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Everything posted by RedShell
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It's still a sequel to WarioWare: D.I.Y for me. But there are many others that I'd like to see make a return as well, F-Zero, Pilotwings, Nintendogs, Star Fox, Chibi-Robo, Wii Music, Tingle's Rupeeland, Jam with the Band, Balloon Fight, Excite Truck etc... You know? All the highly successful/super popular Nintendo franchises. To be fair, I'd be including both Tomodachi Collection and Rhythm Tengoku in that list, but obviously no longer need to. Basically, anything that's quirky, or creative (preferably both ) is what I'll be keeping an eye out for during the Direct. Damn, I'm actually starting to get a bit hyped... I should know better by now. Anyway, enjoy the show everyone!
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Agreed. I booted up my 3DS recently and was amazed when the Club Nintendo Hanafuda theme started playing (I'd completely forgotten about it) I then spent a while just going through all the other themes I have on there. Suppose the closest we got to any type of customisation on Switch was the groups thing, but even that was done in a weird/boring way. Yes, I had to put Soccer Slammers in its own group of shame. Absolutely shocking game, that I got for free but still felt ripped off by.
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I see. Cheers for the info. 👍 Reckon I'll try to give Perfect Dark a go next anyway, as that must be super nice to play with a rock-solid frame rate. That did actually cross my mind as well, but it would be such a ridiculous and embarrassing move to put a game that was originally rated as being appropriate for children on there. Yeah, unfortunately I reckon Konami would simply prefer to forget about the game. I seriously need to stop being lazy and check my collection soon. It's been ages since I used any GCN or Wii discs, last time would've been several years ago when making a few backups for use with Dolphin. Hopefully they're all still fine and I'll be able to finish that process.
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Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
Painful. I just hope our 1v1 battles weren't too boring for you, especially with me being "Goemon" the entire time too. Anyway, cheers for the games all. -
So I finally got around to playing the Mystical Ninja Starring Goemon N64 recompilation project on PC, and it is superb! Super crisp visuals (the leap from 320x240 to 1080p+ is insane! ), completely smooth frame rate, perfect audio quality and even wide-screen support! (Apart from the Impact robot battles which have aspects fixed to 4:3). This is my first experience with an N64 recomp port but it has got to be the very best way to currently play N64 titles, I'm certainly looking forward to trying out some others now. What a time to be alive. As for the game itself, it's probably been a couple of decades since I last did a complete playthrough of it, and to be honest, gameplay-wise it doesn't hold up quite well as I remembered. There's some bizarre level design and frustrating platforming sections that I was no doubt much more forgiving of in my youth. Also feels like it was perhaps cut short or rushed, with some iffy pacing and gameplay mechanics that go severely underutilised. On the other hand, the vibe/presentation of the game has lost absolutely none of its charm! The wacky story and characters, vibrant locations, offbeat and hilarious dialogue (complete with canned laughter) and of course, the soundtrack (easily one of the best video game soundtracks ever made! ) all ensure that I still have a real soft spot for this game. Yeah, despite any of the flaws, it's always going to be a favourite of mine. I used to hope that it would get added to the Wii VC or Switch Online, but replaying it has reminded me that there's quite a lot of stuff in the game that could make that problematic (especially these days) despite the English localisation already doing its best to censor things even back in 1998. Anyway, it was fun to re-experience this after such a long time, and it's nice to have a convenient (and far superior) way to be able to do so again in the future, without having to dig out my N64 and CRT TV.
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While I'm excited (Hooray! ) about another new game in this series, I'm also slightly concerned about the direction it might take and the type of changes or cuts to content they could make. But for the time being I'll remain optimistic. The Concert Hall must return though, so that I can make a sequel to this:
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Nintendo Direct (Thursday 27th March 2025 @ 14:00 GMT)
RedShell replied to Julius's topic in Nintendo Gaming
Well, I've seen worse Directs for sure. At least there were a few things in this that I'd almost certainly enjoy, like new Rhythm Tengoku, Tomodachi Collection and Everybody's Golf (I'd get that one on Steam though). The Virtual Game Card thing seems needlessly confusing, why all of this additional malarkey when simply logging in with the same account on another system already works fine for basically every other platform? Of course we all know the reason. Anyway, with the original Switch stuff now out of the way, next week's Direct should be an exciting one. -
Nintendo Direct (Thursday 27th March 2025 @ 14:00 GMT)
RedShell replied to Julius's topic in Nintendo Gaming
What the hell? You wait absolutely ages for a Direct, and then 2 come along at once. Not that I'm complaining. Man, Nintendo's unpredictability will never cease to amaze me. -
Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
I'm going to call it a night, hope the rest of the games run smoothly for you lot. Cheers. -
I still haven't unlocked everything from the Castlevania DLC! BTW:
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Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
Good games last night. Highlight has to be doing Ridley's side B on a fresh stock, self-destructing while also taking @BowserBasher (I think it was) down with me! -
Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
Haha! Yeah, that was great. Captain Falcon will never live that down, his Falcon punch getting outdone by a small dog's party popper. "Falcon Pu"-Pop! I was also quite pleased with my sudden death win as Dr. Mario. Yep, that Super Sheet reflect was pure reaction and not a fluke at all. Actually no, made that one a long time ago. Just added a few bits to it recently though so decided to test it out again. Think it's a stage that works better with at least 3 players though, as with only 2 there's less crossing over the gap in the middle, and less opportunity for meteor smash KOs. -
Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
Note to self: When playing as Isabelle in a sudden death and the opponent fires a projectile at you, just press B. Do not roll into the projectile. Think I've seen it before, but it's definitely a very rare occurrence. Cheers for the games. -
Just Pikachu in general, correct.
