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RedShell

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Everything posted by RedShell

  1. Very bizarre seeing NeoGaf disappear like this. I was never a member over there due to their pretentious registration system, but checked it out pretty much on a daily basis for gaming news. The pre-E3/Nintendo Direct hype over there was always entertaining too.
  2. Video please.
  3. Yeah, absolutely brilliant. It can be pretty tricky to find the capture button during gameplay (using traditional controls at least) especially at 200cc! I managed to grab one particular clip mid-game though, where a Green Shell decided to act like a Red one. AKA major lag. Will post it later. Anyway, cheers everyone. That was a great laugh! Good job recreating the Miis too. *EDIT* Lag Shell : Geoffrey, Blue Shell dodging like a boss : *EDIT 2* Wow. Switch captures do not look good at that size.
  4. Yeah, I haven’t been on it in ages. Always suspected it was going to die pretty quickly though, it was just too late in the 3DS lifespan. Nintendo should’ve modified it for Switch, at least then more people would still be using it, and there would be some form of a messaging system for the console.
  5. RedShell

    Arms

    It’s pretty good. 2 round fights and no items, can get super intense at times.
  6. RedShell

    Arms

    Yeah, that one could be tricky too. Especially for those that have already played ranked a bit (I’m currently at level 10) I imagine it’ll be slightly easier starting from scratch vs lower rank opponents.
  7. RedShell

    Arms

    Ah, so that page will indeed scroll. Also... Daaaaaaamn! Forget what I said about it probably not taking long to complete the badges.
  8. @Glen-i, are amiibo costumes cool for tonight's session? Please say yes: See you lot at 8!
  9. Excellent update. Shame the video recording is limited to select software and only 30 seconds (quality ain't all that either ) but it's better than nowt. I'm pretty confident they will improve it in the future though, and with games like MK8DX and now Arms having built-in replay saving anyway, the video duration is slightly less of an issue. Nice to see some progress with the handling of save data too. Baby steps...
  10. RedShell

    Arms

    Had a great session on this yesterday after the update hit, already got most of the badges! : Unless that screen scrolls once you fill it up... Unlocked a few badges retroactively upon starting the game but a lot of them require you to re-do stuff. Makes sense though I guess, otherwise I would've obtained the majority of the badges in that picture above in one go. Anyway, it's a nice addition to the game and I like how you can attach a badge to your profile/username (I got the one for clearing difficulty level 7 on mine ) but it doesn't look like it's going to take too long to collect 'em all. The replay saving feature is also a great addition, particularly in combination with the new Switch system update and video recording. One strange thing, however, is the disappearance of the "Events" button which was added in version 2.0. Would be a shame if Nintendo have decided to drop that before even running a single event!
  11. Yep, it works fine now. Thanks.
  12. Oh man, forgot about that. Well, you definitely wouldn't be able to notice a difference on Zelda as it doesn't utilise HD Rumble at all unfortunately, supposedly due to its roots as a Wii U title. I think that was actually my first disappointment concerning HD Rumble as I was totally expecting it to be used in that game. But yeah, the effects of HD Rumble are generally pretty subtle and vary a lot by title. If you want another way to differentiate it from conventional rumble though, next time you play MK8, mute the sound of your TV when collecting a coin or boosting and listen closely to the Joy-Con, it kind of makes the corresponding on-screen sound effect just via the rumble motors.
  13. Maybe. Looks like the time limit is 5 minutes anyway, as the option has just gone from my last post in here.
  14. Default theme, using Firefox. Just tried the other 2, but it makes no difference. I have the option to edit posts just after posting, but not for long it seems. Can no longer edit my previous post in here for example, even though the option was there initially.
  15. Is there some sort of time restriction on editing now? I'm not seeing the option to edit old posts, just the MultiQuote and Quote buttons.
  16. RedShell

