DCK Posted June 12, 2006 Posted June 12, 2006 I have to say that Pokemon Battle Revolution is a major step up from Colloseum or XD. Everything is so smooth, and it looks great even when the video is so bad. It even looks like the Wii has HDR rendering which is a very good thing:
mario_jr Posted June 12, 2006 Posted June 12, 2006 Is this something the Wii might do with its GPU? http://www.mojoflix.com/Video/Nice-Effect.html Looks good. But the PS3 has something the Wii won't. http://www.mojoflix.com/Video/Attack-Of-The-Crabs.html
Nintenchris Posted June 12, 2006 Posted June 12, 2006 Looks good. But the PS3 has something the Wii won't. http://www.mojoflix.com/Video/Attack-Of-The-Crabs.html Awww man i realy wanted to whoop some giant crab ass with the Wii remote
Shyguy Posted June 12, 2006 Posted June 12, 2006 Looks good. But the PS3 has something the Wii won't. http://www.mojoflix.com/Video/Attack-Of-The-Crabs.html watching that Vid, PS3 has Won, hands down, SOOO MANY CRABS, SO MANY WEAK POINTS TO CAUSE MASSIVE DAMAGE
trondjac Posted June 12, 2006 Posted June 12, 2006 IN the whole ppu physics debate. I have been thinking about something. Take a baseball game for example in a orderary game, you choose the angel an power based on how you push a button. In the Wii version, the angel and power of a hit is based on how you swing the Wiimote. I guess that demads more power to calculate? and possible physics driven calculation to transfere it to the ball..? I'm no programer, this is just a thought. If so, Wii need a ppu of some kind, even seperated or integrated in the GPU. And it has to be far more powerful than (if there was) physic calculator in GameCube. Does this make sense??
gorrit Posted June 12, 2006 Posted June 12, 2006 I have to say that Pokemon Battle Revolution is a major step up from Colloseum or XD. Everything is so smooth, and it looks great even when the video is so bad. It even looks like the Wii has HDR rendering which is a very good thing: Argh, my eyes, give some AA, stat! Still, sure HDR is good, but that picture would have benifited more from FSAA etc.
AshMat Posted June 12, 2006 Posted June 12, 2006 TBH, the HDR looks worse.. i duno why i thinkt hat, they added it to de_dust, tall i got was everything was extremely bright so i had to turn it off to see
Jamba Posted June 12, 2006 Posted June 12, 2006 Yeah by that definition, you could leave HDR out, I wouldn't care.
Jack Posted June 12, 2006 Posted June 12, 2006 HDR looks great when it's used properly. It looks amazing in Half-Life 2: Episode One, especially inside the Citadel.
SpinesN Posted June 13, 2006 Posted June 13, 2006 The wii will most likly not have HDR (or at least not fp32 HDR ie true HDR) since it is a bit of a memory hog. All rumors point to a low memory level on the wii. It should be noted that HL2 does not use fp32 HDR (they use some their own method) and while it is technically inferior to the HDR used in farcry and such I think it is still really nice. As for the HDR sucks posts... I agree... for those pics anyway :p It really is one of those things that can ruin a game if used poorly.
James McGeachie Posted June 13, 2006 Posted June 13, 2006 I dont get how anyone can say the screen with HDR looks worse there, without the water reflection and speckles of light on the stones and wall it looks completely empty to me.
Phube Posted June 13, 2006 Posted June 13, 2006 Okay can someone please tell me what HDR is (or means) as I'm confused!!!
mcj metroid Posted June 13, 2006 Posted June 13, 2006 I have to say that Pokemon Battle Revolution is a major step up from Colloseum or XD. Everything is so smooth, and it looks great even when the video is so bad. It even looks like the Wii has HDR rendering which is a very good thing: they both look more or less the same.If anything without looks better Okay can someone please tell me what HDR is (or means) as I'm confused!!! shhh play along nobody really knows:yay:
Melainon Posted June 13, 2006 Posted June 13, 2006 HDR stands for "High Dynamic Range". It is usually abbreviated HDR lighting og HDR rendering. It is a special way of making light in 3D rendering seem more realistic. Check this link: http://en.wikipedia.org/wiki/High_dynamic_range_rendering for more info.
