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Everything posted by Glen-i
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Man, that Sora finish from @Ike was spectacular!
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Stamina format tonight at 7:30.
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First two episodes of this new season are on iPlayer now. First episode was pretty weak. Not gonna bother talking about that one. Did laugh at how much glee the Doctor has with scaring babies. Anyway, second episode was WAY better!
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I believe I'm coming up to the end of a certain game, so I should probably make a short post about this game first. I tried to find a more horizontal image, but they omit the Kangaroo character for some reason. This Australia erasure will not stand on my watch! He's way more prominent then blue-hair girl as well! Eiyuden Chronicle: Rising is a 2D side scrolling action RPG developed by Natsume Atari that released on all modern platforms in 2022. It served as a small game to tide people waiting for Eiyuden Chronicle: Hundred Heroes, which came out recently. It also serves as a prequel to that game. The game follows CJ, a poor treasure hunter who unwillingly becomes crippingly addicted to stamp collecting when she visits New Neveah. New Neveah's acting mayor, Isha (Blue haired girl), is trying to rebuild the town after a devestating earthquake hit it. Isha's trying to get travelling adventurers to help rebuild the town with a stamp incentive. These stamps are meant to provide benefits to the adventurers, but CJ's life quickly becomes consumed entirely by collecting these stamps, which means she travels through very dangerous places gathering materials for New Neveah. Various events has CJ meet Garoo, a Kangaroo Beastyn (Animal people with the same awareness and intelligence as humans) mercenary with a humongous, girthy, tool in his pouch, and he's roped into being CJ's bodyguard. He's not exactly pleased with it... Yeah, OK. The game's not really about stamp addiciton, but it is a recurring joke with CJ doing anything for a stamp, and Garoo griping about it. Reminds me of Banjo-Tooie, actually. The plot is fine, but it is carried by the characters. They have great chemistry, and even greater designs. I like fantasy settings that really lean into the fantasy aspect to have weird and wonderful characters. The characters in this game all show up in Hundred Heroes, so naturally, this game has more then a few hints to some of the main plot threads that Hundred Heroes has. The gameplay revolves around exploring various areas to complete a bunch of quests for the town of New Neveah. It does get quite a bit repetitive, as you traverse the same area multiple times to progress the plot. I can totally see people bouncing off of this gameplay loop, mind. Combat is pretty standard, with the key defining feature being the ability to swap CJ out with other characters at most any time. CJ is nimble, while Garoo has better range, and hits like a truck. If you swap characters right after you hit an enemy, the other character will swap in and deliver a strong attack. As well as this, each character can get various extra abilities to help find new areas. The visuals are fine, but with this being a bit of a side project, it doesn't look anywhere near as nice as Hundred Heroes. Which, to be fair, is kind of harsh. Because Hundred Heroes is a gorgeous game. The soundtrack is also servicable, not really noteworthy, but not offensive, at least. I enjoyed this game, it won't be to everyone's taste, but at least you don't need to play this to get the plot of Huindred Heroes.
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I can't be certain, but generally, it's not a good sign when it's in my vocabulary. EDIT: Oh damn, "Norse Wind" is really good! You weren't kidding!
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It gets it's own section in between XV and Mystic Quest. EDIT: Oh crud! I didn't notice the series quest thing! No, it doesn't. Sorry about that. It doesn't show up in Series Quest at all, but it (and all the other DLC songs) can show up in Endless World.
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You know, this is great... for a endless mode where the speed never increases. It is way too chill for Tetris 99, though.
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Couple from me. At first, I felt kinda bad for @Ike, but now that I know it was him who ruined me on Moo Moo Meadows, I no longer feel bad about that.
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Man, Poncle really dig Hard Corps, huh? More then half of the music in this pack is from it! That said, mad respect for including Plissken from Contra Rebirth (The best Contra game, also, on an unrelated note, the only one I've played through)! Great pack, some very cool things here.
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Player's Choice tonight at 8pm.
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Operation Guns is out now. Get on that this week, and save yourself that whopping 20p! And don't forget to attack aggressively!
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Oh, that's very appreciated! Ta!
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Yeah, QR Code scanning will just have to be the middle man, here. Not the end of the world, but it is a little less convenient.
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Star Ocean: The Second Story R (2nd November 2023)
Glen-i replied to Julius's topic in Nintendo Gaming
Here you go. -
People want open-world realistic looking Pokémon. That's the sad truth of it. Also, people were bummed that it wasn't based off of Platinum, and didn't feature any Pokémon from generations 5 and onward, which is a better criticism. But it's still a solid game. Even if I do prefer Sword/Shield.
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This game's amazing!
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Mario Artist Talent Studio - All N64 Games
Glen-i replied to Cube's topic in General Gaming Discussion
I just assumed you misremembered where the transformation from Click Clock Wood was. -
Pokémon Brilliant Diamond & Shining Pearl (19th November 2021)
Glen-i replied to Julius's topic in Nintendo Gaming
Bidoof is a silly Pokémon, and in the original DS games, it was pretty useless in a fight. Every Pokémon has an "ability", some kind of passive effect, basically, like blocking the Sleep status, or making all Ground type moves miss, there's loads of them. Bidoof's ability was unnoteworthy in the original games. But the next games after those (Black/White), introduced "hidden abilities". Wild Pokémon don't have these naturally, you have to go out of your way to give them those. How you do that depends on the game, but most of the time, it's by using a pretty rare item called an "Ability Patch" Use that item on Bidoof, and it changes the normal ability to Bidoof's hidden ability, Moody. The general strategy with that is to stall using moves like Protect while you hope for Moody to raise the evasiveness stat. (At the end of every turn, Moody raises a random stat on Bidoof 2 stages, while dropping another stat 1 stage). It's requires a lot of luck, but if the gamble pays off, you get a Pokémon that becomes almost impossible to hit. Naturally, this works better if you evolve the Bidoof first. -
Pokémon Brilliant Diamond & Shining Pearl (19th November 2021)
Glen-i replied to Julius's topic in Nintendo Gaming
His one probably hasn't got the hidden ability. So it's not got the tools that do make it one of the few Pokémon to be completely banned from Smogon. No, seriously. You're not allowed to use a Bidoof with Moody in the tier that allows the other Pokémon in that image. That's why that image is a thing, in case you were wondering. @Hero-of-Time. Nope, It's always been twice as likely as a Poké Ball. In fact, since Sun and Moon, the Frozen and Sleep status have been made a bit more effective for capturing, so it's a little easier compared to the DS versions. -
Pokémon Brilliant Diamond & Shining Pearl (19th November 2021)
Glen-i replied to Julius's topic in Nintendo Gaming
That sounds like non-Champion talk to me! -
Pokémon Brilliant Diamond & Shining Pearl (19th November 2021)
Glen-i replied to Julius's topic in Nintendo Gaming
Right, I can't abide this anymore. It needs to be said. Clean your effing badges! They're filthy! -
Pokémon Brilliant Diamond & Shining Pearl (19th November 2021)
Glen-i replied to Julius's topic in Nintendo Gaming
Yup, that's Diamond/Pearl! The game where you can only get two Fire Pokémon, and one of them is the bloody starter! The remake tries to make this better by putting all the Pokémon from the first four gens that were missing in the revamped Underground. -
Uhhh, Sony? What the actual fudge are you doing!?
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I can't imagine having to draw accurate lines with an on screen cursor in a game where you're required to almost immediately start drawing on a different part of the screen after an input. Pocket Card Jockey is a great example of my concern actually. That game feels clumsy with a controller.