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Dcubed

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Everything posted by Dcubed

  1. I'd love to see M2 attempt a redo of this one. They did some stellar work on Adventure Rebirth and Haunted Castle Revisited, but I get that 3D (or anything beyond the 16 bit era for that matter) isn't really within their wheelhouse...
  2. It's crazy isn't it? Literally everyone knew it was going to be a massive bomb from the moment it was announced, literally everyone straight up told Sony online that it was going to be a massive bomb. It boggles my mind how utterly out of touch the Playstation execs were on this one. Surely someone at the top of Sony must've seen this coming? Even your average joe schmoe mouthbreathing online idiot has more sense than the top brass responsible for this mess. It was an out of control train that had long gone off the rails and was heading straight for a brick wall with puppies attached to it. Outrageous that it was ever allowed to reach completion.
  3. https://sonyinteractive.com/en/news/blog/an-update-from-playstation-studios/ The expected outcome of Concord's failure. Edit: Looks like Kotaku has a source that states the project cost more than $200 million before marketing costs and not including the studio acquisition cost... (The total cost is probably pretty close to that $400 million number that was rumoured before then). That's alotta money that they just flushed down the toilet! Surely one of the biggest commercial bombs in video game history? Well... perhaps until Marathon bombs and Bungie probably gets shut down...
  4. So... now that Nintendo is back on the Wii U port gravy train, might we see them finally bring out some of their last remaining WiI U ports still sitting in their vaults? I bet they finished ports of Paper Mario Colour Splash, Wind Waker HD, Twilight Princess HD and Kirby & The Rainbow Curse years ago and they're just sitting on them for a rainy day to fill in their schedule gaps before Switch 2 comes out... Of course, if they were actually cool, they would have a port of Nintendo Land and Star Fox Zero that requires two Switches ready to go... I mean, they've already sold near enough 150 million of the bloody things, most of us have multiple Switch consoles by this point anyway.
  5. Tooie is not bloated, but it is a demanding and complicated game compared to its predecessor. I'd say it's inherently less replayable, because it's a much bigger and more complex game than Banjo Kazooie that demands much more intense exploration and mental mapping of each environment (with worlds that even interconnect!). But that complexity is also inherently rewarding. You have to put more into Tooie, but you get that much more out of it.
  6. The long overdue Wii U port arrives on March 20th 2025.
  7. Yo!!! It's out today! Wonder how long it'll take before someone extracts the ROM for play on real SNES hardware...
  8. Ha ha! Love the Grindhouse style, NOA have been really cooking with their N64/GBA NSO trailers
  9. BTW. Just wanted to point out that we now literally have Mario In Unreal Engine. Not quite what most expected from the old meme, but that’s what happens when Nintendo hires that man!
  10. Second Attack desperately needs a NSO release. It’s SO expensive on the second hand market! The fact that the Wii & Wii U VC got Bomberman 64 and Bomberman Hero, but not Second Attack is maddening!
  11. Got this in my email inbox a couple of hours ago (I was one of the backers for YL’s original Kickstarter way back in 2014)… Don’t ask me why they’re still offering backer updates for a 10 year old Kickstarter campaign. Yeah, they’re definitely hinting at Switch 2.
  12. Super Saiyan cards incoming?
  13. ... you certainly weren't kidding! It definitely earned its 18 rating, that's for sure! I'll have to leave more detailed thoughts later on, as time is not on my side right now, but I can certainly see why Sakamoto said that the ending would be divisive! To be honest though, I have an issue to raise that isn't so much related to the content of the ending itself, but moreso about the overall game structure... Still, I thoroughly enjoyed my time with this game! The ending certainly was worth the ride! BTW, minor little thing but...
  14. Ok Sakamoto, well played. I didn't call it after all. An excellent set of final twists at the end! Throughly enjoyable! Now, let's see what the post-game sequence holds...
