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Everything posted by RedShell
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Interesting. I always thought that version was just added rumble pak support. Anyway, haven't upgraded my phone so still not even tried this app. On the plus side, by the time I finally get around to upgrading there should be a decent collection of music for me to check out on it.
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Got the 40th anniversary theme unlocked the other day. I'd not played this in quite a while so there's a large gap in my theme collection. Have a lot of tickets saved up though, but apparently nothing to use them on. I thought that past event themes were purchasable with tickets, or did I just imagine that?
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Anyone else playing this? I'm a couple of hours in and had been really enjoying it. Unfortunately though, it appears that I'm now unable to progress any further due to a bug with the game's controls. No longer able to use the whip or the camera so I'm completely stuck. Seems to be an issue for quite a lot of people so hopefully a fix is on the way soon.
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Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
What in the actual hell? I won a game as Snake and as Rosalina!? Ladies and Gentlemen, Smash Bros. has entered... The Twilight Zone. Cheers for the games everyone, see ya next week! -
Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
And the award for most whiffed Final Smashes with R.O.B. (again) goes to... That aside, it does feel like I still got it with that character, kind of. It was nice to get some consecutive games played as him anyway, get rid of the rust a bit. -
Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
Yeah, was good fun. It's always nice to play some 1v1 battles now and then, as it means I actually get to see what the hell is going on for a change. That was indeed hilarious. Especially when I inadvertently made Kirby huge with a lightning bolt just as Yoshi was getting inhaled. It was all downhill for me from that point on as I couldn't stop laughing. -
Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
I do indeed. Actually, it's more like 1½. But yeah... be sure to "keep your 👁️eyes👁️ open" for 'em. -
Here's SOGM for comparison: It's closer than I was expecting. They'd have a good fight.
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Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
I decided not to rejoin after the 2nd D/C, just in case the problem was on my end (apparently not) but it was almost time for me to stop playing as well. Anyway, cheers for the games everyone, as always. Hopefully things go smoother next time. -
What the hell?! No limit? OK, so this Malevolent Nuke Tree of yours... how many eggs we talking about here?
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Please, you have no idea of the power that Stinky Old Garlic Man possesses. He's unstoppable. Reckon he has room for even more eggs too. Actually, that's a good point, just how many eggs can a single character have? I've never actually looked into it, SOGM is just super OP because I play as him 99% of the time so he's obviously scoffed the most eggs.
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This game hit a new low with the Ode to Castlevania DLC...
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Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
I know, I know. But after 25 years of playing Smash Bros. with tap jump, there's just no way I can rewire my brain at this point. -
Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
Yay! More tilt moves that I can't do because of tap jump. My first impressions are that he seems pretty sluggish, but has some powerful/annoying moves to compensate for that. It's fun to finally be able to dish out the stupidly long combo for once. Love the range on his Final Smash too, although it's also easy to whiff, as I expertly demonstrated on a few occasions. Anyway, cheers for the games everyone. See you next time! -
Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
What!? The custom stage portion of the night is the main event! Well, with a theme like this one it could be, seeing as I've got quite a collection of spooky themed custom stages now. -
Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
At least I'm back to my usual setup this week. Wi-Fi + portable mode was a nightmare! Oh, and I actually purchased Kazuya the other day too, so will probably stick mainly to him tonight while I figure out how he plays in Smash. -
I'm losing track of names for characters/weapons at this point as there's so many, but one run I did stood out more than others due to how ridiculously OP the character was, so it was probably Hector then. Also, I think it's safe to say they never need to add another whip to Vampire Survivors ever again. During one game I had an inventory full of 'em, then this popped into my head:
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Yeah, it seems like only those playing on PS5 Pro or a stupidly high-end PC will be getting a good experience with this game. So in reality, not that many people. There's a lot of talk about RE Engine just not being suitable for open world games, and it looks like the performance of Dragons Dogma II and now MH Wilds confirms that. Such a shame.
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Whoa! I think they might've gone a bit over the top with the Castlevania DLC. Definitely going to take a while to unlock everything and explore the entire map. There doesn't appear to be an adventure for this one though, which is probably for the best.
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Oof! Game is ridiculously heavy/badly optimised on PC! There's no way I'd be able to play this on my current setup without it looking like a PS1 game (not an exaggeration ) and running at 30fps to boot. So yeah, unless there's some miracle optimisation done by Capcom between now and February, the only realistic chance of me still checking this out at launch would have to be via GeForce Now. Shame, but at least I know in advance. On the plus side, the character creator in this is amazing! Best there's ever been in a MH game for sure.
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Got the Beta test version downloaded, it has a crazy long shader compilation process! Oh well, I'm ready to roll once the servers are live. I recommend anyone that'll be playing on PC to run the game and get the shader comp done ahead of time.
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Actually, Nintendo and Apple are. Turns out my phone is too old to download this. WTF? Why would something as basic as a music player app require iOS 16?
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Bloody hell! My heart skipped a beat when I started reading the thread title, I thought it was a sequel to Wii Music. And now I'm disappointed. Nah, this is actually quite cool. Took 'em long enough though, jeez.
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Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
Based on last week I reckon high is overkill. So we should go for normal or even low, but I’m cool with whatever everyone decides. BTW, just to let you know, I’m going to have be on Wi-Fi tonight *shudder* and playing in portable mode (with Joy-Con that drift) *shudder x2* So yeah, not sure how well that’s going to go. Anyway, see you at 7:30, hopefully. 🤞