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V. Amoleo

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Everything posted by V. Amoleo

  1. Yeah my 3DS on standby lasts ages. Whereas my Vita is dire when in standby mode.
  2. Can we get New Nintendo 3DS XL spares in the UK like in America? One of the screws has stripped on the back so I'd like to replace it.
  3. Disappointing to see that there's slowdown even in the trailer when the Legendaries are on screen. I take it they're not new Nintendo 3DS enhanced.
  4. Bit of a random one. I bought this game the other day but whenever I try to play it, it just hangs on the Devil's Third logo and I have to hard reset my Wii U. Anybody else experiencing this?
  5. Which would people recommend? Citizens of Earth on 3DS or Wii U?
  6. The MyNintendo site has updated slightly. The view rewards and view missions buttons have been made more prominent but, more interestingly, there's also a redeem a point code button now. Anybody know what that's about? Are they bringing back the Club Nintendo Pin with physical purchases?
  7. With Citizens of Earth being Wii U OR 3DS. Which one would people recommend?
  8. Even as a Prime customer I think this is stupid. They're artificially adding value to the subscription.
  9. I had my first full day with VR yesterday. I've moved the lighthouses to be in a more permanent position which has given me a bit more play area. I also found that using the advanced setup for play area to be much nicer than the basic one. In advanced you click at every corner of your room. Which means I've been able to replicate the boundaries of my room (including going around furniture at the edges) so when in VR I can still tell when I'm about to punch my TV. This hasn't given me much more play room, because it doesn't make a bigger rectangle, but it means I have a bit more room to move before the chaperone walls appear. The Lab worked this time. For some unknown reason it just wasn't accepting any input the day before. All of the mini-games & experiences are fun and interesting to use. There's really some room for Longbow to be expanded into a full tower defence. While the personality core calibrator is almost as fleshed out as your average Angry Birds. There's a bullet hell shooter in there too which doesn't really need any expansion. I went back on the Brookhaven Experiment demo, turns out Wave 5 is the end of it. The very end of the demo did actually make me a bit nervous due to the scale of what happens (no spoilers in case any of you end up playing it!). I have a correction to make to my last post too. They're not actually zombies but monsters. It says this everywhere on the game but the way they shamble around I thought they were. My youngest nephew used Tilt Brush. He enjoyed being able to draw things in 3D. I can't see myself ever using it though as I'm not artistic in the slightest. He also played the chef job of Job Simulator. As he is only 7 there was an issue of height, I had to lift him so that he could grab the order sheet from the wheel above him. Fantastic Contraption is a fun puzzle game. Everything works intuitively and as you'd expect. I very briefly played a game called Spell Fighter VR. It was very confusing but I wanted to try the analogue stick style movement. Using a stick to move you in a VR world just isn't going to work. It made me feel disoriented and dizzy. Surgeon Simulator VR: Meet the Medic. Fun game but, as with Surgeon Simulator itself, really confusing. How am I supposed to save the Heavy?! Next up was the Budget Cuts Demo. At first I was concerned because it said I didn't meet the space requirements of 2mx2m (I have 1.6mx2.4m) but I didn't come across anything where I felt like I didn't have enough room. This is the best example of a 'real' game that I found so far. It seems to have a story, a map that you can travel around freely and enemies to fight. You have to crouch when you're in a crawl space above the ceiling, look around corners by physically leaning and literally throw your knives to hit enemies. It's no wonder it was a game used to show off the Vive. I'll definitely be picking this up when it's released. The last game that I played was Cloudlands VR Minigolf Demo. Works exactly like how you'd expect (mini)golf to work. If you enjoy minigolf, you'll enjoy the game. I found it really relaxing. I guess the only issue I'd raise here is one which will be applicable to many VR games. Minigolf is usually enjoyed in a group, something that isn't possible with a VR headset. Going back to where I mentioned the resolution in my last post. For most games this is fine but, for example in The Lab's postcards experience where real world photography is used to give the impression of being in a different location on earth, the resolution is just not high enough. It looks like you're looking at a blurry photograph taken by an early digital camera. There's nothing else available yet for me to compare this to so it might just be that the images used by Valve weren't that great to begin with. It does have me a little worried about the PlayStation VR's lower resolution though. As far as everything off centre being blurry, I think this is just the nature of the lenses used in VR. I've taken to looking at it like varifocals now. You have to move your head rather than your eyes to focus on something. You get used to it pretty quickly. I can't get the camera on the headset to work at all. Apparently it's temperamental about the type of USB port it's in and none of mine seem to be compatible. I also can't get the bluetooth phone connection to work. It's a bit annoying that these two features are missing for me but maybe it'll be fixed in firmware updates. My final thought is that a standardised control set has to be set soon. With how teleportation locomotion seems to be the best style of movement in VR, the button to teleport needs to become standardised. Every game I played which used it had a different button press to activate it.
