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Posts
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Everything posted by Sheikah
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Yeah, and they're wireless. It comes with a dongle that's plug and play with PC.
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The vast majority of people here (myself included) use the official Sony 2.0 headset, which you can buy for just over £60 off Amazon. For the price they can't be beaten - great sound, and supported by the official app too (lets you download sound profiles).
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Xenoblade is a top, top game. You know that means something, coming from me. Don't deny yourself this gem. One of the best JRPGs of the last generation, easily.
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We already know the Mafia can forge or manipulate evidence (as Sprout revealed), so it's possible they've done that.
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I target switched myself with you Paul seeing as I thought you were more likely to be killed/screwed with after you scored against the Mafia. Second post: not sure why Cube got that result. Didn't get anything back from Jonnas to suggest anything weird happened to me. Paul would you know of any reason why you were untargetable?
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"The first party industry needs to be more diverse"
Sheikah replied to Ronnie's topic in General Gaming Discussion
Said it in one. He's created a set of criteria that can only really be met by the kinds of games he's dismissing. Self-fulfilled prophecy. -
Yeah, it's all a guess at the end of the day what could ever be 'realistic'. As cool as this game sounds, it doesn't seem to have the same fun factor based on everything I've seen of it. When I see clips of it it certainly doesn't excite in the same way, a feeling that feels reverberated in the media. NMS has the hype spotlight for sure. At the end of the day, I couldn't care less if a spaceship has a level of clunk to it that might make you feel you're flying a spaceship. I just want a fun game. I like that this game will have planetary landings now but this should really have been a feature from the beginning. I do wonder whether it will feel tacked on as the game wasn't designed around it, rather it is an addition. If you also look at that announcement they said 'we're beginning with...', making it sound like people will also be trickle fed the different planet types that they can land on.
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Sorry man, I am going to Amsterdam this week and won't be back until the weekend.
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Not the right topic but related...I reckon @Cube and I might be picking up the BK version of this vinyl OST.... Limited to 3,000 copies. Link.
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I can't help but feel the two are connected there. Ayup.
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I want to say you mean brutal as in amazing, purely because I don't see how it can be anything else. You're just being weird with language like all the cool kids, right? Tell me you're not cray cray plz.
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A great deal is the Metal Gear Solid PS4 bundle limited edition on GameSpot IE for £280 (they deliver to UK). Given the game will be £40-50 on release, it's about the same value as getting the console for £280 and 2 cheaper games. You also get that rather cool looking limited edition which I'd say has value in itself.
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Should be on in 45 mins to an hour.
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It's funny how people seem to know exactly what I said yet never have any fucking proof of me ever saying it. What I've said about the Wii is that it was short term success that worked because it had such mass appeal. And well done Nintendo for making something so appealing. That said, I think the success went to their heads and they tailored their entire focus on making something 'alternate', and stepping away from the competition. Ultimately the low power 'quirky' approach adopted as a result of the Wii, I think, has led to their unfavourable situation right now.
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I think you're still missing the point here, as you're telling me at length about your preferences, and that's great and all... But going back to what it was that I called out in your post as being nonsense, it was you saying that developers lost track of what they were doing by making games where story is the primary focus, which is clearly untrue. The developers made the game they intended. Just because it's not something you might like, many others did like it, and importantly, it was what they set out to make. And if it wasn't, how would you know? You can't make such a statement. He said that any game where story was the primary focus meant the developers had lost track of what they were doing. Pick any games you like where story dominates (I provided a list). There is no defence to the argument, I don't know why you're trying to make one.
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Nope. I'm pure and simply pointing out bullshit. It's what I do.
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Yeah? He's basically saying that the developers didn't set out to make the games they made, instead losing track of what they wanted to make, resulting in the final product. The guy who set out to make 999 wanted to make a visual novel. He'd made visual novels before. It's no mistake! I never argued that at all. Feel free to try and prove that though!
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Well that's fine if you don't want to play these games. But your original comment was that the developers had lost track of what they were doing by making these games. Which is indeed nonsense.
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I know you said more but if that is truly what you believe then I can say nothing more than that you are wrong and further talks on this probably aren't going to go anywhere if you're completely convinced on that. Nobody is going to make such simple links as 'commercial success automatically means best game/console ever' like you are doing. That said, there are clear patterns that can be observed based on success and widespread adoption of media (which ultimately boils down to making games that captivate and engage with the modern audience). It's not wrong to look at those in closer detail and make those links.
