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Dcubed

N-E Staff
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Everything posted by Dcubed

  1. I can only scarcely imagine the value of the subscription to anyone who hasn't played any of these classic games before. Can you imagine a child growing up and having instant access to ALL of those classic Nintendo titles for the first time for next to nothing? Bonkers. That being said, I'm sure we're gonna be in for a price hike soon. There's no way that they can sustain the current pricing model for much longer; especially when all of their other rivals have already raised their prices.
  2. I see Switch 2 upgrades in our future
  3. Hell yeah! Burnout is the real shit! I'm still bitter that 3 and Revenge never came to Gamecube... What a tragedy. An even bigger tragedy is how EA killed the series as a whole... and the engine that powered both it and the grand majority of the entire 6th generation of consoles, the mighty RenderWare. Burnout was the first in-house game that utilised the engine, and was Criterion's first ever commercial video-game project; they were previously a division of Canon (yes, the camera manufacturer), and RenderWare started out as a suite of CAD software. It was only in the late 90s that RenderWare started being retooled into a video game engine; directly in response to Argonaut's B-Render engine. And while Criteron did put out a demo game (CyberStreet) for developers to base their games off of, Burnout was the first in-house commercial game to use the first finished release version of the engine that we know today as RenderWare. And what an engine it was! It powered no less than 300 games! Including literally the biggest series of the entire generation, none other than Grand Theft Auto 3/VC/SA. RenderWare was highly versatile, very well documented and very performant. Even Japanese developers made heavy use of the engine; as seen in games like Sonic Heroes and Persona 3/4. Unlike modern middleware engines such as Unity and Unreal, which offer complete all-in-one solutions, Renderware was more of a malleable set of tools that could form the basis of any given game engine. But it was fast, and its malleable nature meant that it could be used for any type of game. When developers saw what Criterion were pulling off with Burnout? It quickly became the industry standard thereafter. If Gears of War was the game that sold Unreal Engine 3 in the PS360 era? Burnout was that same game for RenderWare on the GCN/PS2/Xbox. But Burnout happened to be more than just a fantastic tech demo, it also happened to be a BANGING arcade racing game! An utterly simple and brilliant concept (drive dangerously to win!), executed perfectly! The concept literally sells itself! It would of course go on to produce bigger and better sequels, but Burnout is one of the single most important games of the entire generation, because it sold the engine that powered it by proving its worth to developers around the world. Without Burnout, there is no GTA 3. An engine so powerful that EA bought out the studio and their tools, in order to kill it off.
  4. Famicom Detective Club Parts 1 & 2 can read each other's save data (And Emio as well BTW). Clearly it can be done. I'd imagine that any such feature would work by using another Switch 1/2 via Game Share as the stand-in for the GBA. Or perhaps they could just have the other system open up the GBA NSO app and put the emulated system into the respective Single Pak/Multi Pak mode? It's definitely doable from a technical standpoint. The question though is whether or not Nintendo can be bothered, or if they're too lazy to do it...
  5. Why!? Why won’t you just charge me already FFS!? Literally Nintendo!!! PLEASE!!
  6. Lots of Qs still with GCN NSO. I do hope LAN support is in, as even though we have online splitscreen, the LAN modes offer unique gameplay that can’t be replicated otherwise… including 8-16 player support for Double Dash!!(!). It must be doable, since you can actually do wireless LAN using homebrew on Wii/Wii U, and it works really well! And that’s with real hardware, not even emulation! GBA-GCN connectivity has to take priority though. It’s easily the most impactful and important USP of the hardware and it would be a tragedy if it isn’t supported… I get that it’s not trivial to support under emulation, but it’s such an important feature of the hardware. It would be like not supporting the touch screen for DS VC games!
  7. Orr…. This version is gonna be rock hard
  8. Seems petty to charge for the upgrade, but whatever.
  9. Yeah, I saw that some time ago. They’ve worked with Nintendo for a long time, so that didn’t surprise me one bit. I just assume that they’re responsible for like 99% of all Japanese developed multiplatform ports.
  10. 2002 FWC was a Tose job!? Had no idea! Man, those guys get around!
  11. Hey! At least there’s still Steam Deck for your portable version
  12. You jinxed it Julius…
  13. That GCN Menu blurb is hilariously generic. Ironic considering how unique and novel the gameplay setup actually is.
  14. It's simple really. If it's not made by Nintendo, he probably hates it. If it's western developed (and it's not called Wave Race Blue Storm), he definitely hates it.
  15. Aww… I was hoping for a weird situation like that Italian exclusive Sailor Moon game for the DS… phooey
  16. Hold the phone… this American-made game, based on a Hollywood movie, based on an American comic book… came out in Japan first!? That can’t be right, surely!?
  17. Wahey! Great job on finally beating SoR 2! You two should play Toejam & Earl together next.
  18. I can only assume it’s a weird bug of sorts; some sort of frame-time mismatch problem? Dunno. I seriously doubt it’s a hardware issue, so I doubt that the performance will change on Switch 2; but they ARE going to be updating the N64 NSO emulator when Switch 2 comes out (to add rewind and button remapping), so who knows?
  19. Surely they’d just jump straight into a new game at this point? Its been 10 years since the last original PKMD game!
  20. Nice to see some more 3rd party GB/GBC titles hit the service. Bodes well for the future of NSO. Now, if only we could get over Nintendo’s weird aversion to allowing 3rd party GBA games on the GBA NSO service (the only NSO platform to have zero 3rd party games available!).
  21. Not as good as the original. It's not horrible, but showing the game footage takes away from the faux 60's James Bond aesthetic.
  22. Makes sense to me.
  23. Oh snap... What if the UK Super Nintendo World ends up using the DK Bananza design instead... The one country in the world to have a Super Nintendo World that doesn't feature the British design for DK...
  24. Oh yeah! I forgot to mention this earlier. But this game is almost certainly being made by the same team that did Splatoon 1-3. I have my reasons, which I can't be bothered to explain. But when the inevitable Ask The Developer article comes out, you'll see that I was right.
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