  10. There is an option to download the live action videos on the Xbox One. It's only PC where they're always streamed.
  11. Finally got my damn cable. Doing a basic setup isn't too difficult. Put lighthouses in corner of room, outline play area using the controller. First thing I tried was The Lab. Weirdly I couldn't actually get past the start screen. There's a pedestal with a start button but I'd tried lots of combinations to actually press the button but none worked. Not sure why. So I moved onto Job Simulator which is charming and interesting to play. But there's not much meat on the bones so that means I probably wouldn't have bought it at £23. It's so responsive that you really do forget where you actually are. It's so strange because it's clearly a cartoon world. Next up I played the Brookhaven Experiment demo. Got up to Wave 5 before I turned it off. Might just be the demo, but it needs to be a bit more polished. The zombies tend to take awkward paths around obstacles and all of the zombies (of the same type) look exactly the same. It did make my heart race much more than a survival mode usually would. If it'd had have some sort of story attached to it I'd have bought it when it was released. As it is, it's enjoyable but probably wouldn't keep me hooked for very long. It's not scary in the slightest though, but I think with polished up animations and zombie textures it could be. Lastly I played Minecrift, the Minecraft mod for the Oculus Rift/HTC Vive. The HTC Vive version fully supports roomscale. It blew my mind. It's so immersive, you just want to explore everywhere. It uses the teleportation mode of locomotion and that works well for the slow paced building. I didn't encounter any enemies so I don't know how well the game would hold up in those situations. I need to get the lighthouses permanently mounted as at one point while playing Job Simulator one of mine began to slip which has some mind bending effects on the virtual world. That's the only time I felt sick. You can see the individual pixels, but it's not really that noticeable when you're playing a game. I don't know if I haven't got it set up quite right but everything not immediately in the centre of lens was too blurry to read.
  12. Currently I'm in the mindset that I'll get it day 1. Obviously this could change when Nintendo has officially unveiled it. The rumours that at least one of the three products AMD were talking about today is a Nintendo product has put me in a much better mood as that'd confirm it'd be an x86.
  13. I wish! I ordered the necessary Mini DisplayPort cable from Amazon using Prime and got an email half way through yesterday saying it'd been delayed and wouldn't be arriving until next week. So I cancelled that one and ordered one using Prime Same Day this morning. Still waiting for that one to be despatched so it's most likely going to be closer to 10pm than 6pm. I set it up as much as I could without the headset displaying a picture. The boundary drawing was pretty simple as you just use the controller to draw it. The 1:1 tracking for the headset and controllers, which I could see on the monitor, was pretty good. Hopefully I'll actually get to use it today. Update: And now Amazon have told me that they won't be delivering the cable today. This is beyond a joke!
  14. My HTC Vive has finally been despatched! Should be with me tomorrow! Woop. They really should have bundled a Mini DisplayPort cable with it. My HDMI to Mini DisplayPort doesn't seem to work for this so I can't use it today.
  15. I only very rarely play online. So they would have to add extra value to a yearly sub to get me onboard.
  16. Rereleasing games isn't an excuse to not have Backwards Compatibility. I already have a bunch of games. Don't make me buy them again. I don't have the room to keep hanging onto old consoles.
  17. I'd quite like a open world Pokemon RPG on a home console. But I wouldn't want a full on MMORPG. I don't often play online and I definitely don't want to be paying a monthly fee to play a game. Also griefers. Can you imagine people just being idiots starting fights outside of the starter town?
  18. I'm running a rooted Android N developer preview factory image on a Nexus 6 with an unlocked bootloader. Must be that they've only reduced their checks but not removed them altogether if it's not working for you.
  19. I had the exact same issue. It's almost as if it only looks at that setting when you first set up the NNID -> MyNintendo link.
  20. New update seems to allow me to play on rooted phone now.
  21. I did think about it but two things stopped me: The Official Nintendo Store shouldn't be trying to fleece it's customers by forcing them to buy a bundle. Amiibos are worth... what? £6 at the minute. That's £24 total. Bringing the game + coin down to £90.
  22. Was the SE + coin ever available or was it just the bundle with amiibos? I was on there as soon as I got the email and it was already OOS.
  23. https://twitter.com/Valad_Amoleo
  24. I can't get Miitomo to work on a Motorola Nexus 6 running Android N. I've stuck it on a different device instead. Update: It's not because it's Android N, it's because I'm running rooted. Damn.
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