Dante Posted March 14, 2007 Posted March 14, 2007 Koei Reveals Original Wii Game, Opoona For people wanting something other than Dynasty Warriors. What the Wii needs more of are daring, bold, innovative and new games. We're starting to see more of these as time goes on, and Koei's joined the fray with Opoona, and there are some heavy hitters landing their talents to this quirky adventure. First, the setup. Opoona is not only the game's title, but the name of the main character, as well. Opoona, a descendant of the brave Cosmo Guards, is visiting the planet Landroll with his family, when he's separated from them and find his parents in the hospital for series injuries and both his brother and sister completely missing. What happened? In Opoona, it's your job to earn a license to travel to other colonies and find out. These licenses are different jobs -- rescuer, idol, detective -- and players pick and choose what they'd like to become. Despite the somewhat serious sounding subject matter, Opoona's art style suggest the game is anything but. Shintaro Majima heads art direction on this project, while Sachiko Yukimura, who has worked with Yuji Hori several times on the Dragon Quest series, joins as planning director. Most exciting for RPG fanboys, however, is Hitoshi Sakimoto, the composer of Final Fantasy XII's excellent soundtrack, penning the music. In a bit of a twist, Opoona is controlled without touching the Wiimote whatsoever. We only have a brief description of combat from Koei, but they claim movement and "Active Bombom Battle," which encompasses the game's combat scenarios, is controlled entirely by the nunchuck, allowing for one-handed play. Snapping the nunchuck fires projectiles at enemies, whose trajectory can be changed by moving the nunchuck. No release date set for this one yet -- Koei will only say TBA -- but stay tuned. 1UP
Cube Posted March 14, 2007 Posted March 14, 2007 Sounds....odd. The story itself sounds quite gritty, the art style is the opposite, the music is likely to be as epic as in Final Fantasy, it sounds as free-roaming as GTA and the controls are utterly simplistic. I'm guessing that the HUD is a placeholder - it would look out of date on the NES
pedrocasilva Posted March 14, 2007 Posted March 14, 2007 I'm liking the look of it... HP and FP? do I smell RPG? bring it on : peace:
Lens of Truth Posted March 14, 2007 Posted March 14, 2007 Hard to tell from the screenshots, but looks interesting..
Shyguy Posted March 14, 2007 Posted March 14, 2007 Im just glad more and more companys are doing these "out-of-the-box" type games
Zechs Merquise Posted March 14, 2007 Posted March 14, 2007 Can anyone remember Winback? I had it on the N64 and it was brilliant. I'd love to see that with updated Visuals and a few new game modes.
flameboy Posted March 14, 2007 Posted March 14, 2007 looks shite. haha easy to say that... I think it looks like it has an artistic direction to it, nice cel shaded character on a cartoon background, and whilst it isn't exactly pushing the Wii technology, I sure something similar like that could run on the DS..but it will be interesting to see how the nunchuk only control will work.
Konfucius Posted March 14, 2007 Posted March 14, 2007 When I saw the screenshots I thought 'meh' but the concept seems to be very interesting. Well it depends now on how much fun the missions are and how well the controls are implemented although I don't really worry about the latter.
Jasper Posted March 14, 2007 Posted March 14, 2007 Looks like a game making wave for my DVD-rack. It'll be there. And it looks like a great game, too.
Maverick Posted March 14, 2007 Posted March 14, 2007 Looks like shit, i know for a fact this would never be added to my personal collection.
Ramar Posted March 14, 2007 Posted March 14, 2007 looks shite. I agree. The story sounds utterly wank too.
Retro_Link Posted March 14, 2007 Posted March 14, 2007 Have to say I don't really like the look or sound of this!
seamus_aran Posted March 14, 2007 Posted March 14, 2007 I like the sound of this actually... got some good staff there, and as long as nothing goes horribly wrong this should be a solid game.
Daft Posted March 14, 2007 Posted March 14, 2007 This is now in my top three Wii games, that I am defo going to buy! Mario G and No More Heroes being the other 2...Smash Bros doesn't count as a game, its more a way of life!
DCK Posted March 14, 2007 Posted March 14, 2007 So far I'm not at all impressed. They have to have more than a big name as a developer. This looks rather generic to me. Weird controls too, to say the least.
James McGeachie Posted March 14, 2007 Posted March 14, 2007 http://www.famitsu.com/game/news/2007/03/14/103,1173857487,68536,0,0.html A few better screens are available here
The Bard Posted March 14, 2007 Posted March 14, 2007 Cool characters. But I want Winback! Operation: Winback 2 on PS2 was crap.
The-chosen-one Posted March 14, 2007 Posted March 14, 2007 Operation: Winback 2 on PS2 was crap. i loved the winback on n64 the ps2 version was kinda crap i want a Mystical ninja Goemon game or Hybrid Heaven i loved the RPG style in it and the story
Daft Posted March 14, 2007 Posted March 14, 2007 i want a Mystical ninja Goemon game or Hybrid Heaven i loved the RPG style in it and the story Mystical Ninja Goemon game, yes please thank you very much me want now!!! Thats what that effing music I was humming for the past 3 days!! THANK YOU!: peace:
Cube Posted March 14, 2007 Posted March 14, 2007 Koei has released the first bit of information about Opoona, a unique Nunchuk-controlled RPG for the Nintendo Wii. Developed by Arte Piazza, this title features a main character known as Opoona, a descendant of the brave Cosmo Guards. While on vacation with his family to the planet Landroll, he is split apart from his family. When he locates his parents, they have been hospitalized and his siblings are missing. During Opoona's travel to search for his missing family members, he will earn licenses which are similar to job classes. These licenses include rescuer, idol, and detective, and assist Opoona in developing relationships and unlocking new areas. Tomodachi levels are used when determining relationship status and when the level goes up, Opoona will be able to access new jobs and broader quests. Additional characters will interact with Opoona throughout his adventures including his brother Copoona and sister Poleena. Copoona is a gentle, yet self-possessed individual who grows throughout his time on Landroll. Poleena is a spoiled, though cheerful little girl with the ability to communicate with plants and animals. All three of these characters are artistically drawn with a variety of facial and body expressions. Assisting Opoona is Landroll local Chaica, a frail-looking girl who in reality is quite skilled at combat. Landroll is infested with monsters known as Dark Rogues. These creatures originated from a meteor that landed on the planet hundreds of years prior to Opoona's visit. The Blue Virus, Space Bulb, Before the Mask, Son of Sun, and Ultimate Golem are just a few of the Dark Rogues that Opoona and company will encounter during their adventures. In a unique twist, Opoona is controlled without use of the Wii Remote. Aiming and flipping the Nunchuk is used to fire Energy Bonbons at enemies in a system known as Active Bonbon Battle. Character will have hit points as in most RPGs, but in place of traditional magic points will be force points. Working on this title will be Sachiko Yukimura as planning director and Shintaro Majima as art director, both of which have worked with Yuji Hori on prior Dragon Quest titles. Fresh from Final Fantasy XII among other titles is Hitoshi Sakimoto who will be lending his musical talents to the soundtrack. A release date is scheduled for Summer 2007 in Japan with a price of 6,800 yen, but no information has been announced for North America as of yet. Keep checking RPGamer for the latest updates. rpgamer Some new information
or else you will DIE Posted March 14, 2007 Posted March 14, 2007 pfft, give me that game where you play as dewey the water droplet.
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