Jump to content
NEurope

SpinesN

Members
  • Content count

    384
  • Joined

  • Last visited

About SpinesN

  • Rank
    Regular

Personal Information

  • Location
    -10 GMT

Details

  • Gender
    male
  1. Wii HD in 2011?

    As I see it in the event the WiiHD is true, it will either be a completely new development platform, but not the exclusive development platform for nintendo. That is to say, a "Third Pillar". Or it will be a cosmetic update to the wii ie. hardware scaler, more storage, or any other change that doesn't affect the chipset. Reason being is that nintendo has built a fanatic market with the wii platform, they are still bringing in tons of money with it and creating a new platform would incure more cost on the buyer and thus you get less demand.
  2. This girl would be perfect for Samus!!

    Any hot girl would be perfect for samus if you catch my drift :p
  3. Nintendo buys Monolith Soft

    link for proof? Many thanks
  4. Rumour: Hard Drive for Wii

    No.... if you rewrite every block on your console ~274 times a day it will last for about 10 years. Reading does not cause any degradation of the memory. I write to mine a few times a week (mainly due to having wario ware and wii sports). I can foresee writing 20 times a day when more games come out. Maybe upwards of 50. This would not be writing over the entire 512MB however and thus only small bits would die off over ~56 years (at 20 writes per day). If those parts die off the system will simply use another part of the memory. I haven't seen this tested so I'm not sure if the "dead" sections are readable or not so you may lose data. At any rate you have nothing to worry about. A hard drive will die off before your flash memory goes.
  5. Rumour: Hard Drive for Wii

    Yes... each memory cell can only be re-written some 1 million times. Lets say you use the same card for 5 years 1 million / 5 = 200,000 rewrites a year or ~548 (547.945...) a day for 5 years. at 10 years you get ~274 rewrites per day That limitation is nothing to worry about. Also don't forget the 512MB in the wii itself has this same limitation.
  6. List of compatible SD cards

    My 4GB OCZ SD card (fat32) does not work in my wii (specifically the wii cannot read it, however it does know there is a card poresent). My 128MB card (formated in FAT). Can be read. While I have not personally used my 4GB in FAT format friends of mine have theirs working.
  7. List of compatible SD cards

    4GB SD cards WILL work in the wii. You do have to format them (to the FAT file system) but they WILL work. Most come with the FAT32 file system as the standard format but just like a floppy disk they can be reformatted.
  8. Guitar Hero III: Legends of Rock

    I want Mii support
  9. Wow... in 3 months the wii has sold ~1/4 of what the gamecube sold in it's lifetime. I can't wait for the next financial report out of nintendo
  10. graphics chips

    Fixed that for ya It's harder to type out the bible in a language for which it has never been translated :p
  11. graphics chips

    Perhaps. However it's a moot point unless we get source code out of it. Nintendo would have the source regardless of the OS on the wii so we will only be seeing features they show us.
  12. graphics chips

    The wii is NOT linux based. If it were nintendo would be legally bound to release the source code to the operating system and simply invite piracy onto the wii.
  13. Wii Really Is HD?

    Haven't we known this for some time now? Being HD is not just some "switch" (for lack of a better term) that is either on or off. It draws power off the chip which could be used to render geometry and raster images. IIRC the wii has a fillrate that would sustain a 2560 x 1600 resolution (1080p is 1920x1080) and frames would be just fine if devs planned for that amount of taxation on the chip. Problem is you would be playing n64 games at that res.
  14. No unreal 3 engine for WII

    Hadn't actually thought about that but no. Since DirectX is just a render path, I would think less code would need to be changed for a change in render path as opposed to a change in cpu architecture (all other things being equal).
  15. No unreal 3 engine for WII

    Heh if you call that a port we have different meanings of the word "port" :p As for the source engine that got on the xbox real quick because the xbox had an x86 architecture (same as computers that run windows). Yes the engine is very scalable, however minimal code change was needed due to the architecture. Now if there is a 360 source game out now then yes it will probably be easy to get a wii source engine. We shall see what happens won't we?
×