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Posted

The characters of this game seems to reach the level of pure awesomeness of the characters from No More Heroes... I want a crossover!!!:D Chainsaw vs Beam Katana.:heart:

Guest Jordan
Posted

Genius anyone?

 

The music fits perfectly, the action is brutal and the gameplay actually looks pretty fun.

Posted
you know, its funny, look at rambo, its a very graphicly violent film, yet it got realeased.

 

madworld is arguably equaly as violent, but in an unrealistic way. apparently its more offencive to show big red strings coming out of people then limbs being blown off cambodian vilagers.

 

Somebody give this guy a medal for writing the funniest sarcastic post I've read in weeks, so funny because it's just so true!

 

Chris the great, you really are great!

Posted

Every time I see new footage, it just amazes me again. Free world roaming? Pushing your foes to the side of an ongoing train and watch them being grated like cheese? Herr Frederick von Twirlenkiller?

Posted

Uncut Trailer :)

 

IGN's Preview

 

Already, MadWorld is in the news for all the wrong reasons – namely it's extreme approach to videogame violence. Perhaps keen to stoke those flames a little higher, SEGA used the game's Leipzig debut to show off some of MadWorld's many, many environmental kills, alongside some tantilising glimpses at new mini-games, bike riding and even a brief glimpse of a boss battle.

 

First up, we were treated to a return visit Down Town, previously seen at this year's E3. With its grimy back streets, industrial sprawl and chaotic advertising clutter - "We kill because we care!" - Down Town is packed with vivid, gritty detail, made all the more striking thanks to MadWorld's signature aesthetics. Painted in stark black and white (well, actually, surprisingly, more of an off-yellow), it's an astonishingly unique artistic approach that – alongside it's TV show-inspired presentation, replete with picture interference and constant voiceover chatter ("Spikes! They're gonna @%!& you up!") - really brings its comic book influences to life.

 

Featuring the sorts of deft touches and attention to detail its developers are famous for through games as visually varied as Okami and Viewtiful Joe, it's a zany, off-kilter world where every punch spawns a comedy on-screen 'Rassssssk!' and every random act of extreme violence is made instantly, inoffensively ridiculous as a result. That's not to say that MadWorld isn't graphic – it certainly is. However, kills are so over-the-top in their approach that dismemberment and the resulting screen-spew of blood tends to illicit chuckles of disbelief rather than winces of pain. In fact, it's an approach that immediately reminded us of Suda 51's opus of excess, No More Heroes, and we suspect that we'll see more of those comparisons, particularly now that SEGA has revealed the game's bike-mounted driving segments too.

 

As brief as our glimpse of these was during the Leipzig demonstration, we came away mightily impressed with their direction, even though there's still plenty of work to be done on the development side here. Eschewing No More Heroes empty open-world mechanics, MadWorld's driving segments seem to consist of linear one-way races through the game world, a swift, entertaining diversion from the on-foot killing as you travel from one area of the map to another. For demonstration purposes, protagonist Jack kickstarted his metal steed on top of a huge skyscraper, leading to a visually astonishing set-piece as he drove off the side and hurtled down to the ground below, the sprawling tangle of roads and buildings stretching and nearing as rubber squealed against glass in one of the most gloriously ridiculous moments we've ever seen in a game.

 

Down on the ground there's plenty to be impressed about too, with racing sections stuffed with preposterously twisting flyovers, massive chasms, huge jumps and more as you dodge passed skyscrapers through the heart of the city. At present, only the environment itself stands in the way of your progress. However, SEGA is promising that the final game will feature a mass of traffic on-route to your destination, with each every driver determined to make this your last ride. In its current state, it's already an enticing prospect and certainly a genuine spectacle and we really can't wait to get to grips with the handlebars ourselves and get a feel for MadWorld's vehicle-based violence.

 

Speaking of which, there's already plenty of the latter to go round. Keen to demonstrate some of the many tools at your disposal, our SEGA rep gave us a quick walkthrough of environmental kills, alongside some of your expanded arsenal to compliment your default, but no less deadly chain saws. It seems that success in a level of MadWorld relies on you reaching a specified number of kill points. You can earn these through standard attacks – however, string together environmental kills into devastating combos and you'll wrack up points in massive ways. For instance, you're rewarded handsomely for thwapping a tire over an enemy's head to incapacitate them before jamming a street sign through their brains and hurling them at exposed spikes around the level. On the subject of spikes, one of our absolute favourite deaths of the demo occurred as our rep tossed an enemy at an open dumpster only for him to be skewered on the spikes lining the lid. Fun, sure, but MadWorld always likes to take things just that little bit further – in this case, the lid wavers then slams shut, splitting our poor assailant clean in two, by way of a veritable blood geyser.