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It's not that you have a different opinion to me that makes your views seem archaic, it's the opinion itself. My apologies if I didn't make that clear. And I'm sorry, but you clearly just said that games that focus on story above all else are indicative of the developers having long track of what they are doing. Which is, frankly, nonsense. I listed a bunch of games where the story was practically 90-95% of the game. In 999 you only have about 2 instances per play through on average to make a choice that impacts the outcome. The rest is mostly watching a story unfold before your eyes. And that game is easily one of my favourite DS games, and was well loved by many. Clearly the developers set out to make that game, so I've no idea how you can say that the developers lost track of what they were doing.
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I think, to quote Flink, there are a few dinosaurs in this topic. People that believe games should be nothing more than they always have been traditionally. To say this, Zechs...I wonder, have you never played Phoenix Wright, Gone Home, 999, Virtue's Last Reward, Ghost Trick, The Walking Dead? These are all games that have thrived from being 90-95%+ story. To say that these games have lost track seems very odd to me, as the focus on the story that sucked you in is exactly what made these games. Just as there are games that are near enough 100% gameplay with next to no story. I don't see why we should be saying one or the other of these 2 types of games have 'lost track'. And if it's what the developers set out to make, which it almost certainly is, then I'm not sure how you can say they lost track at all.
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General Gaming Sales/Charts Discussion
Sheikah replied to Hero-of-Time's topic in General Gaming Discussion
It really is. By the sounds of things, more PS4s have been sold than X1s and Wii Us combined. -
Economic success is clearly linked to making something that a lot of people like. That's not to say that good things will automatically be successful, as they may not have mass appeal, but it's not exactly 'weird' that people are pointing to lack of commercial success in this way. For instance, one of the ways Nintendo could broaden their appeal is by bolstering their online offering in games as well as improving third party relations, which in turn would make their console more successful. Put it this way - if Nintendo never had considerable commercial success with their home consoles you might say there's no point to be had here as nothing has changed. But the fact is, they did have such success in the past. This change in fortunes raises questions that are impossible to ignore, and it's not wrong to point this out. Why aren't Nintendo selling many home consoles, like they used to? As you can probably figure out - commercial success isn't isolated from pleasing customers. And making great games that people want is what pleases them, ultimately. I have seen very poor arguments made regarding this matter such as "GTA/COD sell well but are shit", as a means to show that success and great games don't really mix. But that kind of argument completely misses the point. Those games sell well because they appeal. Making appealing and relevant games is part of what makes them great. People are obviously getting a lot of enjoyment from these games, hence buying them and putting a lot of time into them. So even if you disagree on a personal level, the fact remains that there is an aspect of Nintendo's games that can be improved because they are not nearly as appealing to the modern audience as you may think. That's not to say they cannot be great games in their own way, but having a console with mostly just Nintendo games that appeal to specific groups of people will have the effect of both low sales and a mixed reception. It's not really a stretch to make the sales comparison in this situation.
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Dragon Quest XI S: Echoes of an Elusive Age - 26th Sept
Sheikah replied to Serebii's topic in Nintendo Gaming
On the one hand that's a shame, but on the other hand you can only really look at one screen at once anyway (thinking about the Wii U parallels here too; I look at the TV or gamepad, not both). It would probably be more useful to use the other screen for something else too, like the inventory. -
Resolution is a small part of what makes films look old - you can see the difference immediately even in films released right now, between DVD and Blu Ray versions. Aspect ratio is another point as old films tended to be 4:3, unlike these days (same with games). Add to that artefacts in the film (common in old films), black and white, poorer sound recording... Of course there are artistic choices and the way people talk and behave in old media that can also make it seem old-fashioned years down the line...however, Witcher 3 is set in a Medieval fantasy period and these choices are therefore somewhat timeproof, because it's supposed to mirror a particular time period. Most of those factors then don't have as big a bearing this day and age, which is why talking about the the leap from NES doesn't as easily apply to games of this era. Ok, resolution and framerate will continue to climb, but I think what we're seeing with Witcher has got to a point where it will still look nice years down the line. We're not going to see anywhere near the same level of games becoming outdated so easily because they're approach a much greater level of sophistication.