drahkon Posted September 14, 2018 Posted September 14, 2018 3 minutes ago, bob said: It's one of the reasons why I live the Just Cause series. Oh, so you're the one wrecking havoc on Mediterranean islands. It's just a game...you don't have to live it out.
bob Posted September 14, 2018 Posted September 14, 2018 Oh, so you're the one wrecking havoc on Mediterranean islands. It's just a game...you don't have to live it out.I keep getting these odd looks at work when I put on my vaguely Spanish, slightly Italian accent.
drahkon Posted September 14, 2018 Posted September 14, 2018 1 minute ago, bob said: I keep getting these odd looks at work when I put on my vaguely Spanish, slightly Italian accent. Do you attach your co-workers to gas tanks and send them flying for those odd looks?
bob Posted September 14, 2018 Posted September 14, 2018 Do you attach your co-workers to gas tanks and send them flying for those odd looks?It's more the way I throw a pretend drop beacon into the middle of the office, and then stand staring at the ceiling tapping my foot. 1
Ronnie Posted September 15, 2018 Posted September 15, 2018 (edited) I'm enjoying this game a lot but at the same time some parts of it feel so incredibly dated. Like we've gone back to how openworld games used to be ten or fifteen years ago. Why are all the Fisk hideouts identical in design and gameplay? Why are the "towers" so ridiculously easy to get to/activate and why even bother to make them needing activation. Some of the collectibles like the backpacks are literally go here, press triangle, and others like the cat things are just boring and piss easy to find. NPCs at street level may as well not be there. You can't go into buildings etc etc I do like how they slowly reveal the various collectibles over time though, that's great and much better than inundating you with them at the start of the game. The combat is cool and fluid too and obv the traversal is fun. I also enjoyed the research stations a lot, though I did find it funny that literally every single one showed an imminent danger that had to be resolved within minutes or else.... Really weird game, I am enjoying it a lot and plan on Platinuming it, but it really isn't anything special and it's certainly not a game that'll stand out or I'll remember in ten years time. Edited September 15, 2018 by Ronnie
Magnus Posted September 15, 2018 Posted September 15, 2018 Fifteen years ago, Spider-Man 2 hadn't even been released yet...
Aneres11 Posted September 16, 2018 Posted September 16, 2018 I platinumed this earlier today. Overall, I was disappointed. Part of me thinks this could be down to actually going for the Platinum, as the grindy nature of what was required to get there was nothing short of a nightmare. The way I tackled the game was to do as much of the side stuff as possible, in between the odd story mission. Unfortunately, it meant the game ended up turning into nothing but a button masher, with the odd dodge thrown in for good measure. Web slinging was a lot of fun, but I'll be honest and say that when fast track became available, I was using that exclusively for most of my traversing rather than actually being Spidey. As I said though, I do think that is more down to my going for the trophies. Had I have just gone right through the story, it would have caused no where near as much fatigue. The story itself was my biggest disappointment though. It wasn't until the final third of it where I actually felt like I was Spider-Man. It was pretty thrilling with some of the boss fights and the story really turned on during the latter stages. Up until then it was as if I was playing one big side mission, with goons just coming for me again and again and me having to mash my way through them. It felt to me like the game was a hybrid of Batman's Arkham series and Sunset Overdrive. But if I'm honest, I felt like it wasn't as good as either of them. Particularly Batman (and I'm singling out Asylum more so when I say that) which it clearly took a lot of cues from when making the game. The scarecrow sections in Asylum were certainly studied at length... I found it odd that you were put in control of other characters for some parts of the game too. It struck me like they ran out of ideas and wanted to flesh the story out in some way and this is what they came up with. Strange. Overall I liked the game, but I was majorly fatigued by what was necessary to achieve the platinum. Even without going for that though I felt it could have been so much more. 3
Ronnie Posted September 16, 2018 Posted September 16, 2018 Achievements in games are weird. On the one hand I really want Nintendo to implement them on Switch but on the other I definitely think they can lower people's enjoyment of a game, like you just experienced @Aneres11. I know they've made me sick of a game when chasing a Platinum, especially since on PS4 trophies mean pretty much nothing but a tick on a list. Take Zelda, I put 120 hours into pre-DLC BOTW, I left it on an amazing high note and had my fill. I did pretty much everything except for the Korok seeds and upgrading every piece of armour. Had they offered a Platinum like achievement for doing that I would have felt compelled to do them, for no good reason really and it would have definitely made my last few hours with the game a chore. I can certainly see why Nintendo don't do system-level achievements. (but ask me on another day and I'll wish they did) As for Spider-Man, I'm enjoying the missions, it's just the openworld that I find pretty boring. It was pretty sad when I got to my fifth tower and realised oh, twirling the analog sticks for a couple of seconds is all I'm going to have to do for all of them... 1 1
bob Posted September 17, 2018 Posted September 17, 2018 If I look at the list of trophies and the Platinum requires you to complete the game more than once, it can fuck right off. I don't understand why anyone would complete a game and then want to instantly start again from the beginning. If I see that multiple playthroughs are a necessity, then I'm less inclined to bother with any of the other trophies, since I know that the platinum isn't attainable anyway. 2
somme Posted September 17, 2018 Posted September 17, 2018 You can turn off notifications for any trophies achieved and at no point are you forced to look at the trophy list. They're optional extras. If they hamper your enjoyment turn them off.
