hello Games' silence in the last two months, but I'm willing to give them another chance on that matter. They need to be in contact with the community. Edited November 27, 2016 by drahkon
Fierce_LiNk Posted November 27, 2016 Posted November 27, 2016 I'm part of the "I like/love the game" camp and I really can't wait to see what happens in the future. I do think the game will only improve and become an even better experience in the future. This update looks great! I commend HelloGames for getting their heads down and working on this, despite all of the criticism that they received. I do hope that they have been listening, as painful as it must have been. It's not nice receiving the level of criticism that they have endured, a lot of which borders on abuse. I hope that they turn it around and that the game becomes more of a critical success for them and their fans.
bob Posted November 27, 2016 Posted November 27, 2016 I fully enjoyed playing the game, bu i'm not sure there's enough to get me to go back to it. Maybe i'll get curious about the base building aspect to it, but i feel i did everything there was to do.
Ashley Posted November 27, 2016 Posted November 27, 2016 I'm still very annoyed with Hello Games' silence in the last two months, but I'm willing to give them another chance on that matter. They need to be in contact with the community. In fairness part of the criticism when the game came out was they talked too much about stuff that was later cut so I think they've just become hesitant to talk about things until they're far more certain. Which should be obvious on the outside but hey ho, live and learn
somme Posted November 27, 2016 Posted November 27, 2016 Can't wait to jump back in once the patch has downloaded. Damn the combination of my slow Internet and PSN!
gaggle64 Posted November 27, 2016 Posted November 27, 2016 Man, this was the the update I was waiting for. I've got way too many games to play right now but this has definitely bumped it up the list.
Tales Posted November 27, 2016 Posted November 27, 2016 (edited) Survival mode is hard! I can't make it off the planet, let alone get to my ship. It spawns far away and the cold kills me long before I get there and I can't find enough recources to survive that long. Deleted the save twice in hope to get a more hospitable planet but no luck so far. Currently hiding a cave, waiting for the hazard suit to recover. Been lucky and found a couple of plants with Thanium, hopefully it will enough to survive the remaining two minutes to the ship. Edited November 27, 2016 by Tales
somme Posted November 27, 2016 Posted November 27, 2016 Survival mode is hard! I can't make it off the planet, let alone get to my ship. It spawns far away and the cold kills me long before I get there and I can't find enough recources to survive that long. Deleted the save twice in hope to get a more hospitable planet but no luck so far. Currently hiding a cave, waiting for the hazard suit to recover. Been lucky and found a couple of plants with Thanium, hopefully it will enough to survive the remaining two minutes to the ship. You got the terrain-grenade upgrade? Bomb your way to the ship underground! Glad to see survival is actually hard too.
Tales Posted November 27, 2016 Posted November 27, 2016 No, because it's a fresh start. You have nothing on you beside a broken scanner and analyzer. I made it to ship, but lost most of the stuff I had picked up after picking a fight with sentinels and losing. You can't recover your stuff in survival it seems. So now I'm protected from radiation, but my life support is less than 25% and I can't find anything to use to recover in the vicinity.
somme Posted November 27, 2016 Posted November 27, 2016 No, because it's a fresh start. You have nothing on you beside a broken scanner and analyzer. I made it to ship, but lost most of the stuff I had picked up after picking a fight with sentinels and losing. You can't recover your stuff in survival it seems. So now I'm protected from radiation, but my life support is less than 25% and I can't find anything to use to recover in the vicinity. Sounds tough! Might just continue my game on normal and build base and buy a freighter. Got quite a few million credits saved up!
Tales Posted November 27, 2016 Posted November 27, 2016 Managed to repair the thrusters by collecting iron, transfer it to my ship, die then rince and repeat. But I need heridium to fix the pulse engine and the closest is appearently 12 minutes away. I can't even make it a minute before I die. Everytime I respawn, life support is already down. No clue as how I can overcome this.
somme Posted November 27, 2016 Posted November 27, 2016 Managed to repair the thrusters by collecting iron, transfer it to my ship, die then rince and repeat. But I need heridium to fix the pulse engine and the closest is appearently 12 minutes away. I can't even make it a minute before I die...No clue as how I can overcome this. Start afresh and hope for a nicer planet?
Fierce_LiNk Posted November 27, 2016 Posted November 27, 2016 Hmm. I think I'm going to wait to clear my current lot of games before I dive back in. I've got Rise of the Tomb Raider, Bioshock 2/Infinite, Tearaway, Gravity Rush and quite a few others to start, as well as current games that I'm already playing AND the PSN stuff to work through. I'm tempted to maybe start over and do survival mode when that happens. Hopefully the next update will be out by then, too. I'm curious to see what happens next. They mentioned base building and freighters around launch time, but anything after this is new. There's loads of potential, tbh. Imagine if you could start up colonies and could recruit aliens to come and live there, for example.
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