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Patch

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Everything posted by Patch

  1. I was exactly the same. It's difficult to adjust to a game that doesn't hold your hand, doesn't have pickups (well, hardly any), no player stats and only limited interaction with the environment. It challenges your perception of how a game should be structured to be enjoyable. But it definitely grew on me the more I played. There's no other game I've played that's quite like it.
  2. I usually just go along with the target weight it suggests. Who decided on 9st 5lb? If it was Wii Fit, then maybe a) it's suggested a lower than normal target to jolt you into action. or b) it's possessed. or c) you've grown a foot since then.
  3. Short PS2 games are very welcome. Ico isn't particularly long either - unless you get stuck with one of the puzzles, which is quite likely since the game has lots of them. There's a nice mix of puzzle and action with a captivating ambience about it all. I also love a game that dares to shun having a constant soundtrack. Cool. Maybe you, me and Snowy ought to start a 'How Many of You Have Just Started PS2ing?' thread.
  4. Thanks! That's even better: losing too much weight by getting carried away and then having to eat junk food to gain a little more. Er, or maybe not.
  5. I've played Ico and it is a great game. Shadow of the Colossus tempts me, if it is the same development team, which I think it is? I've just finished God of War II. It doesn't have as many great locations as the first game, though the Colossus (!) of Rhodes section was brilliant. It is considerably easier though, which is a plus as I thought the first game was a little on the frustrating side (some of the regular enemy encounters felt like boss battles).
  6. A few more that haven't been mentioned in this thread yet.
  7. That's exactly what I did at first, thinking 'Yes, I've cracked it!'. And then, back to the drawing board. Reading the comments above, it's interesting how two people arrived at the same answer with different reasoning!
  8. Sounds sensible enough. Unless there are maps with large steps that you need to jump up. Has this ever been done, out of interest? Zechs, the single player is ace - I am really getting into this now. Missions 7 and 8 are an absolute blast to play - the best ones yet IMO.
  9. I played it on the NES and I think I was in the same position as Grazza. I could never do the last bit. I've downloaded Zelda I on VC and still haven't finished that either. The first Zelda game I completed was LttP. Man, I loved that game.
  10. I loved your old avatar, showing what game you were currently playing. It was refreshing to see someone actually playing lots of Wii games and probably having a blast too. Bring it back I say! ;)