Ronnie Posted September 17, 2018 Posted September 17, 2018 Not as simple as saying just turn them off. @Aneres11 obviously wanted to go for the Platinum, he just found his enjoyment of the game suffered because of it. 1
Aneres11 Posted September 17, 2018 Posted September 17, 2018 (edited) Didn't mean to turn this into a trophy discussion it was more me saying my enjoyment of the game was hampered by them but it's my choice at the end of the day so I got what I deserved :D. But trophies aside, I still found the game to be a disappointment. There was too much in the way of mindless button mashing combo and story filler by putting you in control of other characters. Just how I felt once I'd finished it. In direct comparison to Arkham Asylum which is what, nearly 10 years old now(?) this game was just not as good to me. I replayed Asylum earlier this year and found that it still holds up incredibly well and felt like there were no compromises at all to the gameplay even by collecting achievements. I didn't feel like that was the case in this game with far too much filler style gameplay which affected my enjoyment. Edited September 17, 2018 by Aneres11
Sheikah Posted September 17, 2018 Posted September 17, 2018 If I look at the list of trophies and the Platinum requires you to complete the game more than once, it can fuck right off. I don't understand why anyone would complete a game and then want to instantly start again from the beginning. If I see that multiple playthroughs are a necessity, then I'm less inclined to bother with any of the other trophies, since I know that the platinum isn't attainable anyway.Yup, anything like completing it again on a hard/extreme difficulty or repeat the game making the opposite choices sucks. I can usually determine whether it will be fun to go for a platinum or not so I never feel like I'm compelled to get them. I'm happier they're there overall.
somme Posted September 17, 2018 Posted September 17, 2018 12 hours ago, Aneres11 said: Didn't mean to turn this into a trophy discussion it was more me saying my enjoyment of the game was hampered by them but it's my choice at the end of the day so I got what I deserved :D. Yeah, I've done the same once or twice which is why I decided to just not get bothered by it. Now I just play games through the most fun ways possible. If I really like a game I'll go for the trophies - but then again, if they're absurd I just won't bother. But I'm very glad they're there. Extra options, choices and goals is always a plus. 1
Ronnie Posted September 18, 2018 Posted September 18, 2018 1 hour ago, somme said: Extra options, choices and goals is always a plus. Well, not always as proven in this instance by one person at least.
Hero-of-Time Posted September 20, 2018 Author Posted September 20, 2018 Quote The popular comic-book superhero's recent resurgence has expanded beyond cinemas and into the world of video games, with the wallcrawler's latest self-titled game selling a record 3.3 million copies in the first three days of its release earlier this month. One million copies were pre-ordered, another record for Sony. That figure also does not factor in sales of the company's limited edition PlayStation 4 Pro bundle that combines a special Spider-Man version of the console with a copy of the game for $399.99. Fantastic result. Insomniac, Marvel and Sony must be very happy with this. 2
bob Posted September 20, 2018 Posted September 20, 2018 The popular comic-book superhero's recent resurgence has expanded beyond cinemas and into the world of video games, with the wallcrawler's latest self-titled game selling a record 3.3 million copies in the first three days of its release earlier this month. One million copies were pre-ordered, another record for Sony. That figure also does not factor in sales of the company's limited edition PlayStation 4 Pro bundle that combines a special Spider-Man version of the console with a copy of the game for $399.99. Fantastic result. Insomniac, Marvel and Sony must be very happy with this.Do Marvel actually get anything from this? Other than good PR? Spider-Man still belongs to Sony right?
