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RedShell

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Everything posted by RedShell

  1. I think it was crazy to show this in the same presentation as Mario Kart World, and (given the higher cost of Switch 2 software) even crazier to plan to release it in the same year as Mario Kart World. DOA if they stick to that plan I reckon.
  2. That is messed up. Same here. It was a far nicer experience shopping there, had much more of an independent game store vibe, and the staff were genuinely interested in gaming and knew their stuff as a result.
  3. Not recently, no. But that stage is pretty broken as it's one of the first ones I ever made, so yeah, it could do with some edits. If it gets selected by "random" select for a third week in row I'll fix it.
  4. I think something similarly weird is happening with "random" select on custom stages, it seems to love my DK barrels and Pokéball of doom stages.
  5. Think I've just about caught up with most of the Switch 2 stuff now (having watched some more of the Treehouse coverage today) so time for my thoughts on it all. Firstly, the thing that Nintendo cowardly decided to keep out of the Direct, the pricing. And yeah, like the majority of people I'm shocked and disappointed by what's happening here. Not so much for the hardware cost, I mean, it is higher than I was expecting them to go, but the device also appears to be a lot more capable than I was anticipating as well. 120FPS? HDR? 4K? WTF?! The new pricing for software on the other hand, is quite frankly inexplicable, not to mention insane. And I seriously cannot believe how much game prices are set to increase with Switch 2. The empty cart/game key malarkey is a right load of bollocks too. In a way I shouldn't be all that surprised, Nintendo are once again following up on a highly successful console, so are in full-on cocky mode. But if they push their luck too much, they could find themselves facing another 3DS launch situation I reckon. Perhaps it's all part of the plan and they already have a "Switch 2 ambassador program" in the works. It's a huge shame though, because it means that an already limited number of games (Switch 2 was always going to be a Nintendo exclusives device for me) will get even further reduced. I can accept paying 75 quid for Mario Kart (which looks absolutely incredible) as I know that I will love it and get hundreds of hours of playtime out of it. But for other games, stuff like Metroid Prime 4, or DK Bananza (i.e. single player titles with something like 10-20 hours of gameplay) there's just no way I'm getting any of those at these prices. So if Nintendo also keep up their tradition of doing terrible discounts during sales, it means I'll probably be able to count how many Switch 2 games I end up with (at the end of its lifespan) on one hand. This would be a perfect time for Blockbuster to make a comeback. So anyway, I do want a Switch 2, and I really want to play Mario Kart World, but I'm not going to be freaking out to pre-order, and I'm far from thrilled with Nintendo at the moment.
  6. Hey, long time no see. Still have some vids up from the MK Wii days (the quality is shocking now though for some reason ) including these classics: Still unsure if I'll be getting a Switch 2 at launch, but will hopefully have one by the end of the year. Does anyone recall how long it took for the original Switch to be readily available after launch without a pre-order? Anyway, when I do get my mitts on one I'll be all over this game, so yeah, hope to race with you again some time!
  7. It's still a sequel to WarioWare: D.I.Y for me. But there are many others that I'd like to see make a return as well, F-Zero, Pilotwings, Nintendogs, Star Fox, Chibi-Robo, Wii Music, Tingle's Rupeeland, Jam with the Band, Balloon Fight, Excite Truck etc... You know? All the highly successful/super popular Nintendo franchises. To be fair, I'd be including both Tomodachi Collection and Rhythm Tengoku in that list, but obviously no longer need to. Basically, anything that's quirky, or creative (preferably both ) is what I'll be keeping an eye out for during the Direct. Damn, I'm actually starting to get a bit hyped... I should know better by now. Anyway, enjoy the show everyone!
  8. Agreed. I booted up my 3DS recently and was amazed when the Club Nintendo Hanafuda theme started playing (I'd completely forgotten about it) I then spent a while just going through all the other themes I have on there. Suppose the closest we got to any type of customisation on Switch was the groups thing, but even that was done in a weird/boring way. Yes, I had to put Soccer Slammers in its own group of shame. Absolutely shocking game, that I got for free but still felt ripped off by.
  9. I see. Cheers for the info. 👍 Reckon I'll try to give Perfect Dark a go next anyway, as that must be super nice to play with a rock-solid frame rate. That did actually cross my mind as well, but it would be such a ridiculous and embarrassing move to put a game that was originally rated as being appropriate for children on there. Yeah, unfortunately I reckon Konami would simply prefer to forget about the game. I seriously need to stop being lazy and check my collection soon. It's been ages since I used any GCN or Wii discs, last time would've been several years ago when making a few backups for use with Dolphin. Hopefully they're all still fine and I'll be able to finish that process.