  15. Thoroughly enjoying it so far. It's certainly a more grounded affair than the likes of the Ace Attorney series, very much in-line with the previous FDC titles. The story has some interesting twists and turns, but it feels like we're still far off the ending and finding out who Emio is; despite me having a pretty good idea about who the culprit might be... ... wait, what? ... well that flashed up all of a sudden out of nowhere! Alright! Let's see where this rabbit hole takes us...
  16. Game has leaked, some people have seen the full credits list... Looks like my suspicions were correct, and Nintendo elected to employ a bunch of the Alphadream staff directly when the company collapsed... just like what they did with Flagship's staff when that studio was shut down in the mid-2000s. Hideki Sakamoto is also an interesting choice of composer... still very strange that Shimomura didn't come back for Brothership though. Oh I'm so glad that Chihiro Fujioka joined Nintendo! That's so awesome!! I remember this interview came out shortly after Alphadream was shut down and was hoping that he'd go ahead and join Nintendo proper... After the SMRPG Remake came out? I had a feeling that he had gone ahead and joined them Alphadream lives on!
  17. I reckon that they'll probably wait until next year at this point. No real benefit in announcing during the Xmas period. If it's coming out in July 2025? (The earliest that it could possibly release at this point), then we'll hear something in January. If it's coming out in November 2025? (More likely), they're gonna wait until either April 2024 (start of the new financial year), or they're gonna wait all the way until not-E3 season, in June 2025.
  18. https://www.resetera.com/threads/ubisoft-has-disbanded-the-team-behind-prince-of-persia-the-lost-crown-game-did-not-reach-expectations-and-sequel-was-refused.1016355/ Very sad... Hopefully the dev team figure out that Ubisoft is a sinking ship and get out of there before it's too late... If Davide Soliani and his staff at Ubisoft Milan can escape, hopefully these guys can too!
  19. Well whaddaya know? It's making it out this year after all! November 5th in fact Music is spot on as well. Tee Lopes don't miss
  20. Sakurai just announced that he began working on a new game in April 2022... So we could be looking at it being a launch window title for Switch 2!
  21. The final Sakurai on Creating Games video is now up! Edit: Sakurai confirmed that he started working on a new game in April 2022! That's insane that he was working on both the channel and his new game at the same time for two whole years!
  22. Ahh yes, another one of the fake NBA Jam games; not made by any of the people who made the original series, before Acclaim stole the series name and trademark from Midway in 1996. This is essentially the 90s equivilent of the Harvest Moon/Story of Seasons debacle in the early 2010s, with NBA Showtime being the real NBA Jam.
  23. Oh wait, I’m dumb. I didn’t even notice that it doesn’t start until the 24th…
  24. Well... I can't get in right now. Says that the number of current online players exceeds the maximum supported by the game. Not quite sure how they managed to have more players than expected, considering that they artificially capped the number of participants at 10,000, but there ya go! BTW, something worth noting. I took a cheeky look at the Intellectual Property Notices tab on the Home Menu and I reckon that this is an internally developed first party EPD game. It has all the same tech notices as what the games made on EPD's own in-house engine tend to have (Immersion, Havok, FSR 1.0 etc), so it seems to be running on the same engine as the likes of BOTW, TOTK and Splatoon 3... So whatever this is, it seems to be a proper EPD game!
  25. Oh wow! I didn't have Acquire on my bingo card! Huge win for them! I guess this was a similar situation with Octopath Traveller then, with Acquire doing the gruntwork while a design team within Nintendo EPD handled the game design part of the game (probably the SPD/R&D1/Yoshio Sakamoto side, since they usually work with outside developers in a similar manner). This also explains the use of UE4, since that's the engine that Acquire are used to. Very cool! Well haps for Acquire! Looks like they've done another great job here So now the question is... who from Alphadream has joined Nintendo proper? We already know that a good chunk of the Alphadream staff have worked on Brothership, since Nintendo already confirmed this before... I also think it's safe to say that Taro Kudo will have worked on this game (who seems to have joined Nintendo after Vanpool was closed and has become the unofficial head of the "Mario RPG" games).
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