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Sheikah

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Everything posted by Sheikah

  1. lol. Just no. They need more characters like this. Good stuff.
  2. Oh man, don't get me started on that checkpoint in Teslagrad! Aside from that though, the game was pretty cool. Kinda funny how you go gold trophies just for finding one item.
  3. Exotic sword quest is a must-do, not only are swords ridiculously good for most PvE, you get a 310 light heavy weapon that does wonders for your light level.
  4. It's the nightstalker's super, a hunter subclass. They fire an arrow that tethers nearby enemies, making them take more damage and hit you a lot less. It has other neat things like making the the tethered enemies provide lots of orbs or explode when they die, depending on how you spec it. It's very useful for nearly all the bosses as it boosts already massive damage values for all fireteam members while it's active.
  5. Also when fighting Golgoroth make sure to hit the floor with a bow fairly close to the pool of light your group is in but also within tetherable range of Golgoroth. You'll both do more damage to Golgoroth and tether enemies like cursed thrall and fallen, stopping them hitting you.
  6. Sorry guys, just found out today I have to be in a TC with an author at 7. Not going to be able to make it back for any reasonable time most likely so please go ahead and replace me if you can. @Dan_Dare, @Deathjam, @Map or @MilaGi able to take up the spot? Or anyone else? Sorry guys, if needed I can try message Irenicus for you.
  7. I honestly can't wait for Afterbirth to hit Vita. Binding of Isaac is still the best indie game, the ultimate 'just 1 more' title. The gameplay is so solid and the loot really satisfying. Love it.
  8. I'm in for that.
  9. Did it mention when you preordered that you would also get a bobblehead? They are a pretty cool extra, hopefully they still have stock of them. Had that problem when I ordered something out of stock on Gamestop once. You'd think they'd disable PayPal preordering for things over a month away. Can't expect all customers to know but you'd expect they should.
  10. Oh god.
  11. Ha, good stuff. Destiny bros.
  12. The free gift bobblehead for preordering from GAME came early. @Zell ask this guy if the game is gonna be good.
  13. I think that would be item bloat (you end up with quite a lot of stuff if you're a hoarder and you have to ditch stuff to be able to move quickly). Also you can become quite overpowered if you do everything.
  14. It could be like in Witcher where some dialogue options don't end/progress conversations (ie. aren't main choices) and still let you pick one of the other main options after. If this is the case, it looks like you can only pick one of the green options.
  15. Yeah properly excited for this. Bring on next Tue.
  16. Sheikah

    Drive Club

    You're coming across a right plonker, pal. Totally uncalled for attitude.
  17. Damn man, can't imagine playing this alone. You not tempted by a PS4 for anything out now/in future? We've got a bustling PS4 community here.
  18. Sounds like a perfect ticket out of retail. If you like caring for people then this sounds like a great opportunity! Do eeet. Highly unlikely you'll catch a bug, it's usually the people who are already ill who are more susceptible.
  19. Sign me up!
  20. I've always said that Nintendo games have problem with appeal - part of that is not having those games that appeal to other types of gamers, and I think part of it is people getting fed up with Smash 4, NSMB 5 or whatever.
  21. They just have loads of them. Loads of the same type of game. Having more diversity is always good. And yeah, it's just the way it is - people have a taste for 'big' open world games and Nintendo, it could be argued, aren't meeting that demand so much with all these smaller scope games. At least they are acknowledging it by making a massive new Zelda.
  22. N64 hands down. Nintendo were on form and unlike today, they were the ones that were doing everything new and awesome and turning heads. They were also competing more with their rivals! When you look at a lot of their bread and butter franchises today, a lot of these began as we know them on the N64. The feeling of playing Smash, 3D Zelda or a 3D Mario for the first time is breathtaking. 4 or 5 sequels later, not so much!
  23. Wii U games individually sell well if you compare them to other games but you have to remember that it's mostly a small number of loyal fans all buying the same games. The system has a lot of the same kind of stuff (much of which is 2D platformers), so it's not drawing many new people in (as reflected in system sales). Contrast this to other consoles which typically have more than one or two games for every genre and it's not hard to see why Nintendo struggles to shift the Wii U. With other consoles you have people from all corners picking the systems up for various reasons. Although I will admit it is hard for one developer to float a console by itself. Wii U is the poorest selling Nintendo console on record. We can't all pretend that Nintendo's games are utterly blameless in this situation; games consoles are ultimately for playing games. If they have too many 2D platformers and too few big games that wow people in a new way then that's bound to affect the number of people picking the system up. Yeah, marketing cock up. But come on guys; their game development choices have been pretty shit for a while now.
  24. Except, I'm not. I'm pointing out that Nintendo games lack appeal. They are polished and review well, but lack fresh and exciting ideas to appeal to new and existing audiences over extended periods of time. That inability to draw more people in is where sales come in, because they prove that people aren't that into them now. Not like in the 64 days, when the same games were original and exciting and you saw the systems fly. Sure, the Wii U was a marketing cock up, but if it still had games everyone thought were the most exciting and cutting edge, people would be there. The Wii U has no Minecraft, no Blooborne, no Witcher, no League of Legends...nothing like that. Its games just do not have the appeal. They're the games we've seen and played to death and don't advance enough between each iteration, or they're the kind of games that don't have the pulling power they used to. You and Zechs either don't want to connect the dots on this line of thinking or just think it's funny to assume that I am saying the best games in the world are the ones that sell the most. Which of course, I'm not.
  25. The thing is though, even if it has new ideas, they tend to very closely follow a preexisting structure, don't they? And that can be boring if you're on your 7th one. Imagine if they took Zelda but completely shook it up. No more 20 heart containers, 6 or so dungeons with small keys, dungeon item and boss key, glass bottles, bosses that take place in the typical way with a big glowing weakspot in a small arena. I'm not saying these things haven't been epic in the past but you can practically write a book on how Zelda games will play out. With NSM3DW we saw something that was like a stepped up 3DS game that lacked scope of games like Mario 64. It felt like missed potential. Maybe it's just me, but I would like to see much more than what they currently produce. One of my fondest regarded games is Resi 4. If they're going to stick with their existing characters, look to that for an example of how to really shake things up to keep things fresh.
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