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Posted
  On 9/19/2020 at 7:08 AM, Glen-i said:

Anyway, 74 stars collected in Mario 64. I've stayed up all night, but now sleepiness is starting to set in, so will probably finish that when I wake up.

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Holy hell, you completed Super Mario Sunshine and more than half of Super Mario 64 in a day?

How many hours have been glued to the screen yesterday? :D

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Posted
  On 9/19/2020 at 9:08 AM, drahkon said:

Holy hell, you completed Super Mario Sunshine and more than half of Super Mario 64 in a day?

How many hours have been glued to the screen yesterday? :D

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Super Mario 64 can be quite easily done in a day imho. I recall many years ago when the DS was out heading up to Nottingham on a coach from London with Marcamillian - I suggested a SM64DS off and tbh had about 50 of the stars just in a few hours :p I've never tackled it in a 'speed' way other than that but I don't think theres more than maybe 15-20 actually difficult starts if even that? Bit dirtier than warps also are a few cannon tricks in places that can really get you about too.

Posted
  On 9/19/2020 at 9:08 AM, drahkon said:

Holy hell, you completed Super Mario Sunshine and more than half of Super Mario 64 in a day?

How many hours have been glued to the screen yesterday? :D

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I'm sure H-o-T got through all 3 in his lunch break. 

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Posted
  On 9/19/2020 at 9:08 AM, drahkon said:

Holy hell, you completed Super Mario Sunshine and more than half of Super Mario 64 in a day?

How many hours have been glued to the screen yesterday? :D

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If it makes you feel any better, I've not even started my copy yet, gonna complete Xenoblade Chronicles first.

Posted (edited)
  On 9/19/2020 at 12:57 PM, EEVILMURRAY said:

If it makes you feel any better, I've not even started my copy yet, gonna complete Xenoblade Chronicles first.

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No, you playing that garbage JRPG doesn't make me feel better. :p

Edited by drahkon
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Posted (edited)
  On 9/19/2020 at 1:33 PM, drahkon said:

Not, you playing that garbage JRPG doesn't make me feel better. :p

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Makes me feel better.

I know Mario 64 like the back of my hand so it's not too surprising that I can rocket through it. Once I check out Animal Crossing and update the N-Europe Games thread, I'm gonna get back on that.

I did use a blue coin checklist for Mario Sunshine, but I was still surprised how quick I got through that. I have to assume some of the more notorious Shines were a bit of a fluke, especially the pachinko machine.

But it really speaks volumes about how good Mario's athletic abilities are in these games. Take some risks and there's all sorts of shortcuts to exploit.

Edited by Glen-i
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Posted

Played Sunshine a bit more and got two more shines. At this rate it'll take me 60 days to complete. 

Did the cut scenes always have a weird painted effect?

Posted
  On 9/19/2020 at 5:28 PM, Ashley said:

Played Sunshine a bit more and got two more shines. At this rate it'll take me 60 days to complete. 

Did the cut scenes always have a weird painted effect?

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Yeah, it's better suited for standard definition, so it looks odd when upscaled. Especially when you compare it to the gameplay, which looks much crisper.

That's SD FMV's for you.

Posted

I forgot how fun FLUDD was to use, the game is pretty similar to Odyssey in the movement options

  On 9/19/2020 at 5:28 PM, Ashley said:

Did the cut scenes always have a weird painted effect?

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I was too focused on the... voice acting... to notice.

:blank: :blank: :blank:

Posted (edited)
  On 9/19/2020 at 7:11 PM, Ronnie said:

I was too focused on the... voice acting... to notice.

:blank: :blank: :blank:

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It really goes to show that the Toads in the intro have the best voice acting in all of Sunshine.

Mario Sunshine has OK voice acting... for 2002. (Except Bowser, who is hilariously horrendous)

Anyway, there's a good reason why future Mario games backtracked on full voice acting.

Edited by Glen-i
Posted
  On 9/19/2020 at 7:17 PM, Glen-i said:

It really goes to show that the Toads in the intro have the best voice acting in all of Sunshine.

Mario Sunshine has OK voice acting... for 2002. (Except Bowser, who is hilariously horrendous)

Anyway, there's a good reason why future Mario games backtracked on full voice acting.

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Oh sure for its time it's obviously fine. It was more the Piantas I was commenting on. Toadsworth isn't too bad either

Posted
  On 9/19/2020 at 7:36 PM, Ronnie said:

Oh sure for its time it's obviously fine. It was more the Piantas I was commenting on. Toadsworth isn't too bad either

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I assume you mean when they're talking full sentences? Because I quite like the random noises they make during actual gameplay.

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Posted

And that's Mario of the 64-bit era done.

The removal of the Backwards Long Jump is unfortunate and means you won't be seeing any speedruns on this version. But it does look a lot clearer. (Also nice to play it with Rumble. The HD rumble is surprisingly good)

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Posted
  On 9/19/2020 at 7:11 PM, Ronnie said:

I was too focused on the... voice acting... to notice.

:blank: :blank: :blank:

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I was distracted from that distraction with this:

  On 9/18/2020 at 6:05 PM, Ashley said:

Playing Sunshine in Italian and the voice acting isn't dubbed which is hardly surprising but what is surprising is that Delfino, which means dolphin in Italian, is called Delfinia 🧐

If you wanted to make it sound a bit more exotic perhaps don't have the voice actors say Delfino!

