Hellfire Posted September 20, 2007 Posted September 20, 2007 Footage in the form of gifs are just very annoying. They probably make up 70% of my AdBlock list. GIFS are made of win and awesome.
pedrocasilva Posted September 20, 2007 Posted September 20, 2007 I get a really NiGHTS vibe from the videos, I'll be sure to buy this.
Zechs Merquise Posted September 21, 2007 Posted September 21, 2007 Preview for the TGS over on IGN, sad to say that there are framerate issues, which for me are one of the most 'game ruining' design flaws. I would love SEGA to produce the kindof gem that they used to be capable of, I hoped this would be a return to form from them.
Helmsly Posted September 21, 2007 Posted September 21, 2007 http://kotaku.com/gaming/tgs07/nights-journey-of-dreams-hands+on-impressions-302199.php Sega's inexplicably capped Wii-bound sequel NiGHTs: Journey of Dreams is playable on the Tokyo Game Show floor, a welcome change from the hands-off demos the company ran at E3 this year. Also a welcome surprise, the next Nights adventure features a shockingly simple control scheme. The game features no noticeable motion control options at all, using only the analog stick for directing Nights and the A button for speeding him up. B speeds up Nights. As does C. Maybe even Z, too. It's not too complicated. Gameplay is similar to the Saturn game and involves plenty of balletic aerial maneuvers, guiding Nights through a series of rings, picking up scattered bonuses, paralooping around blue orbs, the typical fare one engages in when in a jester suit. The level on hand at TGS started off on foot, with human boy William, but just for a moment. We quickly took control of Nights, chasing a key-wielding bird around the grassy obstacle course. If you've never played the original NiGHTS Into Dreams, you'll fly Nights in a locked 2D plane, looping around items to collect them racing to catch up with the bird. It's fairly simple, but great fun. Relaxing at times, frantic at others, you'll want to revisit levels to improve your performance. At the end of the level, the camera switches from a semi-side scrolling perspective to one directly behind Nights. Unfortunately, Nights' speed appears to remain the same during these segments and they feel much less enjoyable than the normal gameplay. The demo ended with a boss fight, one against a giant clown balloon. You'll latch Nights onto the underside of the balloon boss, looping him around, then launching him through a series of doors. It's a gargantuan game of boss bowling played against the clock. Yadda yadda yadda... So, how does it play? Pretty damn good. As a Saturn owner who wasn't particularly taken with the original—at least not on the level that ravenous NiGHTS fanboys seem to be—I enjoyed myself more than I thought I would. Control via the analog stick felt a little loose, but adjusting to the mechanics would take longer than a fifteen minute demo. Graphically, the game looks like a Wii game. Better than the Saturn, better than Cruis'n, but it's certainly not going to change anyone's mind about the Wii's graphical prowess. The framerate isn't that solid right now, but the game doesn't ship until December 13th in Japan, so there's plenty of time to add polish. NiGHTS: Journey of Dreams doesn't do much to set itself apart from the original game from what I played on the show floor. However, the mere fact that the game is returning to home consoles after such a long wait may simply be enough for fans of the first.
Cube Posted September 21, 2007 Posted September 21, 2007 The game features no noticeable motion control options at all, using only the analog stick for directing Nights and the A button for speeding him up. B speeds up Nights. Isn't there 2 control schemes? A normal one and a motion control one?
Hellfire Posted September 21, 2007 Posted September 21, 2007 At least two control schemes yeah. And I wouldnt be worried about the framerate, they'll probably fix it.
pedrocasilva Posted September 22, 2007 Posted September 22, 2007 Isn't there 2 control schemes? A normal one and a motion control one?I've seen the normal one and a pointer one... no word about a motion sensing one, yet.