Pestneb Posted June 13, 2006 Posted June 13, 2006 I thought it was simply a way of not drowning out image detail in the most dark/light areas on screen? also, i really can't see a large benefit in hdr or any other such techniques- very little enefit, though its the small touches i guess
SpinesN Posted June 13, 2006 Posted June 13, 2006 HDR is much better when you see it in game as it allow light levels to lower when you go inside and rise when you go outside and then adjust after a second or two so you're not blind :p
DCK Posted June 14, 2006 Posted June 14, 2006 From what I understand HDR is a way to render light brighter than your screen can handle in a realistic way so that it still looks bright. Those HL2 screens don't look very convincing, but HDR makes light sources more alive. I personally think that sun and water effects already make it look more realistic already. Pokemon also seems to profit from it. If ATi is using all new technology they have, it's a given there's HDR rendering support on the Wii. If it's that terrible on memory, I'm guessing the Wii will either have a decent amount of memory (possible more onboard GPU memory) or they've found a trick to make it use very little memory, like they would with displacement mapping.
SpinesN Posted June 14, 2006 Posted June 14, 2006 There already is a trick to HDR. It's called Bloom lighting which is more or less HDR... not really sure on what's different actually.
James McGeachie Posted June 16, 2006 Posted June 16, 2006 Bloom is not "HDR", it just happens to be used with HDR, read up the Wikipedia article on it. Anyway, pretty much confirmation on the thing with Xbox being able to do things Wii can't, from a new Red Steel interview. Whole interview is here but it's in French. Here's the translated segment: Q: The rumours spoke about a power comparable with that of Xbox… A: I do not have the right to speak in details of what Wii can do graphically. What one can say, it is that on the sum of all that it can do, Wii is more powerful than Xbox. But there are things which Xbox can make and which Wii cannot make. Jeux France is a very respectable site and I see no reason why a Red Steel developer who's worked indepth with the hardware would lie. He's not talking about GC devkits, he's talking about Wii.
DCK Posted June 16, 2006 Posted June 16, 2006 That's right. Wii can't use DirectX, can't run x86 assembly, and doesn't run the archaic GeForce 3 architecture with its tiny effects. Really though, did you miss any functionality in GameCube hardware? They're probably small effects he's talking about. Remember that the Xboxes use a PC architecture whereas the Flipper and Hollywood are different from that. Of course there are differences in functionality.
Guest Jordan Posted June 16, 2006 Posted June 16, 2006 Those screenies of HL2 Lost Coast, that bit is probably the worst bit to show off the HDR. Its more noticeable in Episode 1, in the underground. So little lighting around in a huge black enviroment really feels ALOT more real.
DCK Posted June 16, 2006 Posted June 16, 2006 Would you mind taking a pair of screenshots to show the difference, please? It'd show that HDR really is an improvement
James McGeachie Posted June 16, 2006 Posted June 16, 2006 HDR is a fucking obvious improvement and anyone who cant see it in blind. It's obviously a lot more noticible in motion though, like any graphical effects, so if you want a fair comparison make some videos or something.
SpinesN Posted June 16, 2006 Posted June 16, 2006 HDR is a fucking obvious improvement and anyone who cant see it in blind. It's obviously a lot more noticible in motion though, like any graphical effects, so if you want a fair comparison make some videos or something. Only when used well. It's an art. And yes bloom is not HDR (the wiki article doesn't really explain it that well). Basically HDR allows for more levels of brightness while bloom simply spreads light around giving the impression of greater brightness. Though, in the end whatever works and looks good still holds true
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