 

Then there are the many items you can use against your enemies, dotted around levels. It seems most have multiple uses too with that old game stalwart, the barrel, proving its credentials once more. You can either clobber a foe's brains out with a well-timed toss or, more impressively, you can hoist them into the air, upside them and cram them in head first. That's before setting fire to it and watching the whole thing explode, of course.

 

As if that wasn't enough to be getting on with, you can also expand your arsenal with secondary weapons, SEGA showing off a set of twin daggers in the demo. As with your standard chain saw, it's possible to perform numerous different attacks with your secondary weapons once you've found them. While the chain saw can be used for simple cleaving - right through to a neat move where you slice up an enemy's chest prior to ripping his heart out and given it a good squeeze - we saw the twin blades pop a man's bonce off via a pleasing criss-cross action either side of his neck. Even more impressively, you can hoist a man clean into the air before ripping him in half by jerking the Wii remote and nunchuck away from each other.

 

Finally for this Leipzig showing, SEGA demonstrated a brand new mini-game, of which there are many under the banner of Bloodbath Challenges, plus a short boss battle. Challenge are simple missions where the goal is to rack up as many kills – and thus points – within the allotted time and a specific manner. In the case of the newly unveiled 'Death Press', the objective is to knock your assailants into a pit, ready to be squashed flat by the pneumatic, spiked ceiling which slams down at regular intervals. As with bike segments, these seem designed to offer some brief respite from the main game – however, their high score focus is clearly intended to offer plenty of replay value with each challenge open for return visits once you've uncovered them. SEGA is also aiming to incorporate "online elements" around Bloodbath Challenges which, we suspect, is an allusion to leaderboards in some form.

 

Rounding things off with a pleasing cliff hanger, our demo ended with a big boss confrontation. Your first task is to make your way down an alley as your opponent unleashes an endless procession of cyclones to hinder your progress toward him. Get caught in one and you're carried back to the alley entrance. However, these mini tornadoes also hurl cars and, more inexplicably, cows in your direction – neither of which is good news if you get hit. Reach the boss though and you're face to face with a towering cretin with what can only be described as laser-spewing jet engines mounted to his fists. We'd love to tell you what happens next but, alas, that's all we were privy do during our brief look at this most astonishing of games.

 

Needless to say, we're very, very eager to see more of MadWorld. It's beautiful, it's mental, it's gory and it's hilarious - which in itself is enough to keep us glued as development progresses. The fact that this stunning beacon of aesthetic excellence and brutal mentality is exclusive to Wii is simply extremely red icing on an unfathomably sticky cake.

 

Screens :)

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  • 1 month later...
Posted
new artwork

madworld-20081002021300413_640w.jpg

 

You can use this as a avatar now Lazyboy. :p

 

Too big, and to lazy to do anything about it.

 

Edit: Just realised it worked....ta Dante

  • 3 weeks later...
Posted

I believe this is totally relevant to the thread.

 

gtbabygi4.png

 

Honestly think about it MW is a combo of NMH and GH, the crazy fighting of both the violence and stylized action of NMH and the makers of GH.

 

Oh and Cid Highwind was the midwife(since he looks like Cid on roids).

 

Oh also my own image :)...........god I suck image editing.

Posted
Hmmm...Its so Black and white tho... Might put people off. Thats probably why Nintendo changed the original Black and White Twilight Realm to this evening-like saturated form.

 

SEGA and Platinum Games probably know it's not going to sell millions, it'll only be internet-junkies such as ourselves who bother to buy it. :heh: I love the style, it wouldn't look right in full colour. Anyone else feel differently?

Posted

It wouldn't look like Sin City in full color, and I'm pretty sure Sin City was part of the inspiration for the style.

 

I'm betting if it does well in reviews it will sell well. I'm also guessing it'll be similar to NMHs where it gain multiple times more sales in countries that aren't Japan.

Posted
Hmmm...Its so Black and white tho... Might put people off. Thats probably why Nintendo changed the original Black and White Twilight Realm to this evening-like saturated form.

They really really don't care :P


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