Shorty Posted June 1, 2009 Posted June 1, 2009 I didn't play the first but this looks pretty awesome! Discuss. Screens/videos will be added when they're available.
Pantsu Man! Posted June 1, 2009 Posted June 1, 2009 I played the first to death. I was wondering who's the voice was and then as soon as the badge was seen on the shoulder it was obvious. Can't wait for this.
That Guy Posted June 1, 2009 Posted June 1, 2009 Cool that they're doing another one, not sure if I wanna get it cos there's so much coming out, but either way it's looking good.
Hero-of-Time Posted June 1, 2009 Posted June 1, 2009 Me and my nephew went nuts as soon as we heard the orb sound. Crackdown is an amazing game, especially in co-op. All they have to do is give me more of the same with possibly 4 player co-op and I will be a happy man.
spirited away Posted June 1, 2009 Posted June 1, 2009 This announcement was the most exciting for me. Seriously cannot wait for this title.
Shorty Posted June 1, 2009 Author Posted June 1, 2009 (edited) You guys are making me think I'd love the first Crackdown. But I didn't enjoy the demo at all... *puts it low on rentals list* Edited June 1, 2009 by Shorty
Coolness Bears Posted June 1, 2009 Posted June 1, 2009 Awesomeawesomeawesome. I was surprised at how much I loved the first game! This looks set to be even better. Me and my nephew went nuts as soon as we heard the orb sound. I massive grin appeared on my face at this point.
Pantsu Man! Posted June 1, 2009 Posted June 1, 2009 Shorty get a mate to co-op with you and play through the story, trying to get full stats quickly. It's fun just jumping along rooftops destroying the cars below. Plus God Mode in Keys to the City, Jump from the tallest building in the game and survive the fall. Brilliant. I want to know where the story is going for this though. Was that a monster coming out the ground?
Ganepark32 Posted June 1, 2009 Posted June 1, 2009 Definitely one of the highlights of their show. Totally wasn't expecting it seeing as the future of the series had been up in the air and Microsoft weren't too sure about doing a sequel. But so glad it's getting one. Can't wait to learn more.
Aimless Posted June 1, 2009 Posted June 1, 2009 Hmm, I'm a bit concerned about the trailer. It looked very... Prototype, all monsters and grittiness. I hope the vanilla skies of the first game aren't going to be obscured by smog and 'mature' content. I'm certainly not writing the game off, though! I look forward to seeing a proper reveal of how it plays.
gaggle64 Posted June 1, 2009 Posted June 1, 2009 This was the best announcement of the lot for me. I hope they keep it to the nice simple sandbox dynamic, but an improved co-op certainly wouldn't go amiss.
Babooo Posted June 1, 2009 Posted June 1, 2009 looked impressive although i aint played the first game!
Tellyn Posted June 1, 2009 Posted June 1, 2009 This was the best announcement of the lot for me. I agree, it got me the most excited.
LegoMan1031 Posted June 1, 2009 Posted June 1, 2009 Wow, i really didn't think we would ever see a sequel!!! This was the first 360 game i played along side gears of war so the first holds many good memories for me!!! Yay.
Funktion Posted June 2, 2009 Posted June 2, 2009 Crackdown and Dead Rising were the reasons I picked up an Xbox 360. I'm glad to see both getting sequels.
Daft Posted June 2, 2009 Posted June 2, 2009 Great, mutated monsters. Excuse me while I get put off. I love Crackdown. To death. I really hope they don't change it too much. If that weird mutation was a sign of things to come, which it probably is, they have. Not that I won't buy/rent it.
Dante Posted June 17, 2009 Posted June 17, 2009 Crackdown 2 Stealing from Realtime Worlds? - David Jones, CEO of Realtime Worlds isn't too happy with Microsoft's choice of developers for Crackdown 2 according to an interview on Gamesindustry.biz. Ruffian Games, the recently announced developer of the Crackdown sequel, is located in the same small town as Realtime Worlds, Dundee, Scotland. The two companies are now competing for employees. "I think it was unfortunate that it had to be with a start-up in Dundee," Jones explained. "It is challenging to get enough developers in one region as it is, so that was the only little big of negativity to the story... I was a bit miffed at Microsoft that it happened that way." A number of employees who worked on the original Crackdown left Realtime Worlds to work at Ruffian. That Microsoft chose a team consisting of some of the first game's designers is good news for fans of the original. Realtime Worlds voluntarily bowed out of contention for Crackdown 2 after Microsoft dragged its feet on giving a sequel the green light. "We were always ready to start work on the sequel, and get cracking," Jones told Gamesindustry.biz, "but one of the big problems facing developers is that you have to know what you're working on [next] about four or five months before your project ends. So at that point we tried to have a discussion, get things kicked off... but in the end we decided to plough ahead with APB."