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The courtroom scene though. That was rough.

Posted

Just started on 64, wow it’s not like I remember it control wise, seems so sluggish. Nintendo really did polish the controls with later games and it makes me wish this was just completely remastered instead of just how it is. Did all of Bob-bomb battlefield minus the red cap for now. 

Posted
  On 9/19/2020 at 10:30 PM, BowserBasher said:

Just started on 64, wow it’s not like I remember it control wise, seems so sluggish. Nintendo really did polish the controls with later games and it makes me wish this was just completely remastered instead of just how it is. Did all of Bob-bomb battlefield minus the red cap for now. 

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See, it's stiffer than Sunshine, but I think that Sunshine can feel a bit too twitchy at times. Movement is really sensitive there.

Momentum is key with Mario 64. Get the hang of maintaining Mario's movement and it feels a lot more fluid.

Posted (edited)

Finally got the chance to put a few hours into this and start Super Mario 64 for the very first time earlier this evening. 

I'm really enjoying it, and am pleasantly surprised at just how well it plays over 20 years since it was released. The camera definitely took a little while to adjust to, and my instinct to move the right stick to look around while running with the left hasn't fully gone away yet, but the camera generally holds in a good position with a good viewing angle, which was what shocked me the most. Tight areas, like a lot of games from around that time (had the same issues with Metal Gear Solid and it's sequel), are probably where the camera is at its weakest. 

But it's hard to not love the context that there is a Lakitu as your cameraman :D

Took a little while to adjust to the controls too, but now find myself just roaming around, jumping and gliding across the screen with a pretty good handle on it. It is inherently fun to move Mario in this game, and I've spent some time in each level so far just tweaking the way I jump and run around. 

I've got 22 Stars so far, honestly have got stupidly lucky in finding some, but I'm not complaining :laughing: 

Most annoying one so far without a doubt was Frosty Slide for 8 Red Coins. The location of the red coins weren't really an issue, but rather the layout of Cool, Cool Mountain; I was constantly finding myself falling down when long jumping across to retrieve the Star after collecting all the red coins, coming close to death getting back up there, and yeah...you know how that probably went. Took a while but I got through it! 

Most fun I'm having so far is with the races and slides. The race against Koopa the Quick was a fun and fast way to test my knowledge of the level's layout (and how quickly I could traverse it), and yeah, those slides feel real good. Having a lot of fun so far. 

Just about to move on from collecting all of the Stars I think I can get right now from Jolly Roger Bay, but wanted to quickly highlight my favourite tracks so far, because the game has such a diverse soundtrack: Bob-Omb Battlefield, Slide (now you know why I love the races so much), Piranha Plant's Lullaby, and Snow Mountain

Such a jolly time :smile:

Edited by Julius
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Posted (edited)

38 stars in Galaxy now.

The amount of times I've seen the name of a star and thought "Oh man, I love this song!" Only for me to realise it's the version from Galaxy 2 I'm remembering is staggering.

Case in point, the Speed Run music.

Galaxy 1 definitely has an amazing soundtrack, but holy crap, 2 blows it out of the water.

  On 9/20/2020 at 1:45 AM, Julius said:

Most annoying one so far without a doubt was Frosty Slide for 8 Red Coins. The location of the red coins weren't really an issue, but rather the layout of Cool, Cool Mountain; I was constantly finding myself falling down when long jumping across to retrieve the Star after collecting all the red coins, coming close to death getting back up there, and yeah...you know how that probably went. Took a while but I got through it! 

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A bit late, but there is actually a way to quickly get back up to the top.

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Edited by Glen-i
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Posted

77 Galaxy stars now.

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Posted (edited)

Didn't get around to playing yesterday, but played some more 64 this evening. Grabbed another 15 stars, taking my total to 37 now; so far, I've just been going so far as getting the star for the red coins before moving on, because it feels like a good point where I know the level well enough to move on - and if I have to come back at some point for more, it's no big deal! 

Today it was Big Boo's Haunt, Hazy Maze Cave, Lethal Lava Land, and I'm just at the end of Shifting Sand Land getting those red coins. Big Boo's was honestly really charming, with a lot of character, and some fun puzzles. Hazy Maze Cave looked a little bland, but had some fun Stars to get, and an area you can only traverse with a Long Jump was really cool (love the Long Jump!). Lethal Lava Land could get a little annoying as it's quite easy to find yourself falling in the lava, but got used to it after a couple of tries. 

But screw Shifting Sand Land. So. Much. Sinking. Sand. It honestly felt a bit too much at times, especially when it came to traversing outside of the pyramid. And I've lost a lot of 1-Ups there too...

Oh, and the camera has been pretty tough to handle, and on a couple of occasions I feel like I've been fighting the Lakitu for control. It is what it is, and probably the worst part today (as a newcomer) of a game that had aged really well in its mechanics and level design. 

Still having a great time so far :peace:

Edited by Julius
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Posted (edited)

Alright, I just saw the ending of Galaxy (haven't got EVERY star yet though).

Edit Edit: Nvm, I was confused by the ending but I got it now lol. xD

Think I'll get back to getting the remaining stars. :D

Edited by Sckewi
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Posted

120 Galaxy Stars now.

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Posted

Just wondering if other people's interpretation of Galaxy's story ending is the same as mine. I found the cutscenes a tad confusing but I think this is how I see it.

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