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Dcubed

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Everything posted by Dcubed

  1. That's pretty brutal for them. Ubisoft are really hurting for a hit right now, and missing the Xmas period is gonna really sting; especially since they have no other major titles in the tank that really have the potential to turn the company's fortunes around in a meaningful way within the short-medium term. If this game fails to take off in a big way and really reverse the series' sales decline? Ubisoft may well be done for...
  2. Looking forward to tucking into this as soon as I finish AAI 2. Glad you enjoyed it @Hero-of-Time. You gonna go back and play the other two FDC games?
  3. Am I the only one who thinks that a NES Rugrats game feels inherently weird? I mean, Rugrats only started in 1991; after the SNES had launched. So surely a SNES/MD game would be more on brand than a NES game? I mean, it’s cool and all; what with it being a real NES ROM that runs on real hardware. But I dunno, it just feels strange being on that hardware, as I associate the series with the early-late 90s (which covers the 16bit and 32bit eras).
  4. If it’s a good 3 hours that makes for a highly replayable game? I’d much rather pay £20 for that than the same price for a 100 hour slog.
  5. If this is getting a VR version, can we get S3D support for the PC version? Please? After playing OT 1 & 2 in S3D? I can’t go back!!
  6. I think I know what this product is now. Let’s just say that the reports of its death have been greatly exaggerated! I’m just going to say that you are half right here @BowserBasher
  7. Those are some pretty heavy required/recommended system specs for the PC version! I suspect we may have another DD2 on our hands when it comes to performance...
  8. Very much interested in this, despite the lack of Defiance (which still baffles me). I just hope that Aspyr don't Aspyr-up everything here...
  9. Wow! And it seems to be using the original Working Designs localisation as well, hell hath frozen over! It actually looks like a quality port of the PS1 version, praise be! Shame that there's no option to play the original SEGA CD versions, but still; can't complain when the PS1 versions of these games are going for silly money on the second hand market!
  10. I hope they're not going to cave into pressure from the racists hounding them over having a black samurai in their game and delay the game to whitewash the protagonist...
  11. Ok, I meant unedited gameplay; smartarse
  12. The official trailer upload got pulled (someone probably pressed the button too early by mistake), so here’s an unofficial re-upload…
  13. They’re pretty similar to the 3DS entries in terms of 3D model art style. True, but we do at least have touch screen support on Switch (which this game does seem to support, going by the footage we’ve seen and by the fact that Katriele also supported it). So it should still play well enough in handheld mode.
  14. Aspyr didn’t make the TR Remastered collection, it was done by a group of fans hired by them, who previously worked on the Open Lara project… https://www.thegamer.com/tomb-raider-1-2-3-remastered-trilogy-lead-developer-modder-xproger-openlara/ Pray that this ends up being a similar situation here, because I would very much like to play modern re-releases of the LOK games that aren’t the complete disasterpieces that Aspyr are known for… My guess is that the rights aren’t as clear cut with that game as with the LOK games (that and working with 2D sprites makes any sort of remaster effort much more difficult). My bigger question here is why isn’t LOK Defiance included in this collection?
  15. Soul Reaver Remastered!! Developed by Aspyr… … I’m so sorry Kain fans…
  16. Will Level 5 survive long enough for this game to come out? Find out in 7 month’s time… if we’re lucky!
  17. A PS4 and Switch 1 game in Twenty Twenty Six. Jesus Fucking Christ…
  18. Looks like a Layton game! Here’s hoping that it actually comes out before Level 5 go bankrupt!
  19. I would’ve thought this initially, but the fact that it has a designated product number (CLO-001), like what all of their retail products have, is what gives me pause here.
  20. Ooh! Sounds like some sort of motion detecting sensor to me… Could the Switch 2 dock be sporting some interesting motion capture tech this time around?
  21. So I’m playing Haunted Castle Revisited in the Castlevania Dominus Collection and… … I can’t believe I’m saying this, but I’m actually having fun! I think M2 may well have actually done the impossible here. They took one of the absolute worst games ever made and have actually made something fun out of it!! I don’t think it’s as good as their previous series attempt (Castlevania: The Adventure Rebirth), which was a similar total re-imagining of a maligned Castlevania game that might as well be a brand new game, but this is far more impressive because Haunted Castle is such an absolute travesty dung heap that it’s incredible that they’ve managed to get anything worthwhile out of the source material!!
  22. Nice, but far from the most important parts of the interview I reckon. It makes for good headlines, but she’s far from the first female director on a Nintendo project as they’ve had many over the years. I think a more interesting take is that Hidemaro Fujibayashi seems to have had no involvement with this game. He basically took over Aonuma’s role as the series’ main director some 15+ years ago, and (with the exception of A Link Between Worlds), he has had a directorial role on every mainline Zelda game since Phantom Hourglass. It does feel like this game has been developed as a form of counterprogramming to what 3D Zelda has become; despite Aonuma’s comments about freedom. At least him and the rest of Nintendo do seem to understand the need for diversity within the series’ gameplay now; as well as the need for diversity at the directorial level too
  23. Hmm… That interview is giving me mixed feelings… On one hand, this sounds promising for the future of the series… … on the other hand, this one fills me full of dread… … and this one makes me question Aonuma’s confidence and skill as a game designer… … it suggests a rather blinkered view that doesn’t quite seem to understand how those game design restrictions actually make games fun to begin with. Take Chess for example. In his world, the game would be more “fun” if every piece could just move like a Queen, but is that really the case when it removes the foundational strategic gameplay element and the stakes involved with escalation of power with each piece on the board? I don’t think so. Freedom is not the be-all-end-all of game design that he seems to think it is; in fact, it is often its enemy. Also rather interestingly, it seems that Greezo were the primary developer on this game; with Aonuma and EPD staff only offering guidance and oversight; not unlike the Flagship developed Zeldas of yesteryear (OOS/OOA, Four Swords, Minish Cap). First time that an external studio has lead development on a Zelda game since Minish Cap was released near enough 20 years ago! Hopefully that has helped to insulate the game somewhat from this poisonous mindset that Aonuma is suggesting.
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