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Everything posted by S.C.G
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But for those who'll use it in the "correct" way - for example not using it to record as many expletives as possible - the potential is amazing. It's a Catch 22 situation, I still think many good things will come of it.
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It was indeed, which I felt was more of a fair price but for that extra £10 the Nintendo store should at the very least be throwing in a download code for one hundred of those golden eggs even though I dislike the concept of the micro-transactions on principle. ------------------------ Review should be appearing on the site soon... (not today obviously, it'll be after the embargo but before the game is out)
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How about having the whole Cinema to yourself? :awesome: Happened to me once when I went to see the Bourne Supremacy way back in 2004... was one of its last showings and the place was completely empty, the film wasn't bad but it was the experience of actually being able to enjoy a film at the cinema without any distractions which really made it for me.
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Remember this a few pages back... Starfox Zero coming out November 20th Falco amiibo coming out November 20th Hmmm...
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Definitely not buying Mario Tennis then. Ah Nintendo, you do love your double - or sometimes triple - game release days don't you? Still, good to have a solid date.
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Not yet sadly, still working on other reviews. I'm glad to hear you like Darksiders II though.
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And that is when I'll finally play the game, but not the Vita version, by the sounds of it it's not even worth having for free... no it would have to be the home console version and even then I'd only play it once getting round to it. It's a shame because the original Resident Evil Revelations on the 3DS was so good, this it seems isn't or at least not as good, I want to like it I really do, currently the only thing which makes me want to play it is the fact that it has some sort of Raid mode or equivalent, at least I thought it had in any case.
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Don't get me wrong, Layton would still be good for smash but so many other older Nintendo characters could have been included, then again I suppose a lot of people who have only recently started playing games then possibly wouldn't recognise a really obscure Nintendo character yet Layton would be an easy sell. I don't mind Shulk being in Smash because Xenoblade Chronicles is one of those anomalies, a really popular JRPG which has a load of likeable characters perhaps for all the wrong reasons, but they have charm. Layton has charm as well of course, it's probably just due to the fact that I've never properly played a single game in the series... not even one... even when I got one for free... I don't know, something about the frequency of how the games were released I just didn't like and as a result never invested any time or money in them. I feel the same about Yokai Watch, I don't dislike Level 5, in fact they are an amazing studio but I always feel that they could be doing a lot more with some classic Nintendo franchises... if only they were allowed to! I'd love to see them bring an old IP back to live with their unique visual style, but perhaps it's just something that will never happen. Anyway, more characters for Smash, always a good thing! : peace:
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Had to do a search for Jibanyan so that's probably why that character wouldn't be included - the first Yokai Watch game isn't even out yet over here yet is it? - so I can understand why they'd go with Professor Layton as he's instantly recognisable. : peace: I'd be surprised to even see Layton in smash though quite honestly, many other characters I would have chosen before him, I understand his popularity but still he's still very recent in terms of the history of videogames.
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After spending a little more time playing on my Xbox One recently due to Rare Replay I can honestly say that I now don't have a problem with using any of the current console UI's, while none of them are perfect they all allow access to the games I want to play while letting me go back to the UI at the touch of a button; so ultimately all is good. If I had to improve certain elements though... Wii U - No issues with the layout, it works, it has folders, that's about it... needs speeding up, that won't happen until the next console so nevermind; still perfectly usable. PS4 - Plenty of functionality, does everything quckly but it sorely needs more customisation options, while having the most recently played items there is fine, it would be nice if the Library was more prominent with more options. Xbox One - Has enough functionality but the layout takes a bit of getting used to, I love how easy it is to take a picture and then it's there in your activity feed which is very helpful. So long as you can load up a the game you're currently playing within moments of turning the console on - which you can do on all three machines - I really don't have any real issues. : peace: I have more problems finding the time to play all of the excellent games which have come out, let alone fretting over the UI... sometimes I miss the days of having a console where you could just put a cartridge in and play, no such thing as fancy User Interfaces for consoles in them days.
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Day 1 purchase... Would totally buy an arcade style controller for it as well, but it's probably best that they don't bring one out, happy either way. : peace:
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Same, the only games which have been keeping me playing at the moment are the titles on Rare Replay, VC games and Sega 3D Classics. I still appreciate Destiny for what it is but it's just that for me personally, after the initial excitement of that first month, I just didn't feel like playing it much at all which is a shame because I did enjoy fighting alongside many people from the N-E community. It's just that I don't like the idea of being roped into paying more and probably not getting very much out of the experience, the first wave of dlc was bad enough price-wise but to have to purchase the original game again alongside the new expansion? Just seems unnecessary... perhaps there is a way to purchase just the expansion digitally but that's sure to be a rip-off, then there's the huge patches of course which I understand are needed to maintain a game like this but I can just see even my upgraded hard drive space slowly getting devoured by Destiny and I think of all the other games which could be occupying that space. Perhaps I'll change my tune when the expansion comes out, who knows... but there are plenty of other games to play between now and the end of the year; but props to everyone on here who still plays it though, that's some impressive level of dedication right there. : peace:
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How did that happen? Locked out of all your content as in... you couldn't access anything on your Playstation account at all? I didn't even know stuff like this happened from downloading the PS NOW Beta... I used it a few times but don't recall being locked out of anything, how strange. I suppose these things can happen though, just surprised is all as this is the first I've heard about it, was this a wide-spread thing and more importantly is your account working as it should now?
