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LazyBoy

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Everything posted by LazyBoy

  1. Being proud of a flag is pathetic. Want something to be proud of? Accomplish something.
  2. That ain’t working for me.
  3. I caved and bought it. Hopefully we can get some co-op going
  4. Ooooh I'm tempted. Not massively hyped for this, but would love the opportunity for co-op.
  5. Very happy to hear the rumours were true. So we get a big Direct in June-September, announcement, here's BotW2 and MP4, I'll let you finish.
  6. Affleck is an accomplished film maker. He probably spent 5 minutes talking to Snyder and thought "what the fuck have I gotten myself into".
  7. Before I committed to this I’d want to know that the developers were treating the switch version as a priority and not some throw away port. I’m all for learning the ropes of a game, accepting being shit for a bit and working at it, IF I can be confident that the game will be well supported.
  8. Well it puts him in as strong a position as he'll ever get - give me the money to rebuild or I'm off.
  9. Well I benefitted from him quoting it as it allowed me to revisit a debate with parallels. If you feel targeted because he recalled something you said then either stand by what you said or disown it, no need to take it as an attack. I am a little confused by your added point. 4 years or 5 years, sure, you've drawn a line and that's ok. But then "especially if its a modest one" - so you're more comfortable with the upgrade if there is less improvement in it? I'm confused. Surely an iteration is only made more valuable if the level of improvement is better. If its only a minor upgrade doesn't that make it a bit of a rip-off? I could understand if there was lock-out for the existing install base, but that doesn't sound like it will be the case.
  10. Doesn't read like he's stirring to me, he's just asked whether you've changed your opinion, which is nothing to be ashamed of. You stated in the quoted thread that you expected consoles to last for 5+ years, and the switch and not yet hit 4. The general business strategy seems similar - offer a premium iteration of an existing SKU for the more hardcore gamer by boosting performance. So what's the difference. To be completely open I was always slightly resentful at the short turn around between PS4 and Pro way back when, and now find myself looking forward to the Switch. I can't say for sure where that dissonance comes from, but the 2 things I would point to are: 1. Where as Sony and Microsoft are trying to stay at the peak of console graphics and performance (and thus the jump to a Pro or series X seemed excessive), Ninty are no so far behind that the gap between what you can play on the Switch and the best consoles can give is getting hard to ignore. I was willing to accept BotW 4 years ago, but if BotW2 doesn't look like its progressed I'd be a little disapointed. 2. I just with to play BotW2 in 4k. Quite frankly just the idea of it gives me tingles. edit: and Prime 4. Oh god Prime 4 in 4k. Just call it Prime 4k
  11. Maybe its just me but recent E3 haven't been as good. More money in the shows, more polished and corporate, less awkward moments and fuck ups.
  12. What’s the significance of the upgraded screen? Is it just better or is there more to it?
  13. One of the things I have always loved about the Souls games is light touch approach to narrative, and the sometime opaque lore. Very rarely are you just told what is going on and where to go. Thats been workable up till now because the level design has been fairly linear, but I wonder if that will survive in an open world structure. Will there have to be a little more handholding in terms of overt, metascripted direction, or they just going to leave us to figure out where to go,
  14. Open world Dark Souls then. No complaints from me, but that’s so close I do wonder if it’s set in the same world.
  15. As long as it has some multiplayer/coop aspects I’m happy.
  16. Well I guess we'll know whether it's real soon enough. If its real then it doesn't seem like much of a departure from Dark Souls at all.
  17. Description in the spoiler is all a little safe. You ask me to describe what's in the trailer and I'd probably make the same guess. Doesn't mean its not true of course.
  18. I’ll take anything, no matter how minuscule.
  19. I like that description. Like a tin of pringles.
  20. Really? Not a fan of the merge? Or just how they've done it?
  21. So clear up episode 8 for me: Also did anyone else find the use of a DVD player in Wanda childhood apartment totally jarring? Should of been VHS right?
  22. @Dcubed yes I have seen that one a while back. But to you, @Jonnas and @Cube, again, where exactly were the dungeons great? I don't remember them being bad, but just standard OoT template fare. Apart from the timeshift bit there was nothing outstanding that comes to mind, and certainly nothing that makes up for the rest of the game which was...well there really wasn't anything else to the game. As mentioned the dungeon progression template was expanded across dungeon build-up as well, so why is it in a game that is pretty much all dungeon I can remember so little of it? The reason I am stressing this point was that my overall takeaway from the game was that the formula was tired (more dungeon is not a new idea). One new, well executed idea in a 30(?) hour game, and a Nintendo game no less, was rather deflating to me at the time, and until BotW it caused me to write-off Zelda altogether. I would go so far as to say that part of the reason I loved BotW so much is because SS was such a disappointment. Maybe I am being harsh, but that was my honest impression for a game I wanted to love.
  23. It’s such a brave game - not just the Groundhog Day structure, but the nature of rewards and the respect played to the player. Can’t recommend it enough.
  24. I really appreciate @Dcubed's defense of this game, and I glad someone loved it, but I do not relate to so much of what you've said. Maybe I have just forgotten loads of the game, quite frankly it left little impression on me and maybe that's why I don't remember it, but your talk about great level design just does not resonate with me. I recall one mechanic - the time phasing - that was interesting and was probably the highlight of the game, but that's it. Otherwise it was the same Zelda game I had been playing since OoT, but with less overworld, less content, less atmosphere, and a criminally underused gliding function. The wiimote thing didn't really work, but I can't fault them for trying. Remind me (and I have a genuinely open mind) - what were the great examples of level design in the game?
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