Julius Posted September 20, 2018 Posted September 20, 2018 (edited) 1 hour ago, bob said: Do Marvel actually get anything from this? Other than good PR? Spider-Man still belongs to Sony right? Sony only have the film rights to Spider-Man, with everything else (video games, TV shows, merchandising, et al) still being under Marvel’s stewardship. This is because of Marvel having to sell off some assets (mostly film rights) back in the 80s when they fell into hard times financially, and this is also the case for the likes of the X-Men and Fantastic Four (until the Disney acquisition of FOX takes place as planned in the first half of next year). I wouldn’t be surprised if Disney/Marvel attempted to purchase Spidey’s film rights before coming to an appearance agreement for the MCU, and it wouldn’t surprise me if they tried to get the film rights back within the next few years. However, because Sony have the film rights to Spider-Man, they can make video games based on that film license, which is why we’ve seen Spider-Man games based on the films in the past. So, with regards to this game: Marvel basically got to kickstart a Marvel video game universe in which they aren’t beholden to the input of any external companies. This makes even more sense when given the context of Disney’s situation, where they already have something of a monopoly on the film industry, which in total is worth ~$40 billion per year in revenue, whereas the video games industry is estimated to be worth ~$150 billion per year in revenue by the end of next year (though, it is worth noting that mobile games account for roughly 50% of that revenue), and is a pie that Disney hasn’t really successfully dug their fingers into. And to push that 3.3 million figure further, this from USAToday provides some context that I imagine Disney shareholders will be salivating over: Quote ...the 3.3 million copies translates to roughly $198 million, crushing the $117 million opening weekend box office [domestically, in the US] of the latest solo Spider-Man film, "Spider-Man: Homecoming.” Video game releases are nowhere near as front loaded as their box office counterparts, too. It’ll be very interesting to see how long it takes to get to 10 million units sold. Edited September 20, 2018 by Julius Caesar 1
DriftKaiser Posted September 22, 2018 Posted September 22, 2018 Just finished the story campaign. Is it just me or the game got few "story" side-missions like Tombstone? However I'm working on take a picture of all landmarks, capturing the missing pigeons and doing the Taskmaster challenges so I can platinum'd the game. Maybe I'll get the dlcs if they are good.
DriftKaiser Posted September 23, 2018 Posted September 23, 2018 (edited) Got all Trophies except the Skin trophy cos I spent the challenge token on gadgets when I should have hoarding them for the skins. 😫 Have to replaying the game again to focus on the skin this time. Edited September 23, 2018 by DriftKaiser
Magnus Posted September 23, 2018 Posted September 23, 2018 22 minutes ago, DriftKaiser said: Got all Trophies except the Skin trophy cos I spent the challenge token on gadgets when I should have hoarding them for the skins. 😫 Have to replaying the game again to focus on the skin this time. Just get gold on the challenges? There are more than enough challenge tokens in the game.
DriftKaiser Posted September 23, 2018 Posted September 23, 2018 11 hours ago, Magnus said: Just get gold on the challenges? There are more than enough challenge tokens in the game. Drone and bomb are tough to get gold.
Magnus Posted September 24, 2018 Posted September 24, 2018 A lot easier than replaying the game, though!
Shorty Posted September 24, 2018 Posted September 24, 2018 On 9/15/2018 at 11:37 AM, Ronnie said: I'm enjoying this game a lot but at the same time some parts of it feel so incredibly dated. Like we've gone back to how openworld games used to be ten or fifteen years ago. Why are all the Fisk hideouts identical in design and gameplay? Why are the "towers" so ridiculously easy to get to/activate and why even bother to make them needing activation. Some of the collectibles like the backpacks are literally go here, press triangle, and others like the cat things are just boring and piss easy to find. NPCs at street level may as well not be there. You can't go into buildings etc etc I do like how they slowly reveal the various collectibles over time though, that's great and much better than inundating you with them at the start of the game. The combat is cool and fluid too and obv the traversal is fun. I also enjoyed the research stations a lot, though I did find it funny that literally every single one showed an imminent danger that had to be resolved within minutes or else.... Really weird game, I am enjoying it a lot and plan on Platinuming it, but it really isn't anything special and it's certainly not a game that'll stand out or I'll remember in ten years time. Ah I'm glad someone else agreed! I was worried I was alone in this feeling. In a way though if there had just been fewer grindy sections I would've been much happier with its strange dated approach because there was something wonderfully simple and relaxing about it.
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