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Red Steel 2 (£4.95 @Zavvi)


blender

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Surely if the first game did over a million, this can too! Surely!

Yeah, but Red Steel 1 was also a launch game. The sole reason I purchased the game is I wanted a FPS game for my freshly obtained Wii and Red Steel 1 was really my only choice.

 

Red Steel 2 isn't a launch title. And unlike it's predecessor it does have competition.

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But there's also 50 million more wii owners.....

 

I think it'll sell a million....unless it's shit. And that's why Ubisoft cut the numbers....

 

I reckon they cut the numbers because the hype for it has slightly decreased due to the 3 (is it?) delays it's gone through since been given its first release date! I believe it was meant to come out winter 09, was delayed till end of Jan and then delayed again till March.

 

Also like i said before, definately up against MASSIVE competition in March..gamers will go for Final Fantasy and God Of War III...and thats not including the rest..

 

It will sell a million in time though, sure of it.

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In terms of sales the hardcore audience is incredibly small. 99,5% of Wii owners didnt care about MadWorld.

 

Looking at forums one would think "everyone" buys Zelda, but in fact 93% of Wii owners doesnt have Twilight Princess. Mario Party 8 sold way more...

 

Looking at Metroid Prime 3/MP Trilogy sales Metroid is not a big franchise at all.

 

On the other consoles its a different story, but still 50% of 360 owners havent even tried it online...

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The preorder bonuses for Red Steel 2 look brilliant - nice to see they also haven't plastered the box with that ugly MotionPlus message on this version.

 

10.jpg

 

Fun fact: I went out of my way to avoid the recent pre-order stuff for NSMB Wii and Spirit Tracks.

 

I want this RedSteel package. (To put alongside my Dark Tower stuff! :grin:)

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Bah, it seems the pre-order pack will be a Play.com exclusive, unless they've got their info wrong that is. I was hoping for a Conduit style 'special edition' for all retailers, mainly cause' I have the Motionplus+ bundle pre-ordered at Amazon for £29. :heh:

 

I like to place my orders with Game wherever possible but I'll have to keep an eye on the sitch with RS 2 as I wouldn't mind that art book. :cool:

 

There's a new vid from GT, the "Bad Day" trailer:

 

 

I'm loving the style of this cel shaded western.

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A bunch of sites got some hands on time with Red Steel 2 recently and with the embargo now lifted, all their impressions are hitting the net. Here's a piece of what Eurogamer has to say:

 

Does it play as well as it looks? The answer to that question lies largely with the MotionPlus - mandatory for Red Steel 2 and available, by the sounds of it, in a bundle. Thankfully, VandenBerghe and his team haven't expected Nintendo's seemingly forgotten peripheral to deliver their game by itself. Instead, the result looks like a clever mix of player freedom and canny developer subterfuge, with MotionPlus' increased input fidelity used both for moments of one-to-one mirroring and other periods where it provides a smarter means of interpreting what you're trying to do before spitting out the pre-canned attack you wanted.

 

"We make the decision of how to use MotionPlus differently for different actions," says VandenBerghe. "On the one-to-one end of the spectrum, we have blocking, where the motion is as close to accurate as we can have it while still making you look like a hero. What we found, though, is that if you do true one-to-one, you just look like an idiot. You look terrible. It's just so bad. So bad.

 

The original Red Steel had a handful of fairly interesting multiplayer modes - the sequel, probably wisely, has focused entirely on the single-player campaign. "The fantasy of the hero doesn't survive that one-to-one modelling, so we're always doing a little bit of handholding. Every attack goes through the centre of the screen, for example, no matter where you're swinging - but the angle of that attack is 100 per cent determined by you and what you did. It's not like there's eight slashes - there's an infinite number of slashes.

 

"On the other end of the spectrum, we have special moves which are deliberately triggered actions," he continues. "You push a button and swing in a particular way, and as long as you get the input right, we're going to pull off a cool move that may not always look that much like what you physically did. We're using the MotionPlus to get a better idea of what you want to be doing, and then we make sure you get the result you wanted."

 

Its a four page preview, the rest of which can be found here.

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It's the guy with the cane!

 

He seems too cool to work for Ubisoft.

 

Watching this definitely convinces you that this is going to be a great game and that the multiplayer was not implemented because of wanting to keep a high level of quality rather than laziness.

Edited by STOOPIDDITTIES
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1-up Mushroom

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