Dcubed Posted May 27, 2015 Posted May 27, 2015 https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1243827 Looks like a Wii U port is in the bag! If Armature is working on it, it might turn out good... We'll see...
Andyliini Posted May 27, 2015 Posted May 27, 2015 Technically confirmed but not officially yet, as the project has not yet reached $3million. It will, though. Wonder if they'll take a physical print of the WIi U port.
drahkon Posted May 27, 2015 Posted May 27, 2015 Just read the email I got from kickstarter. Great to see this going full multiplatform (well, not yet officially but it will reach 3million). : peace:
Dcubed Posted May 27, 2015 Author Posted May 27, 2015 Gamepad being used for the map is a really obvious benefit that would be exclusive to this version
Happenstance Posted May 27, 2015 Posted May 27, 2015 Yeah I've got this backed as well. I just went with the digital copy of the game. Havent decided yet though if I'll go with the PC or PS4 version yet.
Wii Posted May 31, 2015 Posted May 31, 2015 Update 14: $3 million! Wii U achieved With the latest Paypal total -- roughly $62,000 from 800 backers -- we've surpassed $3 million. You did it, and we're proud to have been standing nearby with a look of stunned disbelief on our faces. With the Wii U stretch goal achieved, it's time to provide some further details: We're offering physical Wii U discs in addition to the digital copies! If you're a new backer, select any $28+ tier -- you'll be able to choose 'Wii U' during the post-Kickstarter survey. If you've already backed and you want a Wii U copy, you don't have to do anything -- just wait for the post-Kickstarter survey. You will be able to mix and match. For example, if you've backed at the $125 Physical + Digital tier, you may select Wii U for either/both copy. With that out of the way, we'll hand the mic over to the crew at Armature, who can explain their vision for the port: Armature We are super excited to have reached the funding goal for the Wii U version of Bloodstained! We’re starting to plan out our feature set for the Wii U platform - some of the features we hope to pursue include: Pro Controller Support The map on GamePad while playing on the TV The ability to draw on/annotate the map Play exclusively on the GamePad (off-screen play) Miiverse social integration Featuring your Mii in-game Of course, we want to know what you, the backers, are excited to see! So please let us know in the comments and give us your ideas. As we work with the game team to finalize the feature set, your feedback will be invaluable in our planning. https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1248002
Dcubed Posted May 31, 2015 Author Posted May 31, 2015 Oh! You can annotate on the map? Nice! This is the kind of game where that little feature would come in very handy
Agent Gibbs Posted June 5, 2015 Posted June 5, 2015 He updates the kickstarter ridiculously frequently, i'm at the point where i think he's telling us too much now! not sure if i want PS4 or WiiU version, i suppose i could get both.......
Tamazoid Posted June 7, 2015 Posted June 7, 2015 The first kickstarter I've ever backed. Can't wait to grab a physical Wii U copy.
Dcubed Posted June 26, 2016 Author Posted June 26, 2016 So... the E3 demo's out for certain backers. Has anyone else tried it yet? I think it's pretty fantastic myself! It looks and feels absolutely spot on! All the little tricks that you know from the metroidvania CVs all work here (backdashing is faster than walking, attacking just before you hit the ground cancels the animation and then allows for an instant followup hit etc). I'm glad to see that they're doing a lot of environmental interactivity as well, like with the cannons that you can light on fire and use to blow up walls, or the DKCR style boss that crashes through the wall to impede your progress as you climb! Yup! Looks like they're onto a slamdunk winner from what I've seen and played!
V. Amoleo Posted June 26, 2016 Posted June 26, 2016 It's good to hear that. After the mess that is Mighty No 9 I've been worried that this game, also made by Inti Creates, was heading for trouble.
Dcubed Posted June 26, 2016 Author Posted June 26, 2016 It's good to hear that. After the mess that is Mighty No 9 I've been worried that this game, also made by Inti Creates, was heading for trouble. I'm really impressed with how polished it feels so far! It's less than a year into development and it feels close to a finished product (in terms of look and feel for this small snippet of gameplay). It already looks and feels far better than Mighty No 9 does and feels like a retail Castlevania title on modern day hardware. Really encouraging to see that the base game elements are there, in place and already look/feel complete. Now they can just spend their time building the rest of the content that surrounds the core gameplay. I don't think we've got anything to worry about here
Dcubed Posted September 9, 2016 Author Posted September 9, 2016 A delayed game is eventually... Bah! You all know the quote! No rush, take your time IGA
MindFreak Posted September 9, 2016 Posted September 9, 2016 I guess that means Wii U-version will be burned and buried and an NX-port will arise from the ashes.
drahkon Posted September 9, 2016 Posted September 9, 2016 (edited) Oh, the wait is unbearable But it's nice that he'll take the time to improve the game. I don't mind the delay. It's what I expected when I backed the game. Edited September 9, 2016 by drahkon
V. Amoleo Posted March 10, 2017 Posted March 10, 2017 So it looks like this is coming to the Nintendo Switch instead now. It's a little bit of a shame, I was looking forward to the second screen experience. Not to mention not all Wii U backers will have bought a Nintendo Switch so it's a bit of a "screw you" to them.
V. Amoleo Posted March 21, 2017 Posted March 21, 2017 It's official. Nintendo Wii U version scrapped in favour of a Nintendo Switch version.
Dcubed Posted March 21, 2017 Author Posted March 21, 2017 Not surprising. Good that they're offering an option for a refund, but I'll gladly swap over from Wii U to Switch.
S.C.G Posted March 21, 2017 Posted March 21, 2017 (edited) Physical version for the Switch instead? I sure hope so! Obviously this isn't good for anyone who just wanted it for the Wii U but... Nintendo essentially changed platforms when most of these Kickstarter projects were partway through development, so it was bound to happen. It's just bad timing... or good timing, depending on your perspective. : peace: Edited March 21, 2017 by S.C.G
Dcubed Posted March 21, 2017 Author Posted March 21, 2017 Physical version for the Switch instead? I sure hope so! Obviously this isn't good for anyone who just wanted it for the Wii U but... Nintendo essentially changed platforms when most of these Kickstarter projects were partway through development, so it was bound to happen. It's just bad timing... or good timing, depending on your perspective. : peace: It also helps a lot that Switch has native support for Unreal Engine 4, unlike Wii U. Makes development a hell of a lot easier for them.
S.C.G Posted March 21, 2017 Posted March 21, 2017 It also helps a lot that Switch has native support for Unreal Engine 4, unlike Wii U. Makes development a hell of a lot easier for them. That's a very good point! It really does show what a world of difference it must be for developers, for them to change over at this late stage must mean that moving things across and getting it running must be a lot simpler then having to contend with the Wii U's dated, more challenging architecture. I reckon they'll have something to show in an update within relatively little time at all with any luck.
liger05 Posted March 21, 2017 Posted March 21, 2017 I for one am shocked. Surprised it took them so long tbh. Writing was on the wall for Wii u time ago. Switch day 0 for me.
Hero-of-Time Posted May 23, 2017 Posted May 23, 2017 - game is roughly 20-30% complete - Igarashi notes that he needs to increase the pace of development - the reason Switch is being favored over Wii U is that the game is being developed with Unreal Engine and ported from PC - the planned release in 2018 also lead to the decision of moving away from Wii U - there are plans to exhibit Bloodstained at other events and could end up at E3 2017 Yikes. I thought it would have been a lot further along than that. I wonder if they will even be able to meet the 2018 date at this rate.
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