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  • CVG: 9/10 - Tearaway isn't just Vita's best new game, it's one of the most original things you'll play all year.
     
  • GamesRadar: 4/5 - Tearaway really is the game Vita has been crying out for. It feels like a bridge between indie and traditional, super-polished AAA game design, something reinforced by both the length of the story and the price. There's genuine charm and ingenuity here, and my only real criticism is that I want more of it. So will you, when you put yourself in the centre of Tearaway's magical world.
     
  • Edge: 9/10 - At six to seven hours, Tearaway isn't the longest game in Vita's library, but it packs in more joyfully realised ideas than many games manage in three or four times the runtime. It's a beautiful, brilliant game, but it's more than that: it's the first great Vita game, using the console's gimmicky featureset - its gyroscopes, cameras, touch panels and microphone - to make something that wouldn't be possible on any other system. It's a game that refixes Media Molecule as the misshapen jewel in Sony's wonkily sketched crown, one that shows immersion isn't about story or spectacle but the simple pleasure of play. And throughout it all there's you, up in the sky, gazing benevolently down from the sun, the smile on your face forever unbroken.
     
  • Destructoid: 10/10 - Everything just works so well in unison. The soundtrack is delightful and odd, at times reminiscent of Paprika's parade fanfare with its lively horns. The world, put together in paper scraps, is unbelievable in its artistry and function. Tearaway's paper water and ripples as you walk through it are more impressive than any realistic water graphics I've ever seen. The level of unique detail in the world is staggering. Every moment spent immersed in it is heartwarming. Fittingly, it feels positively handcrafted.
     
  • Eurogamer: 8/10 - These complaints are fleeting in nature and don't do much to dim Tearaway's enchanting glow, however. They certainly won't stop you reaching the end. It's not a long game, but for every section of simple platforming there's a moment of pure creative delight that leaves most other games looking stuffy and sterile, locked away behind their joypads and glass, away from your prodding, inquisitive fingers. Tearaway's tactile world may be no more real, but while you're under its spell it certainly doesn't feel that way.
     
  • Joystiq: 3/5 - Tearaway is cheerful, clever, and colorful, but never quite attains the masterful blend of art and gameplay exhibited by developer Media Molecule's previous efforts, the LittleBigPlanet games. It's crammed full of wonderful ideas that can't quite compete with a control scheme that - apologies - looks good on paper but doesn't work well in practice. Tearaway has a big heart ... if only your fingers didn't keep getting in the way.
     
  • US Gamer: 5/5 - Tearaway has squirrels. Fat, papercraft squirrels who are periodically rather cruel to passing gophers. It also has charm, cleverness and enough heart to make up for five Call of Duty iterations. Tearaway is a 3D platformer mashed together with a creative craft class for adult kids, an adventure that is as close to sandbox-y as a non-sandbox game can get.
     
  • Polygon: 9.5/10 - Tearaway is a rare breed; the kind of game that was engineered to be supremely easy to fall in love with. It's not just the inherent charm of its paper world, its infinitely catchy folk-electronic soundtrack or its cast of quirky characters. It's the way the game involves you at every turn - the way the world moves when you touch it. I never felt like I was beating Tearaway as much as collaborating with it. From cover to cover, Tearway is an engrossing, spellbinding experience.
     
  • IGN: 9.3/10 - Tearaway is a joy. Whether it was a riding a pig towards the sunset or playing basketball with a super-powered accordion, it never failed to make me smile. It sincerely believes that imagination really is the most important faculty, and in turn, succeeded in transporting me back to a time when I built strange worlds equipped with nothing but crayons and card. It does this by using every aspect of the Vita, crafting an experience that I can't imagine being realised elsewhere. It might be short, but it's very special. Please come back soon, Iota.
     
  • VideoGamer: 9/10 - Tearaway is a beautiful title. It represents the importance of stories, manages to create friendships, and is capable of exciting and entertaining regardless of its simplicity.
     
  • The Sixth Axis: 9/10 - Tearaway is the kind of game that the PS Vita has demanded since launch, something crafted and tailored to its form and its capabilities, but rather than feeling forced, creating an easy sense of wonder fun and inventiveness. Continuing Media Molecule's push to unleashing our creativity, it also features a story, a world and creations which delight at every turn, no matter how old you are.
     