  10. Painful. I just hope our 1v1 battles weren't too boring for you, especially with me being "Goemon" the entire time too. Anyway, cheers for the games all.
  11. So I finally got around to playing the Mystical Ninja Starring Goemon N64 recompilation project on PC, and it is superb! Super crisp visuals (the leap from 320x240 to 1080p+ is insane! ), completely smooth frame rate, perfect audio quality and even wide-screen support! (Apart from the Impact robot battles which have aspects fixed to 4:3). This is my first experience with an N64 recomp port but it has got to be the very best way to currently play N64 titles, I'm certainly looking forward to trying out some others now. What a time to be alive. As for the game itself, it's probably been a couple of decades since I last did a complete playthrough of it, and to be honest, gameplay-wise it doesn't hold up quite well as I remembered. There's some bizarre level design and frustrating platforming sections that I was no doubt much more forgiving of in my youth. Also feels like it was perhaps cut short or rushed, with some iffy pacing and gameplay mechanics that go severely underutilised. On the other hand, the vibe/presentation of the game has lost absolutely none of its charm! The wacky story and characters, vibrant locations, offbeat and hilarious dialogue (complete with canned laughter) and of course, the soundtrack (easily one of the best video game soundtracks ever made! ) all ensure that I still have a real soft spot for this game. Yeah, despite any of the flaws, it's always going to be a favourite of mine. I used to hope that it would get added to the Wii VC or Switch Online, but replaying it has reminded me that there's quite a lot of stuff in the game that could make that problematic (especially these days) despite the English localisation already doing its best to censor things even back in 1998. Anyway, it was fun to re-experience this after such a long time, and it's nice to have a convenient (and far superior) way to be able to do so again in the future, without having to dig out my N64 and CRT TV.
  12. While I'm excited (Hooray! ) about another new game in this series, I'm also slightly concerned about the direction it might take and the type of changes or cuts to content they could make. But for the time being I'll remain optimistic. The Concert Hall must return though, so that I can make a sequel to this:
  13. Well, I've seen worse Directs for sure. At least there were a few things in this that I'd almost certainly enjoy, like new Rhythm Tengoku, Tomodachi Collection and Everybody's Golf (I'd get that one on Steam though). The Virtual Game Card thing seems needlessly confusing, why all of this additional malarkey when simply logging in with the same account on another system already works fine for basically every other platform? Of course we all know the reason. Anyway, with the original Switch stuff now out of the way, next week's Direct should be an exciting one.
  14. What the hell? You wait absolutely ages for a Direct, and then 2 come along at once. Not that I'm complaining. Man, Nintendo's unpredictability will never cease to amaze me.
  15. I'm going to call it a night, hope the rest of the games run smoothly for you lot. Cheers.
  16. I still haven't unlocked everything from the Castlevania DLC! BTW:
  17. Good games last night. Highlight has to be doing Ridley's side B on a fresh stock, self-destructing while also taking @BowserBasher (I think it was) down with me!
  18. Haha! Yeah, that was great. Captain Falcon will never live that down, his Falcon punch getting outdone by a small dog's party popper. "Falcon Pu"-Pop! I was also quite pleased with my sudden death win as Dr. Mario. Yep, that Super Sheet reflect was pure reaction and not a fluke at all. Actually no, made that one a long time ago. Just added a few bits to it recently though so decided to test it out again. Think it's a stage that works better with at least 3 players though, as with only 2 there's less crossing over the gap in the middle, and less opportunity for meteor smash KOs.
  19. Note to self: When playing as Isabelle in a sudden death and the opponent fires a projectile at you, just press B. Do not roll into the projectile. Think I've seen it before, but it's definitely a very rare occurrence. Cheers for the games.
  20. Just Pikachu in general, correct.
  21. I'll go for the second option too. Hell, it facilitated a win for me as Olimar, so it must be good.
  22. Have saved the replay, need to figure out exactly what happened there. But yeah, it's a much older stage that clearly hasn't liked an update or two. Anyway, cheers for the games everyone! Enjoy the rest of the battles tonight.
  23. Excuse me while I bask in the glory of this once more: https://www.twitch.tv/videos/2369931955?t=0h27m47s Won't be doing anything like that again in a hurry.
  24. Well, I was just messing around in stage builder one day (as you do) and thought it would be interesting to see if the infinite platform glitch still worked at an angle. And sure enough, it did. I then combined that with an ever increasing collection of falling hazards and voilà! The most ridiculous custom stage ever was born. It's clearly even more unplayable with 4 players though, hence why I kept SD'ing to try and keep the frame rate smooth. Anyway, shame about the connection issues tonight, but cheers for the games everyone.
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