  11. Hey, congratulations - reaching any kind of target weight is one of life's richest achievements. Now celebrate by having a week of takeout pizzas! It's definitely a good idea to keep going. Now that you've got the fat on the run, it's a lot easier to carry on now than it is to take a break and start all over again later. Wii Fit is always something I dust off again to keep my muscles (especially my back) active, thinking I'll keep my eating habits the same. But surely and slowly, the urge to track my weight and think about what I eat creeps in. I've lost 10lb recently, bringing my BMI to the middle of the Ideal range. Very satisfying.
  12. btw, someone in the meetup thread says that this also shows you the health of that person. Which is nice.
  13. This is a common obstruction in both 'Another' games, unusual as far as pointy clicky adventure games go. It does sort of make sense though, from a real-world point of view. You wouldn't go around the whole of JC Valley, picking up every item you come across, hoping it would come in useful later. When you encounter a problem, that's when you start thinking about what items you've seen previously that would be useful. Sometimes I've picked up items before I've seen the puzzle to which they belong, but these items have been collected for other reasons. I'm on Chapter 5 now. Loving every minute of it.
  14. You probably already know this, but the lock-on ensures the enemy stays in view, but does not lock your gun sights on the enemy, so aiming is still necessary. It requires more skill than Metroid Prime 2's multiplayer at least. I still haven't tried The Conduit's multiplayer mode. I'm still enjoying the single-player campaign.
  15. Haha. How many swamps do you know that have eletrical doors in them? Only messing - I know you quoted "rooms" for a reason. I suppose Agon Wastes is the compromise then - a desert wasteland with mountainous boundaries everywhere you look. A Desert Canyon in effect. Hey, I'll have you know Metroid Prime is an excellent game . . . er, oh. Wait a minute. Re-reading your post, I'm failing to see a single jibe or complaint. Suddenly my world is making no sense any more.
  16. Oh man - stepping out on to Tallon IV for the first time. One of my favourite gaming moments of all time. Sub. Lime. Yes, and the thing with environments is that Metroid Prime already covered all the most obvious environments - Lush Greenery, Fire, Snow, Underwater, Ruins and Mines*. For any subsequent game, it's going to be hard to think of new, interesting ones - I think they've done a great job actually. *Come to think of it, we haven't had a pure desert environment yet, surprisingly.
  17. Thanks for the tip! I've also just finished FFVI and I'm starting Chrono Trigger, so another reason to play GTA next. Otherwise I'd be walking around imagining random encounters and floating numbers wherever I go.
  18. It's not just you - I thought exactly the same thing. I was expecting him to call me Jack.
  19. Woo! Nice one - very good deal too. You must be well chuffed. Hope you get as much enjoyment out of it as I currently am. I'm playing through God of War II at the moment. After that I have a choice between Dragon Quest VIII or GTA: Vice City Stories. There are so many other (cheap!) PS2 games I am tempted by - I am finding it difficult not to splurge! p.s. If you never had a PS1 either, then you'll need 200 hours per day. I find American and English voice-overs equally jarring at first, but I get used to them pretty quickly and I don't mind either. Tales of Symphonia's very American voice-overs felt a little out of place, especially Colette's. On the flipside, playing Discworld, a big-budget PC title, with Eric Idle voicing Rincewind felt weird too, probably because I'm used to them being American (or maybe I'm used to Nintendo's long tradition of silent characters).
  20. And here it is! My copy of the game has corrupted the first save slot once. And it's a genuine cart. Weird. So I finally finished the game. With considerable ease thankfully. All the levelling up, dragon and esper hunting paid off. For example, Celes could cast magic twice per turn, any spell would only use 1 MP and she had learnt Ultima. Two ultimas per turn makes short work of bosses, never mind regular enemies. The final boss reminded me that I did indeed complete the game on the SNES. This time round, I only had a missing Shadow in the end sequence - a possible incentive to play it again in the future? Beating the game unlocks a Music Player so you can listen to all the tracks in the game. Ace! Right, on to Chrono Trigger and then my youth-revisit is done!
  21. Hmmm. I don't know if I need another hand - I was planning to use the two I've already got.
  22. I think this is a prime example of why scores should be considered secondary to the review text. Everyone scores differently. It's clear the Conduit has divided opinion, with scores of 3/10 on one hand and high 80%s on the other. I think this is why people are so keen to hear first-hand impressions of the game, since there doesn't seem to be a consensus, scores-wise, on how good or bad this game is. My impressions after a couple of hours playing Single Player only: It's good Above average, but not great and not ground-breaking in any way. It's repetitive There is a grand total of two bipedal creatures (so far). They all behave the same way. Optimum progress through the level involves crouching behind scenery, zooming in to headshot your enemies. This was awkward at first, but after getting used to the controls, it becomes second nature and can be extremely satisfying. It's heavily customisable I wasn't turning fast enough at first, so I reduced the size of the bounding box and increased the turning and cursor sensitivities. I kept tweaking this until I was happy with it. Very useful. It's pretty I wasn't blown away, but I was impressed. The level of detail was high enough to cause me to stop in some rooms and just look around, reading information/posters/signs etc... The water effects in particular were a standout. It's rigid It's very linear and there is virtually nothing to interact with or destroy. It's the little things that make games great and they haven't done much in this department. There's a nice touch when you set off a metal detector. There's a wall with what appears to be polaroid pictures of the staff, but that's about it so far. I did find it hard to stop playing and go to bed. It dragged me in and it did have that 'Let's just see what's around the corner' feel. If you only have a Wii and you like FPS games, then you will enjoy it, simply because there's hardly any competition. I'm sure if you have an XBOX360 and have been playing Fallout 3 for the past 12 months, then you will be disappointed, no doubt about it.
  23. I could post some impressions tomorrow. Got to finish work first. :-(
  24. Why's that then? Yes, it's weird that there seem to be a lot of slow-burners. I suppose the mainstream audience aren't into getting games on release date. If they don't buy many games, they'll walk into a shop and will be just as likely to buy an old game as a new one? I dunno. Gameplay told me they'd shipped The Conduit yesterday. Which is nice.
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