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Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
I'll go for the second option too. Hell, it facilitated a win for me as Olimar, so it must be good. -
Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
Have saved the replay, need to figure out exactly what happened there. But yeah, it's a much older stage that clearly hasn't liked an update or two. Anyway, cheers for the games everyone! Enjoy the rest of the battles tonight. -
Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
Excuse me while I bask in the glory of this once more: https://www.twitch.tv/videos/2369931955?t=0h27m47s Won't be doing anything like that again in a hurry. -
Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
Well, I was just messing around in stage builder one day (as you do) and thought it would be interesting to see if the infinite platform glitch still worked at an angle. And sure enough, it did. I then combined that with an ever increasing collection of falling hazards and voilà! The most ridiculous custom stage ever was born. It's clearly even more unplayable with 4 players though, hence why I kept SD'ing to try and keep the frame rate smooth. Anyway, shame about the connection issues tonight, but cheers for the games everyone. -
Reading this just reminded me of a time I was visiting your island and decided to annoy, I mean... help you by watering your flowers. I remember you walking past just as my watering can broke, only for me to instantly pull out another watering can and continue watering! At which point you typed something along the lines of "what kind of weirdo carries more than 1 watering can?" Fun times. Anyway, no. They shouldn't get rid of DIY or flowers. What the actual hell? That's just crazy talk! There's only one thing they need to get rid of in the next Animal Crossing game as far as I'm concerned, and that's interruptions. The game needs persistent and uninterrupted online play! If everything still comes to a halt whenever someone else arrives at or leaves a town in the next game I'll be seriously disappointed. Yeah, that would be fun. The villagers in the original game could be absolutely brutal at times, it was hilarious. Unfortunately, I can't see Nintendo ever bringing that kind of stuff back now, doubt they'd want to risk potentially upsetting any of their younger or more sensitive audience.
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Shame there's such a long wait to find out more details about this. Good to have confirmation of backwards compatibility at least. The device itself looks pretty nice though, and I like the more subtle use of colour this time around too. Obviously still not a fan of the humongous size of the damn thing, means there's no way I'd be using it much in handheld mode, if at all. The logo is a bit weird as well, I suppose they really wanted to avoid the same confusion issues that plagued the Wii to Wii U situation, but just sticking a massive 2 next to the Switch logo is kind of overkill. Also, no Pipe Frame in the Mario Kart footage makes me sad. It does all seem very un-Nintendo like, yeah. Perhaps we'll be seeing the more creative/wacky stuff being done via peripherals again. They still haven't resurrected the Vitality Sensor yet, right?
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Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
I don't see a lot of things coming when playing this game, so I can believe it. But yeah, they were some close 1v1 matches. Or for custom stages at all. Imagine how wild that could be. Anyway, as for the Final Smash meter thing, I don't really have a preference. I should probably be for it, seeing as it's supposed to assist players that aren't doing so well in a match by filling up faster for them, but Final Smashes don't tend to help me very much, seeing as more often than not I just end up wasting them due to bad timing/aim. -
Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
Yeah, about that... It's obviously a WIP, I made it a while back (around the same time as the Excitebike one) it was an attempt to create the most ridiculous and unplayable custom stage ever made... again. I think I may have succeeded. But as you saw, the current Switch is not really up to the task of processing it. It needs Switch 2 power! It is fun when someone activates a Final Smash on there though, and you see the frame rate suddenly jump from single digits back up to 60 FPS! Before absolutely tanking again. I've never manually selected that stage before (for obvious reasons ) but knew it would eventually show up at some point via random select, and well, it finally did. I had an inkling before the match even started actually, as only stages with endless terrain cause the loading screen to lag, and we'd already played on the Excitebike one before that. Anyway, glad it gave you a laugh. -
Fascinating stuff, Dcubed. Thanks for sharing. Photo Dojo DX already looked amazing! That's seriously cool how they streamlined the fighter creation process like that. Such a shame it never got finished/released. Also, 3D hopper cat absolutely needs to be used for something (anything) in the future, Nintendo!