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Sonic the Hedgehog 4 (XBLA, PSN, WiiWare)


Happenstance

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Huh? Since when was the jumping in the Rush games bad? I played it with no problems and I never once even had to think about the jump - it just worked.

 

According to this game it's worse. Yes i'd agree though it wasn't so bad in rush, if only because you were going too fast to even notice.

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You know when they say "Sonic 3 level designer" working on the game I think they probably mean just some level designer who worked in the game in some form (probably meaning Takashi Iizuka who's been responsible for most of the 3D games anyway!)

 

The true director of the old games, Hirokazu Yasuhara, has been with Naughty Dog since the early Jak and Daxter games. He actually used to draw out level designs by hand on grid paper and stuff like that. There's a 0% chance he has any involvement with this game.

 

People like Iizuka having involvement mean nothing to me. He's been involved in almost everything to some degree since the Dreamcast era and the Sega comments probably mean him as when the website content was leaked a while back one of the articles was an interview with him.

Edited by James McGeachie
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You know when they say "Sonic 3 level designer" working on the game I think they probably mean just some level designer who worked in the game in some form (probably meaning Takashi Iizuka who's been responsible for most of the 3D games anyway!)

 

The true director of the old games, Hirokazu Yasuhara, has been with Naughty Dog since the early Jak and Daxter games. He actually used to draw out level designs by hand on grid paper and stuff like that.

 

People like Iizuka having involvement mean nothing to me. He's been involved in almost everything to some degree since the Dreamcast era and the Sega comments probably mean him as when the website content was leaked a while back one of the articles was an interview with him.

 

Apprantly this guy was the " original senior level designer from Sonic 3 & Knuckles on the SEGA Genesis" though. Oh well.

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Huh? Since when was the jumping in the Rush games bad? I played it with no problems and I never once even had to think about the jump - it just worked.

It wasn't bad but it was not quite as precise as the mega-drive games' jump. Jumping in Sonic Rush is like throwing yourself accross the screen and then boosting in the general direction of your target.

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Couldn't put my finger on the dissapointment but yes, zero gravity is the answer. Sonic seems weightless in this. Utterly bizarre. Kinda makes it look stupid when Sonic flies really high from nothing but a curled ledge.

 

Looking forward to now seeing how the Wii version shapes up. Obviously won't look as crisp (maybe more retro?)

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Possibly but I don't remember sonic rush and the GBA games looking bad. I like the backgrounds in this. I've been struggling to pinpoint what looks wrong but I think it's that the various art doesn't blend well as a whole. There're a few different styles going on and it results in quite a jarring image, almost like a cut and paste montage but not good.

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Good job it's not a Wii-only release, otherwise it'd be getting ripped for the graphics by now :laughing:

To be honest the graphics should be getting ripped. It looks pretty much identical the Sonic Advance. It lacks style, appears to be to flat planes and the actual detail is poor.

They haven't gone for a retro style, they haven't gone for amazing HD visuals with depth in perspective, they've just tried to grab the middle-ground, yet still failed somehow.

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4!! O_O

 

They better be no more than 300 MS points each then.

 

You can guarantee they will be 400 points each... but it's still worth it, the thing is though, once all episodes are out you can also guarantee that they will group them together in one download for 1200 points but... who wants to wait 1/2 a year + for that to happen?

 

So a total of 1600 points it is then it would seem... :blank:

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1-up Mushroom

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