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Nice to see Sony being proactive. I haven't turned on my PS4 for months but I can just see that It's going to be hard to turn it off towards the end of the year.
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Must be a defective unit, I don't have any of those problems on my New 3DS XL, it's the best version of the 3DS system I've ever owned.
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Only 2500 stars, for two coasters! They are nice though. I'm holding out for the Club Nintendo Goodbye coin - or whatever it's called - being priced at 1000 points. I know it'll be 3000+ but I like to keep the dream alive.
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Perhaps it isn't that simple, but if it isn't viable now then I wonder when it will be? Does the PS4 which is already selling very well over here have to double or triple its user-base before localisation is even considered? Part of me thinks a Kickstarter to get it localised over here might even be the answer, it might get things done quicker... unless we're talking a stupid amount like millions upon millions of pounds, in which case yes... it's probably not worth it. Would just be nice to know exactly how much we'd be talking here because if it's "only" a million or two... then I don't see what the problem is, Sega would make back the money easily during the life-time of the system. I probably just lack any understanding of what's actually required but all I know is that as a fan it's really disheartening to see these glimmers of hope only for our hopes to be dashed once again.
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It would still be worth it though, there are plenty of long-term PSO fans who have been playing the game on consoles long before it became a pathetic PC only, Japan-exclusive release, I understand that times change but still... if they add a subscription to this they will easily make whatever money it cost them to localise it back in mere months. I would much rather play this than any other MMO which is currently out on the PS4 or is coming to it because thus far none of them have been able to hold my interest long-term, this definitely would though as I played the PC version for a short while before it became too much of a convoluted process to keep the game working using various fan-created programs. But to play this in English with all of the added content, with a decent controller and voice chat as standard with the option of additional keyboard communication would be just marvellous, I would honestly keep playing it for the life of the console as would many others. If they announce that this will never come to Europe after announcing this PS4 version then I might as well just forget the game exists and go back to playing the original PSO, on my Gamecube, on my own... at least it has an offline mode where all my character data is still usable rather than being tied to a server.
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PSO2 on PS4??? Finally! This had better come to Europe. Also just make it subscription based like the original PSO or free but not "free to play" I'll play it either way but I just prefer to pay up-front for these kind of things. Bring back the Hunter's License!
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Back due to *popular demand... *or the demand of @flameboy anyway Rare Replayed #3 Welcome to Rare Replayed, N-Europe’s guide to the wonderful works of Rare detailing the games contained within the recently released Rare Replay. Written by Sam C Gittins Taking a break from deep space and into an entirely different place, as you journey around a castle quite unlike any other. Anyway enough from me and on with the game! Available in this edition we have... Atic Atac Publisher: Ultimate Play The Game Developer: Tim & Chris Stamper Released: 1983 System: ZX Spectrum, BBC Micro, Xbox One In creating Atic Atac I don't think the Stamper Brothers fully realised just how much of an impact it would have, aside from becoming the main inspiration for the popular TV show Knightmare, this would turn out to be the main game which became the blueprint for the rest; of course by that I don't mean it to sound like every other game is a carbon copy because that's not the case but this top-down perspective "Maze Adventure" featuring a style not to dissimilar to the dungeons of the Zelda games is nothing short of impressive. All of this somehow had to work with just 48KB of RAM as well, feats of technical wizardry were no doubt performed in order to achieve this as this was still relatively new technology at the time yet somehow Ultimate were about to output these games at a phenomenal rate. Placed in a strange environment the main goal is to escape from a castle through the door directly behind you at the starting point, to do this you need to assemble the gold master "ACG" key - standing for Ashby Computers and Graphics, Ultimate's more corporate moniker - from three separate parts within your inventory, to get to those parts you need to use the other coloured keys to open doors with the corresponding locks but the catch is that you can only carry three items within your inventory so it becomes quite tricky to juggle all those keys while just trying to survive. You will come across many different regular enemy types including Spectres, Wizards, Bats, Ghosts to name but a few - many of these would be recycled in later games - all looking to nibble away at your health which already depletes automatically at a reasonable rate represented on the right-hand side of the screen by a large Roast Chicken which rapidly rots away meaning you need to eat to stay alive at every opportunity. Three character classes are available to you from the start including Wizard, Knight or Serf all of which have cosmetic differences, control differently in addition to taking different paths in the game, the Knight can pass through clocks, while the Wizard can go through bookcases with the Serf being able to move through wine barrels. Certain larger monsters can only be beaten