  • PlayStation Lifestyle: 9.0/10 - The excellent integration of the Vita's features into its gameplay, the way Tearaway reaches out to the player, the charming and well-developed world, the use of imagination in a medium where imagination is a precious and often forgotten thing - these factors stand above the negative to create an experience you should play at least once.
     
  • Official PlayStation Magazine: 8/10 - Tearaway's is a charming world to inhabit, and it's the perfect host for Media Molecule's insuppressibly playful spirit. Like this year's early highlight Ni No Kuni, it's a great game to share with little ones in your life. Other than the occasional sensation of its design playing for novelty value, combat is the only aspect in which it puts a foot wrong. In a game bursting with invention, Tearaway's head-jumping kills feel uninspired and unsatisfying, and a predictable array of foes does little to alleviate that. Good job combat's something of a rare occurrence, then. All Vita's unique control aspects are exploited brilliantly within another beguiling Media Molecule universe.
     
  • The Escapist: 4.5/5 - Tearaway is just fun. Thoughtful, engaging, and charming in a way that many recent games haven't been, this beautiful world will appeal to lovers of platformers both old and new. And yes, it's a PlayStation Vita exclusive and sure, lots of people don't own a Vita, but the game itself has integrated the PlayStation Vita's functionality so well that housing it on any other platform seems wrong.
     
  • Destructoid: 10/10 - Everything just works so well in unison. The soundtrack is delightful and odd, at times reminiscent of Paprika's parade fanfare with its lively horns. The world, put together in paper scraps, is unbelievable in its artistry and function. Tearaway's paper water and ripples as you walk through it are more impressive than any realistic water graphics I've ever seen. The level of unique detail in the world is staggering. Every moment spent immersed in it is heartwarming. Fittingly, it feels positively handcrafted.
     
  • God is A Geek: 9/10 - For the entire duration of my time with Tearaway, I was beaming from ear-to-ear at the magnificence taking place in the palm of my hands. It has taken quite a while, but at long last the Vita has an original IP that it can truly call a killer app. Apparently, we're currently ushering in a new generation of home consoles, at the moment, but I was too busy revelling in the breathtaking world of Tearaway to take notice.
     
  • Push Square: 9/10 - Tearaway is a handheld masterpiece, and a shining example of how unique hardware features should be handled. Its short running time is mostly overshadowed by its compelling mix of platforming, combat, and personalisation - a brilliantly crafted gameplay combination that'll keep you glued to the wonderful world that Media Molecule has created. This papercraft adventure is easily one of the best that you'll unfold on Sony's portable system.

 

Wasn't expecting those kinds of scores. And for £20 it's a bargain. Looks like it was worth the delay.

Posted

I held off on pre-ordering Tearaway, I was worried it was going to be another Knack, all hype with little substance. Looks like my fears were unfounded! Put it on the Christmas list.

 

In other news, I just bought my third Playstation Vita :p

 

(Essentially just replacing a defective one, but upgrading from a refurb to a brand new model that comes with a memory card and that 8 game pack, for basically a tenner)

Posted

looking at that £20 price makes me very tempted to buy and support the game, but i know i won't touch it until after Zelda and Mario so it seems a waste of money.......but £20 and those reviews

Posted

I nearly took the plunge and bought this when I noticed that it's even sub-£20 for the digital version, direct through PSN. They make it so temptingly easy.

 

But I have so. many. games. to play.

Posted

Just ordered the game

 

This game has tipped me over the edge of thinking about getting a Vita to wanting one (I <3 Papercraft).

 

ShopTo have a pretty good deal on at the moment. Vita WiFi + Tearaway + LittleBigPlanet + 16GB memory card for £159.85.

Posted

I'm tempted to wait and see if anything materialises with the rumoured PS4 and Vita bundle. But then I question if I need it. Then I realise it's tech and I don't usually let that bother me.

Posted (edited)

To me that still reads as a rumour. Perhaps I'm just overly cynical but the use of phrases such as "reports say" and "MCV claim" don't fill me with hope.

 

Scratch that. Caved and ordered the bundle on Amazon. Should be here Friday!

Edited by Ashley
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