Retro_Link Posted September 22, 2007 Posted September 22, 2007 That's wierd because wasn't the unique motion controls of the Wii the main reason they decided to go about creating this sequel!
pedrocasilva Posted September 22, 2007 Posted September 22, 2007 That's wierd because wasn't the unique motion controls of the Wii the main reason they decided to go about creating this sequel!indeed, and the way the team wanted to go since 1996 and the canceled AiR NiGHTS.
steggy Posted September 22, 2007 Posted September 22, 2007 According to this 1up preview, you use motion controls to do acrovatic moves. I think that's ment to string combos together, but I've never played the orginal so I may be completely wrong. The default control scheme puts movement on the left analog stick, and your boost on the Wii Remote's A button. Simple enough. For those who want to get a bit more experimental, the Remote motion controls come in when you want to perform acrobatic moves, so you can tilt and flip the controller to contort Nights into all kinds of weird animations while flying around. Clicky
pedrocasilva Posted September 22, 2007 Posted September 22, 2007 According to this 1up preview, you use motion controls to do acrovatic moves. I think that's ment to string combos together, but I've never played the orginal so I may be completely wrong. Clicky Hmmmm... makes sense to actually do that on regular controls, similar to pressing secondary keys on the Saturn... but it's not that usefull, I hoped to see a a real motion sensing mode; or something.
K-project Posted September 22, 2007 Posted September 22, 2007 ....The framerate isn't that solid right now, but the game doesn't ship until December 13th in Japan, so there's plenty of time to add polish. Woah. Have I missed something? I thought the thing was due out shortly here, so does that mean we get it before Japan? If so, and the current state is not so good, I'm a bit worried. I've got this on pre-order since I'm a big fan of the Saturn original, but I hope they don't rush this out for the sake of it.
Cube Posted September 23, 2007 Posted September 23, 2007 Woah. Have I missed something? I thought the thing was due out shortly here, so does that mean we get it before Japan? If so, and the current state is not so good, I'm a bit worried. I've got this on pre-order since I'm a big fan of the Saturn original, but I hope they don't rush this out for the sake of it. We may get it in November. May.
canocha Posted September 23, 2007 Posted September 23, 2007 Errrr.. i think the game was delayed in Europe and USA till Q1 2008..
Cube Posted September 23, 2007 Posted September 23, 2007 Errrr.. i think the game was delayed in Europe and USA till Q1 2008.. That was a rumoured worldwide delay. Which seems to be wrong.
Kraser Posted September 23, 2007 Posted September 23, 2007 Oh well, i'm still curious about the game but i'm dissapoint it about the graphic interface. I think Sega could do better with graphics. Hope this game make use of the motion controls. It's a perfect game to that, and it wouldn't be a Wii game without that.
That Guy Posted September 30, 2007 Posted September 30, 2007 Some look nice, and some look like a Dreamcast game. Don't know whether to get this or not. I like NiGHTs, but I don't love it, and Sega are a shower of shite these days.
Hellfire Posted September 30, 2007 Posted September 30, 2007 Some look nice, and some look like a Dreamcast game. Don't know whether to get this or not. I like NiGHTs, but I don't love it, and Sega are a shower of shite these days. You sure know your graphic stuff.
DCK Posted September 30, 2007 Posted September 30, 2007 The environments could use more bumpmapping, but I suppose many of those screens look rather nice. The beach area really looks Dreamcastish or at least PS2-ish though.
mcj metroid Posted September 30, 2007 Posted September 30, 2007 hmhmh some screens look good but some look dodgy same with videos.. This could have looked a a goos bit better.. It's good enough for me if the game is good though.
killthenet Posted October 1, 2007 Posted October 1, 2007 Well the visuals are certainly interesting, if a little ugly in places. I'm sure i'll get this though, looks like a lot of fun.
ShadowV7 Posted October 15, 2007 Posted October 15, 2007 Release date time. December 18th for the US January 2008 for Europe.
jammy2211 Posted October 15, 2007 Posted October 15, 2007 European and NA release dates announced Still not sure if I'll get this game, it's gonna be a review dependant one I guess :P.
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