with specific items or rather distracting them would be more accurate, use a yellow crucifix for Dracula for example, there are other recognisable creatures as well which I won't spoil or tell you how to beat because half of the fun is finding out for yourself but all I will say is that if you happen to run into the devil just escape the room as quick as you can! It took me a while to find my footing in this game as despite its simple premise it can actually be rather tricky until you figure out the layout of the castle in what is essentially a reverse-roguelike dungeon-crawler, every room is the same but it's just certain item locations which change depending on your character class; you should notice improvement over time though as on my first playthrough I didn't really have a clue what I was doing so my final play time ended totalling more than two hours which was swiftly reduced to only forty-five minutes while using the Wizard as I managed to adopt a more methodical approach in addition to having some fun by way of amassing multiple items in the main room. Amusingly playing as the Serf for my third playthrough it still took me around an hour as you can never quite tell how each run through the castle is going to go, bouncing swords of the walls into the paths of enemies is certainly enjoyable though, also if you get stuck then you can also opt to turn on infinite lives in the options as it's still a challenge to get through the many rooms across the multiple heights of the castle. Utilising a top-down perspective enabled Ultimate to create some really fantastic environments again within a limited amount of space, so although many of the rooms appear to have an angular form you can still only move within the boundaries of a pre-defined square or through the doors but it still looks like a large enough area; falling down trap-doors will initiate a looped "falling" animation which is simple but effective as are the sections of stairs, beyond that though it's the small details which bring the castle to life such as skeletons hanging from chains or varied paintings and signs on the walls some of which are helpful, again there's still an abundance of black background but it just makes the use of colour particularly within the concise status bar all the more striking. Again there's no real music to speak of apart from the excellent "theme" made for it on the game selection screen from the Rare Replay menu, so you'll be largely listening to your character walking along with a two-tone sound as you make left or right footsteps, plus your projectile sound effects, an excellent "falling" sound and of course your character death which can become a common event as you hear an almost flat-line sound before hearing the reverse when being brought back to life; personally I found listening to Castlevania music in the background while playing this to be oddly appropriate given the similar setting in addition to it being an excellent aural accompaniment. An incredibly important entry in Ultimate's catalogue of masterpieces, one of the first "Action, Adventure" titles which wasn't afraid to give everything else out there a run for its money while making use of the player's muscle memory and quick reactions to provide a truly engaging experience where the reward is simply playing to reach the end. Such devious dungeon design which would have probably never been seen before back in the day, now it becomes a challenge to be beaten by even the most seasoned of gamers; it never claims to be one of the hardest games ever made or even gets proper credit for what it has actually achieved, but what this title does offer is a completely unique experience which is unlike anything else out there even from within this very collection. To play is to understand, I hope more people get to know this charming game a little better over time, hopefully with all three characters. Verdict : Atic Atac is an assault on the mind with marvellously malevolent results. That's it for this instalment of Rare Replayed which will hopefully return again soon. So until then, enjoy whichever titles you decide to play and Game On! (All logos and images used are properties of their respective owners)
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More fun than should probably be allowed.
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Thanks to my brother going to the car boot today I now own one of these beauties... Yes... a PaRappa the Rapper alarm clock! I never even knew such a thing existed until today, apparently it was only released in Japan - wouldn't you know - but it was complete, had only a couple of light scuffs on it after cleaning it up, battery compartment intact, clock mechanism and alarm all fine too unless you fiddle with the switches too much which sets the alarm off but once it's all set you just leave it and it's fine. Cost only £3 at a car boot, seems it's worth a bit more than that but we worked out a good trade, so he's happy and so am I as I actually wanted to buy a new alarm clock but I never imagined I'd end up with something like this. Also got a few PS1 games including Final Fantasy IX in good condition but no manual, paid him a fair price for those - we often end up finding stuff that either of us want so we work out a fair deal or a straight trade - plus he found a few things he was looking for as well. I guess the car boot season is still very much on, if the weather is good next week I'll head up there as well I think as its been a little while now since I last went.
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3D Streets of Rage II says... "Grand Upper!"
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After thinking about this logically and doing a quick search I've found that it's entirely possible for me to copy my original Wii save over to my Wii U and continue playing with the digital version. I suppose this should be obvious being that it's the same game but still, it would mean that I could continue my 50 hours in save from years ago, I really should endeavour to finally finish it sometime before December.