    Arms

    Yeah, I’ve also got a substantial amount of coins saved up. Hopefully when the Switch specific rewards finally appear things improve. Even if it’s just stuff like themes (this must be happening at some point) or minor things to unlock in games, just having way more variety in the rewards would really help I reckon.
  17. I remember being quite intrigued by HD Rumble back when the Switch was publicly revealed, it looked like a such fantastic evolution of force feedback technology. Fast forward to actually experiencing the feature on Switch, and well... it wasn't all that exciting. Keep in mind that I haven't played 1-2-Switch (which is supposedly still the best showcase) but its implementation in MK8DX, Arms and Splatoon 2 was pretty underwhelming. Collecting coins in Mario Kart produced an interesting effect, as did the different strength of mini-turbo boosts, but other than that it wasn't particularly impressive. Certainly not individual ice cubes rattling in a glass impressive that is. So yeah, my initial impression of HD Rumble was that of disappointment, and I mostly kept the feature turned off to save battery. However, a couple of games have recently started to change my opinion of the feature quite a bit, they are Thumper and Golf Story. With Thumper it's more to do with how each Joy-Con has its own individual rumble motor, meaning you get clearly defined feedback on both the left and right side (the effect is even more pronounced when using the Joy-Con out of the grip in each hand) but there's also a lot of variation in intensity too, which really adds to the experience. Golf Story overuses rumble quite a bit (literally every speech bubble in the game causes feedback!) but the way in which it subtlety changes to portray the emotion of what's being said is genius. When characters are excited or shouting you get a really strong effect, but when they're sulking or complaining about something you get this kind of drooping effect that perfectly matches the animation of a speech bubble tilting to the side. Similar thing happens when you hit a shot out of bounds, you can kind of feel the ball falling over time, wheeeeeeee.... Anyway, having experienced more of what's possible with the tech I am far more excited about its potential now, and just hope it doesn't end up being neglected in the future. Would really like to see more of Nintendo's own titles making clever use of it though, hopefully Super Mario Odyssey has some nice HD Rumble tricks going on. Well, that's my 2p, how about you guys? And I've not done a poll on the new forum yet, so why not...
  18. RedShell

    Arms

    Good stuff. Speaking of badges, I wish they would incorporate this kind of thing into My Nintendo already. The fact that you can earn coins via Nintendo's mobile titles but not mainline Switch games is ridiculous. My Nintendo could be a nice take on the achievement/trophy systems from other platforms with seemingly not much effort at all.
  19. I am actually a little bit tempted by Doom on Switch. Silly seeing as I could just get it on PS4 now for like a tenner or something, but when I played the demo my PS4 went more crazy than ever! Seriously, the fan noise is so ridiculously loud and distracting (even with headphones on) not to mention it gives the impression that the console is about to explode! So yeah, if the Switch version is well optimised and doesn’t make it sound like a jet engine, I reckon I’d prefer to take the 30fps hit and just play it on that.
  20. Have to admit I've also never really been a fan of Sonic when it comes to the gameplay, and playing through Mania definitely reminded me just how frustrating it could be. If it weren't for the sensational soundtrack and nostalgic vibes I probably wouldn't have played it right through to the end. To be fair though, the game did also make me laugh a lot, just for all the wrong reasons. But yeah, I think to get the most out of any Sonic game requires really getting into the speed running aspect, something that obviously takes a lot of retries and memorisation to achieve, but probably makes the experience much more enjoyable.
  21. Don't think it's possible any more. Well, previous posts that had embedded YT audio no longer display correctly.
  22. You can filter by release date, price and genre in the New Releases section, but it's tucked behind the "view more" button. This offers section is a nice addition, but the Switch eShop is still miles behind previous versions. Also, I want my elevator music Nintendo!!
  23. Brilliant.
  24. IN! BTW, when making Miis remember to keep the height/weight sliders at their default setting. That's what I did for all of those above (yes, even uncle Phil ) as that way everyone obviously has the same racing stats.
  25. I played the game at launch and remember being really impressed with its presentation. The lighting and shadows, reflections, blood splatting against the walls... it was all pretty cool stuff at the time. The SFX/music was also great, and that disco section is legendary. Not replayed it since, but get the feeling it wouldn't be anywhere near as enjoyable today. Also, I bet the devs are regretting that Jim'll fix it reference now:
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