Shovel Knight: Specter of Torment is the second DLC package for Shovel Knight. It's a side scrolling platform game and came out for the Switch back in March and a number of other platforms a month later. I played the 3DS version (Dat second screen functionality!)
The story is set before Shovel of Hope and Plague of Shadows and follows Specter Knight, one of the many bosses you fight in the original game. He is tasked to recruit other Knights to the Order of No Quarter. Because this is a prequel, there's naturally some foregone conclusions in play, but if you've played Shovel of Hope, there's quite a few cool explanations for characters you already know of. Especially Specter Knight himself, as the plot focuses on how he got himself in this situation to begin with.
The plot is great! But after Plague of Shadows, I'm not too surprised. There's some really nice story arcs going on here.
Gameplay plays like Shovel of Hope, which is a lot like Mega Man, where you try to get to the end of a stage and defeat the boss there using a variety of abilities. If you haven't played Shovel of Hope, go fix that if you like platformers, the rest of this synopsis is going to assume you know something about how Shovel Knight plays.
There are two major differences in Specter of Torment when compared to Shovel of Hope. Wall climbing and the Dash Slash.
These two moves form the base of Specter Knight's mobility options and the levels have been heavily redesigned to incorporate them. They're relatively easy to learn, especially compared to Plague Knight and it's a lot of fun moving around in this game thanks to it's tight, responsive controls, not to mention the great level design. Yacht Club games really do know how to make great levels, with lots of secrets to find and treasure to discover.
On top of the basic maneuvers, there's a whole bunch of optional curios to get which widen Specter Knight's capabilities, whether it be projectiles, healing, traversal techniques or a particular late game hilariously broken technique. It's solid and continues along the consistent greatness of Yacht Club's little Kickstarter project.
The visuals also share this high-quality. The sprite work is great and vibrant, helping to give characters loads of life. The Music is solid as well, with remixes of loads of Shovel Knight music as well as some original tracks.
I highly recommend this game, but only if you've played Shovel of Hope, a lot of nice details will go over your head if you don't play it first, and it's a great game in the first place. It sits between the other two campaigns in terms of difficulty, making it a great middle ground game to play.
Roll on, King Knight's campaign!