Dante Posted September 10, 2009 Posted September 10, 2009 (edited) New information from Game Informer -Support Points are gone, Agents can now call in for ammo and supplies anytime and anywhere. -The game looks much more detailed and grittier, but still keeps the "cartoony" look we all love so very much. -Vehicles like Trucks or Buses have room for a mounted turret, which makes them great for getting around in Co-Op. -More variations in weapons, meaning people have more to choose from than just the homing rocket launcher. -Dynamic Civilian Events (Example: A man trying to sell something in the day, getting marauded in the night. And the Agency will put up signs saying "play dead when you see an Infected". Lulz ensue.) -Most of the civilian cars in the game are the same, but reskinned and armed with armor and weapons to survive in the new hazards of city life. -The Cell (a gang) is composed of ordinary citizens just wanting to reclaim the city from your team (the good guys). You take them out, and reclaim their turn for the Agency. -More instances where Co-Op play is prudent. -The city hasn't changed in architect, all the roads are the same. Some buildings have been demolished and other small things, but over all it's the same city. -You'll obtain skill orbs by using abilities relevant to your character. -Four player Co-Op -16 player Competitive Multiplayer. Tons of fun. Players collect special weapons, bonuses, and gadgets. Progression system like CoD4. -Melee attacks are much more varied a fluid. -Key to the City DLC is a go! -The freaks evolve over time, making them MUCH more fearsome as the game progresses. -All repetitiveness is completely removed. And less shitty boss battles. -Doing missions in the day or night has a huge effect. At night, the freaks come out to play. -City decays over time from the infection. -New Agency helicopter and other vehicles. All old Agency vehicles returning. -A lot more weapon variety. New powerful shotgun, Rail Gun, and sticky grenades. -More precise targeting system. Skill is rewarded. -Much more defining detail in all aspects of the game. Backstory The end of Crackdown 1 we defeated all 3 of the gangs, and we were congratulated. "Peace at Last" it said. It couldn't have been more wrong. As the Agency took over, things went to hell. A new zombie-like virus had broken out in parts of the city, and the Agency was doing a poor job at covering it up. People found out, got sick of the Agency's bullshit, and revolted. The civilian gang called themselves the Cell, and soon after the revolted, they destroyed the agent program, almost completely crippling the Agency. But now, they've fixed it, and it's time you take the city back in a 3 way war. Edited September 10, 2009 by Dante
Dante Posted September 13, 2009 Posted September 13, 2009 (edited) IGN - GI Crackdown 2 Details A recent issue of GameInformer gives us the first concrete details on Crackdown 2, the sequel to the surprise hit from Realtime Worlds. This one is being made by Ruffian Games, a studio born from people that worked on the first game and then left to start a new company. Got that? Good. Now on to the juicy details. As the teaser trailer suggested, The city that you first cleared of organized gangs has succumbed to a nasty viral outbreak, causing ordinary citizens to turn bloodthirsty. Not even the shadowy Agency could control it, and so sections of the idealistic metropolis have been abandoned to riots and revolt. For the sequel, you'll return to Pacific City, but it won't be the same place you got to know during the first go around. Familiar sites will be present, but many will be in disarray and shambles, while new buildings have sprung up amidst the chaos. How did all of this happen? Creative Director Billy Thomson is quoted by GameInformer as saying "One of the Shai-Gen missions actually had a research lab that hid all of these freaks inside of it." That's right. Your actions caused the outbreak. The Agency was driven back to control only its hulking tower while a group called the Cell filled the power void. This underground group is described as one that exists on the fringes, piecing together rubble into safe houses while fighting back at the maniacs. The Agency wasn't destroyed, however, and it's at this low point that you'll step in. Or rather, it is at this point that you and three friends will step in for a little four-player co-op. The game is described as being designed around this concept. Crackdown 2 once more follows the central goal of cleansing the city, but the repetition is said to be less prevalent. Ruffian told GameInformer, "Your influence in the world has effects across the rest of the city." And your influence will be made apparent through a more varied set of missions. You'll even head underground to tackle the infected as they hide from the light. And once night hits, you can expect the entire city to be a nightmare. The same five skills that could be leveled up in Crackdown make a return, though each offers new abilities this time. The agility skill is said to offer a dash move, while driving can unlock a special helicopter. Depending upon who you're fighting, you might wish you had specific talents. GameInformer reports that the Cell will come at you like your typical gang from Mad Max: rough around the edges and loaded with weapons. The zombie-esque freaks, meanwhile, will naturally use their numbers to the best of their ability. Thomson is quoted as saying that, "The top level freaks are almost on par with the player-controlled agent." To deal with these new challenges, new weapons will naturally make an appearance. GameInformer describes a few of these, such as a UV Shotgun that blasts the infected with light, a better sniper rifle, and the "mag" grenade that will stick whatever it hits to another "mag." These magnetic weapons also are said to work on cars, enabling players to do wacky things with them. GameInformer also got a try at the competitive multiplayer mode being made for Crackdown 2. 16 players will join up online to battle, using a new and more skill-based aiming mechanic. Powerups, gadgets and weapons are strewn about waiting for any intrepid player to grab them and use them against other chumps. Given the big blowout in GameInformer, it looks like Microsoft is ready to start lifting the veil on Crackdown 2 to the public. Expect more from IGN soon. Edited September 13, 2009 by Dante
James McGeachie Posted September 13, 2009 Posted September 13, 2009 I played and enjoyed the first game...but the idea of exploring the same city again is not appealing. Okay, it's not exactly the same obviously but even the idea of the same street layout annoys me. I can accept playing through the same city in some open world games, like GTA: Liberty City Stories, but it mainly works when the game is more storyline based. Crackdown is all gameplay, with a big emphasis on exploring the city...and as it happens, I'm already sick fed up of exploring that city. This seems like it'll mainly just be great for people who didn't play the first game.
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