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RedShell

N-E Staff
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Everything posted by RedShell

  1. Brilliant.
  2. IN! BTW, when making Miis remember to keep the height/weight sliders at their default setting. That's what I did for all of those above (yes, even uncle Phil ) as that way everyone obviously has the same racing stats.
  3. I played the game at launch and remember being really impressed with its presentation. The lighting and shadows, reflections, blood splatting against the walls... it was all pretty cool stuff at the time. The SFX/music was also great, and that disco section is legendary. Not replayed it since, but get the feeling it wouldn't be anywhere near as enjoyable today. Also, I bet the devs are regretting that Jim'll fix it reference now:
  4. Well, I made these Fresh Prince Miis on the Switch: (it's not easy to make a good Will Mii without using the eyebrow "ears" trick, although you probably wouldn't see them in the MK helmet anyway ) But then realised that there's actually no way to get them off my Switch other than via amiibo or local wireless with another Switch... In fact, there doesn't seem to be any way to get Miis on to a Switch other than those methods either! So yeah, kinda messes with the plan a bit. Guess we could still do the theme, but everyone will have to acquire/create their own Miis for it.
  5. Started playing this today, really enjoying it. They’ve perfectly captured the vibe of old-school Mario Golf, and it plays fantastically well too. This also has some truly superb HD rumble going on, really cool. Slightly overused (especially during dialogue) but a nice showcase of the feature all the same.
  6. So apparently there are coins in Luigi’s Mansion, not sure where though. Apart from that, I thought no items coin running was pretty fun. I like the sound of the crown appearing and disappearing of my character’s head every single second too. So glad to be taking part in this and racing with you guys again, nothing beats N-E MK for entertainment value.
  7. Hehehe! This needs to happen. I’m up for having a go at doing the Miis anyway. See you lot at 8!
  8. Completed Thumper. Definitely one of the most challenging games I’ve ever played! Super rewarding though, and the final levels were just mind blowing... It demands such a monumental amount of focus (especially in the later stages) that you cannot help but be completely sucked into the game. You basically have to reach a point where the controller inputs are automatic! Kinda wish I could’ve played this 20 years ago when my reflexes were a bit more with it.
  9. RedShell

    Arms

    Yeah, it's a shame though as the core game is fantastic. Would've been great if there was more incentive to replay the single player on higher difficulty too, those pictures you get at the moment aren't exactly up to much. I also really enjoy that get arms mini-game, but not a fan of the time limit. Wish there was an endless version that really ramped up the speed and complexity of the targets (a la WarioWare) the more you played. Miss 3 targets and it ends, or something like that. Would also be a nice way to listen to that awesome music for longer.
  10. RedShell

    Arms

    Nice to see they're still bringing new content to this. Not played it that much since Splatoon 2 came out, and there seem to be way less people online when I do. Perhaps these badges/achievements will get people onboard again. I hope Nintendo eventually add this game to the Nintendo Online app and give it a Splatnet style function, that would be cool.
  11. Is that stuff actually available in the demo? I had a quick go on the Japanese version of it back when that was released, but didn't get too far into it. I remember finding the controls/gameplay to be quite weird, like how you could perfectly jump towards a rope but somehow still miss it and instantly die.
  12. What a surprise! Well, I've still managed to get some "perfect" gear made using all of my losing Sea Snails. Still loving Splatfests, but it would be so much better with a slightly different scoring system I reckon. Instead of 2 pts for 400p inked and then the victory points, they should make it based purely on how much turf you covered. So keep the +2 for 400p, but then increase it to +4 for 800p, +6 for 1200p, +8 for 1600p etc... That way all of those games when you've outperformed everyone else on your team (and even the enemy team ) wouldn't be such a kick in the tentacles.
  13. http://www.bbc.co.uk/news/av/technology-41336424/hidden-golf-game-found-on-nintendo-switch
  14. That match shouldn’t count, the guy blatantly couldn’t move at one point.
  15. That right there is why you don’t spam grabs in ARMS.
  16. The screen with 3 long pieces on top of each other.
  17. It’s no 8 player Smash Bros. but I wouldn’t call it boring.
  18. I definitely would have done pretty well on the first 2. Wish they would get on with Splatoon already instead to talking to this incredibly annoying woman.
  19. Hahaha! Awesome choice.
  20. Love that one of the Pikachu players took the time to taunt. I suddenly really want to play this game again.
  21. That Mario Kart T-Shirt is the best thing about this so far.
  22. Yeah, got it at launch. The soundtrack is probably definitely my favourite thing about it.
  23. Just made it to Back Roll King. Some very entertaining matches today indeed, and a few hilarious moments. Such a shame there’s still no video recording feature on Switch, would love to have saved some of those. Anyway, a couple of questions for you, N-E. First, anyone know what the deal is with the way points are awarded during Splatfest? I mean I get the the standard +2 for 400p inked, but when on the winning side, why do the victory points change between +5 +6 +7 etc...? And secondly, what’s with all of these players on Switch with ‘G&K’ in their username? There seems to be thousands of them! Not just in Splatoon either, but see them all the time in ARMS and MK8 as well. What in da hell is that all about?
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